Phoenix
Creating Scenarios
THIS MOD/SCENARIO IS NOT CURRENTLY SUPPORTED. IF IT BREAKS FIX IT. Sorry about this. Hope to restore full functionality soon. Phoenix
Ok, after about 2/3 months of tring to create this (and almost breaking down and sobbing when I realised that the map was just so huge
) I have finished it!
This is the biggest and most indepth Europe-only WWII scenario that I have ever seen and its also my first (tough I have experimented with other peoples before).
It is set just before the German Panzers strike into Poland.
I have made it as accurate as I can be it shouldn't be used for referance as I have made up some town names myself to fill gaps (their size is never above 1).
Also way not visit this scenarios' sister? (The D-Day Landings): D-Day
I thank the following:
who ever made the map I have tried to find out but please notify me who you are
SpincruS for the leaderheads for the conquests version
Stalin for giving me tips on how to make my scenario
Meateater for allowing me to use his units in his scenario as a base for my own modifications to this scenario.
A link to Meateaters scenario can be found here: Meeteaters Scenario
TETurkhan for making the units
Everybody who has posted in this thread to give ways in which the scenario could be inproved.
If you own both PTW and Conquests (I'm taking it that nobody is dumb enough to buy them and not CivIII!) then you must install Civ3 then PTW and finally C3C to allow the scenario to work.
Note on Conquests
If you only have conquests and not PTW seperatly as well as installing the PTW units you must change the look up file (scenario search folder) under scenario properties to:
PhoenixWW2_V11;..\..\Civ3ptw\Extras\World War II
Landmark terrain sometimes looks odd when you have installed a different terrain set. To fix the problem look below:
In your terrain set (under PTW or CIVIII in the "Art, Terrain" section) is a set of data that all start with an x. Make copies of all of this data (all isn't necessary but is easier), then simply add a "l" in front of the name for the data and copy to the following folder: "Conquests, Art, Terrain" the LM terrain should now work without ruinning your lovely graphics.
This scenario makes use of the excellent scenario by TETurkhan. If you wish to download his scenario (not needed to play this scenario) there is a link below:
TETurkhan's Scenario
The Great Phoenix.
Version 7.2 is on the 3rd post and requires PTW. The Vanilla version is on the 2nd post. If you have PTW but not version1.27 then please check post 24.
Conquests Version
C3C Version (v11.2)
Note - you will also need to download the updater (unzip to this scenario's folder):
Updater (for C3C - Required)
NOTE - PLEASE READ BELOW IF YOU ONLY OWN C3C (not PTW):
If you own Conquests and not PTW then you need to download the WW2 units from the following site (firaxis have given permission for this apparently) - these will only work if you have conquests so don't bother if you don't (if you have PTW you already have them):
PTW Units (Required for C3C Version)
and you can give your gratitude to Morgan UK & Loulong for making the units available again.
I've added some surprises to this scenario so don't be surprised to see things acting oddly - its there for realism and to rise the level of enjoyment for the user. Please do not try to find these surprises - you will only ruin it for yourself and one of them will be quite difficult to spot.
Changes Made
I'll change them in the civilopedia eventualy (very busy ATM) but for now I'll write them here (Note: W = Wonder SW = Small Wonder I = Improvment):
War Economy (W) [Germans Only] - Gain in Every City: Looting
Looting (I) [Unbuildable] - 50% Tax per city, -1 culture
Genocide (W) [Germans Only] - Gain in Every City: Slave Labour
Slave Labour (I) [Unbuildable] - Acts as a factory, -1 culture
War of Survival (W) [Communists Only] - Gain in Every City: Partisans (I) [Unbuildable] - Acts like walls
Military Headquarters (SW) [British, Germans and Soviets] - Acts as a forbidden palace
SS District Headquarters (SW) [Germans] - Acts as a forbidden palace
KGB Headquarters (SW) [Soviets] - Acts as a forbidden palace
AA Batery - 4 Air Defence, 1 Happy Face per city
Nuclear Fission (SW) [Available with Fission and Uranium] - culture of 2, requires for Nuclear Plant (which is needed for Manhatten Project)
Blitzkreig (W) [Unbuildable] - Gain in Every City: Barracks, +1culture
Commonwealth Reinforcements (W) [Unbuildable] - Gain British Infantry every 3 turns (located in Port Said)
Canadian Reinforcements (W) [Unbuildable] - Gain Gain British Infantry every 5 turns (located in Toronto)
US Reinforcements (W) [Can only be placed in New York] - Gain US Sherman every turn
Russian Reinforcements 1 (W) [Can only be placed in Stalingrad] - Gain Gain Russian Infantry every turn
Russian Reinforcements 2 (W) [Can only be placed in Stalingrad] - Gain Gain T-34 every turn
SAS Headquarters (W) [located in London] - produces a SAS Division every 3 turns
Invention of Spitfire (W) [located in Stoke-on-Trent] - produces a Spitfire every 3 turns
Note SAS Division has attack of 13, defence of 8, pop cost of 1, sheild cost of 50, 1 move, airdrop, stealth attack and capture ability.
Ok, after about 2/3 months of tring to create this (and almost breaking down and sobbing when I realised that the map was just so huge


This is the biggest and most indepth Europe-only WWII scenario that I have ever seen and its also my first (tough I have experimented with other peoples before).
It is set just before the German Panzers strike into Poland.
I have made it as accurate as I can be it shouldn't be used for referance as I have made up some town names myself to fill gaps (their size is never above 1).
Also way not visit this scenarios' sister? (The D-Day Landings): D-Day
I thank the following:
who ever made the map I have tried to find out but please notify me who you are
SpincruS for the leaderheads for the conquests version
Stalin for giving me tips on how to make my scenario
Meateater for allowing me to use his units in his scenario as a base for my own modifications to this scenario.
A link to Meateaters scenario can be found here: Meeteaters Scenario
TETurkhan for making the units
Everybody who has posted in this thread to give ways in which the scenario could be inproved.
If you own both PTW and Conquests (I'm taking it that nobody is dumb enough to buy them and not CivIII!) then you must install Civ3 then PTW and finally C3C to allow the scenario to work.
Note on Conquests
If you only have conquests and not PTW seperatly as well as installing the PTW units you must change the look up file (scenario search folder) under scenario properties to:
PhoenixWW2_V11;..\..\Civ3ptw\Extras\World War II
Landmark terrain sometimes looks odd when you have installed a different terrain set. To fix the problem look below:
In your terrain set (under PTW or CIVIII in the "Art, Terrain" section) is a set of data that all start with an x. Make copies of all of this data (all isn't necessary but is easier), then simply add a "l" in front of the name for the data and copy to the following folder: "Conquests, Art, Terrain" the LM terrain should now work without ruinning your lovely graphics.
This scenario makes use of the excellent scenario by TETurkhan. If you wish to download his scenario (not needed to play this scenario) there is a link below:
TETurkhan's Scenario
The Great Phoenix.

Version 7.2 is on the 3rd post and requires PTW. The Vanilla version is on the 2nd post. If you have PTW but not version1.27 then please check post 24.
Conquests Version
C3C Version (v11.2)
Note - you will also need to download the updater (unzip to this scenario's folder):
Updater (for C3C - Required)
NOTE - PLEASE READ BELOW IF YOU ONLY OWN C3C (not PTW):
If you own Conquests and not PTW then you need to download the WW2 units from the following site (firaxis have given permission for this apparently) - these will only work if you have conquests so don't bother if you don't (if you have PTW you already have them):
PTW Units (Required for C3C Version)
and you can give your gratitude to Morgan UK & Loulong for making the units available again.
I've added some surprises to this scenario so don't be surprised to see things acting oddly - its there for realism and to rise the level of enjoyment for the user. Please do not try to find these surprises - you will only ruin it for yourself and one of them will be quite difficult to spot.
Changes Made
I'll change them in the civilopedia eventualy (very busy ATM) but for now I'll write them here (Note: W = Wonder SW = Small Wonder I = Improvment):
War Economy (W) [Germans Only] - Gain in Every City: Looting
Looting (I) [Unbuildable] - 50% Tax per city, -1 culture
Genocide (W) [Germans Only] - Gain in Every City: Slave Labour
Slave Labour (I) [Unbuildable] - Acts as a factory, -1 culture
War of Survival (W) [Communists Only] - Gain in Every City: Partisans (I) [Unbuildable] - Acts like walls
Military Headquarters (SW) [British, Germans and Soviets] - Acts as a forbidden palace
SS District Headquarters (SW) [Germans] - Acts as a forbidden palace
KGB Headquarters (SW) [Soviets] - Acts as a forbidden palace
AA Batery - 4 Air Defence, 1 Happy Face per city
Nuclear Fission (SW) [Available with Fission and Uranium] - culture of 2, requires for Nuclear Plant (which is needed for Manhatten Project)
Blitzkreig (W) [Unbuildable] - Gain in Every City: Barracks, +1culture
Commonwealth Reinforcements (W) [Unbuildable] - Gain British Infantry every 3 turns (located in Port Said)
Canadian Reinforcements (W) [Unbuildable] - Gain Gain British Infantry every 5 turns (located in Toronto)
US Reinforcements (W) [Can only be placed in New York] - Gain US Sherman every turn
Russian Reinforcements 1 (W) [Can only be placed in Stalingrad] - Gain Gain Russian Infantry every turn
Russian Reinforcements 2 (W) [Can only be placed in Stalingrad] - Gain Gain T-34 every turn
SAS Headquarters (W) [located in London] - produces a SAS Division every 3 turns
Invention of Spitfire (W) [located in Stoke-on-Trent] - produces a Spitfire every 3 turns
Note SAS Division has attack of 13, defence of 8, pop cost of 1, sheild cost of 50, 1 move, airdrop, stealth attack and capture ability.