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The best unit in Civilization

Discussion in 'Civ3 - General Discussions' started by Mirc, Jul 11, 2005.

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What's your favourite unit (in their most important moment)?

  1. Hoplite or Impi

    8 vote(s)
    2.7%
  2. Longbowmnn

    3 vote(s)
    1.0%
  3. Swordsman

    11 vote(s)
    3.8%
  4. Legionary

    15 vote(s)
    5.1%
  5. Immortal

    43 vote(s)
    14.7%
  6. Musketman

    2 vote(s)
    0.7%
  7. Cavalry

    114 vote(s)
    39.0%
  8. Rifleman

    5 vote(s)
    1.7%
  9. Tank

    32 vote(s)
    11.0%
  10. Panzer

    20 vote(s)
    6.8%
  11. Paratrooper

    1 vote(s)
    0.3%
  12. Marine

    8 vote(s)
    2.7%
  13. Battleship

    7 vote(s)
    2.4%
  14. Fighter

    0 vote(s)
    0.0%
  15. F-15

    4 vote(s)
    1.4%
  16. Bomber

    19 vote(s)
    6.5%
  1. Mirc

    Mirc Not mIRC!!!

    Joined:
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    Location:
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    Very few units posted here, I just wanted to know which of them is the best for its time.
     
  2. rysingsun

    rysingsun King

    Joined:
    Jul 22, 2002
    Messages:
    959
    artillery. especially in conquests.
     
  3. josephstalin

    josephstalin Kremlin Highlander

    Joined:
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    Messages:
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    Location:
    Paris
    Immortal. Extermly powerfull and useful for long period of time.
     
  4. Breunor

    Breunor Deity

    Joined:
    Jul 2, 2004
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    I would go with artillery if it wre available, but I voted for cavalry since I thought it was the best on the list.

    Breunor
     
  5. Twonky

    Twonky King

    Joined:
    Apr 29, 2005
    Messages:
    671
    Location:
    Hannover, Germany
    Cavalry. I´m so bad at early warmongering, my campaign usually starts with this unit. Of course they´re even better if backed with Artillery...
     
  6. biggamer132

    biggamer132 King

    Joined:
    Jun 7, 2004
    Messages:
    685
    Location:
    Maryland.
    Warrior, hands down.
     
  7. madviking

    madviking north american scum

    Joined:
    May 22, 2005
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    Female
    Location:
    flavortown
    Depending on what a Longbowmnn is. ;)

    Probably MAs or Warrior.
     
  8. island007

    island007 Warlord

    Joined:
    Sep 6, 2002
    Messages:
    134
    Location:
    Hawaii
    My favorite is the worker.
     
  9. DBear

    DBear unbeliever

    Joined:
    Dec 27, 2003
    Messages:
    3,262
    Location:
    Prime Material
    I say the best is the tank. Before you get tanks, the best possible unit has 6 attack, not counting UUs. Then you get tanks, with 16 attack. That is a huge jump!
     
  10. Bluemofia

    Bluemofia F=ma

    Joined:
    Dec 8, 2003
    Messages:
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    Location:
    Dimension called Elsewhere
    Cavalry because of their attack strength of 6, and speed of 3 in the medieval age.
     
  11. Wes The Great

    Wes The Great Chieftain

    Joined:
    Jun 11, 2005
    Messages:
    12
    The longbowman really turns the tide in early medevil wars.
     
  12. Smellincoffee

    Smellincoffee Trekkie At Large

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    I'd use longbowmen, but they're so expensive I can't justify building them if I can build knights. I find it odd that a 4/3/2 knight costs the same as a 4/1/1 longbowman. I think from this my favorite is the Swordsman.
     
  13. shortguy

    shortguy It's a working title

    Joined:
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    Location:
    the hook
    Longbowmen are the same as Medieval Infantry, so they aren't very useful if you have iron (unless the defensive freeshot means a lot to you).

    In my opinion, cavalry are the greater gamebreaker. If you play your cards right (and get a little lucky perhaps), the best defender your cavs should be facing is the musketman, with a defense of 4. The best your tanks should be facing is the infantry, at 10. The tank has a slightly better attack/opponent defense ratio, but that is more than offset by the fact that cities are likely to be larger in the tank era and many cities may also have civil defense. The attack/defense ratios of the units are the same, and cavalry have that all-important extra move point. Also, cavs fare more favorably against riflemen than tanks against mech infantry (and perhaps even TOW infantry, if you consider the increased city size and civil defense).
     
  14. Wes The Great

    Wes The Great Chieftain

    Joined:
    Jun 11, 2005
    Messages:
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    Don't Longbowman also have a bombard bonus when attacking cities. I swear they can just mow down opposition holed up in cities in that era. Some kind of tactical bonus I'm thinking.

    I don't like to use them as much as I fear the opposition retaking my conquests when they produce the longbowman.
     
  15. AlexGK

    AlexGK Chieftain

    Joined:
    Jul 7, 2005
    Messages:
    23
    Umm Longbowman costs 40 shileds while Knight costs 70. So they are at no point even. Longbownam + Pikemen 70 shileds equals Knight and if paired they have same stats 4 att and 3 def. Only movement counts for knights and the fact they can be upgraded later while Longbowmen have to be disbanded thus wasting production. So i never build Longbowman, just upgrade existing Bowmans and fast try to make them usefull (dead maybe too :p) while still at reasonable att vs deff. As foe units i love Spearman but its not listed - upgrades all the way so it never becomes obsolete :p And besides till industrial age comes I can crash my Iron road with some unit and build Spearman at 20 shields maybe for 3-4 turns in every city and have defence for the rest of the game :p
     
  16. Pentium

    Pentium Digital Matter

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    Nov 24, 2004
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    Gender:
    Male
    Location:
    Ljubljana, Slovenia
    1. Worker
    2. Artillery
    3. a big empty space
    4. Immortals (it's spelled with the "s").
     
  17. brennan

    brennan Argumentative Brit

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    Cavalry. :D
     
  18. eldar

    eldar ChiefTank

    Joined:
    Apr 19, 2004
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    Location:
    Mechanicsburg, PA
    Immortal, undoubtedly.
     
  19. Dark Khan

    Dark Khan this is Afrasiab

    Joined:
    Jun 28, 2005
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    Location:
    Anatolia
    İmmortals of persia rules civ3
     
  20. Mordack

    Mordack Increase the Deceased

    Joined:
    Jan 17, 2005
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    Secret Police HQ
    I think the immortal is the most powerful UU

    however, since only one civ can use it I think it necessary to vote for a standard unit that everyone can build

    cavalry...

    it is the game breaking unit
     

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