The best unit in Civilization

What's your favourite unit (in their most important moment)?

  • Hoplite or Impi

    Votes: 8 2.7%
  • Longbowmnn

    Votes: 3 1.0%
  • Swordsman

    Votes: 11 3.8%
  • Legionary

    Votes: 15 5.1%
  • Immortal

    Votes: 43 14.7%
  • Musketman

    Votes: 2 0.7%
  • Cavalry

    Votes: 114 39.0%
  • Rifleman

    Votes: 5 1.7%
  • Tank

    Votes: 32 11.0%
  • Panzer

    Votes: 20 6.8%
  • Paratrooper

    Votes: 1 0.3%
  • Marine

    Votes: 8 2.7%
  • Battleship

    Votes: 7 2.4%
  • Fighter

    Votes: 0 0.0%
  • F-15

    Votes: 4 1.4%
  • Bomber

    Votes: 19 6.5%

  • Total voters
    292

josephstalin

Kremlin Highlander
Joined
Apr 15, 2005
Messages
728
Location
Paris
Immortal. Extermly powerfull and useful for long period of time.
 

Breunor

Deity
Joined
Jul 2, 2004
Messages
2,388
Location
Earth
I would go with artillery if it wre available, but I voted for cavalry since I thought it was the best on the list.

Breunor
 

Twonky

King
Joined
Apr 29, 2005
Messages
671
Location
Hannover, Germany
Cavalry. I´m so bad at early warmongering, my campaign usually starts with this unit. Of course they´re even better if backed with Artillery...
 
Joined
Jun 7, 2004
Messages
685
Location
Maryland.
Warrior, hands down.
 

madviking

north american scum
Joined
May 22, 2005
Messages
11,337
Location
flavortown
Depending on what a Longbowmnn is. ;)

Probably MAs or Warrior.
 

DBear

unbeliever
Joined
Dec 27, 2003
Messages
3,262
Location
Prime Material
I say the best is the tank. Before you get tanks, the best possible unit has 6 attack, not counting UUs. Then you get tanks, with 16 attack. That is a huge jump!
 

Bluemofia

F=ma
Joined
Dec 8, 2003
Messages
7,979
Location
Dimension called Elsewhere
Cavalry because of their attack strength of 6, and speed of 3 in the medieval age.
 

Smellincoffee

Trekkie At Large
Joined
Jun 29, 2003
Messages
6,076
Location
Heart of Dixie
I'd use longbowmen, but they're so expensive I can't justify building them if I can build knights. I find it odd that a 4/3/2 knight costs the same as a 4/1/1 longbowman. I think from this my favorite is the Swordsman.
 

shortguy

It's a working title
Joined
Mar 27, 2004
Messages
2,913
Location
the hook
Smellincoffee said:
I'd use longbowmen, but they're so expensive I can't justify building them if I can build knights. I find it odd that a 4/3/2 knight costs the same as a 4/1/1 longbowman. I think from this my favorite is the Swordsman.

Longbowmen are the same as Medieval Infantry, so they aren't very useful if you have iron (unless the defensive freeshot means a lot to you).

DBear said:
I say the best is the tank. Before you get tanks, the best possible unit has 6 attack, not counting UUs. Then you get tanks, with 16 attack. That is a huge jump!

In my opinion, cavalry are the greater gamebreaker. If you play your cards right (and get a little lucky perhaps), the best defender your cavs should be facing is the musketman, with a defense of 4. The best your tanks should be facing is the infantry, at 10. The tank has a slightly better attack/opponent defense ratio, but that is more than offset by the fact that cities are likely to be larger in the tank era and many cities may also have civil defense. The attack/defense ratios of the units are the same, and cavalry have that all-important extra move point. Also, cavs fare more favorably against riflemen than tanks against mech infantry (and perhaps even TOW infantry, if you consider the increased city size and civil defense).
 

Wes The Great

Chieftain
Joined
Jun 11, 2005
Messages
12
Don't Longbowman also have a bombard bonus when attacking cities. I swear they can just mow down opposition holed up in cities in that era. Some kind of tactical bonus I'm thinking.

I don't like to use them as much as I fear the opposition retaking my conquests when they produce the longbowman.
 

AlexGK

Chieftain
Joined
Jul 7, 2005
Messages
23
Umm Longbowman costs 40 shileds while Knight costs 70. So they are at no point even. Longbownam + Pikemen 70 shileds equals Knight and if paired they have same stats 4 att and 3 def. Only movement counts for knights and the fact they can be upgraded later while Longbowmen have to be disbanded thus wasting production. So i never build Longbowman, just upgrade existing Bowmans and fast try to make them usefull (dead maybe too :p) while still at reasonable att vs deff. As foe units i love Spearman but its not listed - upgrades all the way so it never becomes obsolete :p And besides till industrial age comes I can crash my Iron road with some unit and build Spearman at 20 shields maybe for 3-4 turns in every city and have defence for the rest of the game :p
 

Mordack

Increase the Deceased
Joined
Jan 17, 2005
Messages
200
Location
Secret Police HQ
I think the immortal is the most powerful UU

however, since only one civ can use it I think it necessary to vote for a standard unit that everyone can build

cavalry...

it is the game breaking unit
 
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