The biggist city's ever?

TheDuckOfFlanders

the fish collecter
Joined
May 21, 2001
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What where youre biggist city's ever (if you can remember
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1)Most wonders 1 one city?
2)Most poppulation ?
3)Most productional?
4)Most income?
5)Most science?
 
lets see....

1.all cept Pyramids.It was a deity challenge.Several managed all.
Eyes had a challenge to see how many you could build by 1ad on king 2x2-villages only-2 civs(just one ai) in your cap.Cant remember exactly but 20 something.He got 1 more than me<IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>...might try it again someday,but it is pretty tediuos after awhile.

2.size 127.Using food caravans after size 30 something.

3.Cant remember exactly but 150+.Peat,iron all mined hills with airbases along with factory etc..

4.From 1 city or all?High score game I have it goes "negative" at 30%(over 32000 odd thousand)
1 city-more like 500-600 with taxmen.

5.1853 beakers in OCC scenario game.City had whale,gold and 2 wheat-iirc-(which became silk) and rivers.That was at 100% science with Collosus,market,bank,stock,library,university,research lab.superhighways and trade routes.City was size 32.I managed 5 advances @1 turn each without caravans in that game.That was also the first time I ever saw 1 turn advances in OCC..didn't think it was possible before that.

here is one I found at my geocities web space.Its from another occ game with what looks like 2 silk and 2 wheat on a nice river "X"




[This message has been edited by Smash (edited May 31, 2001).]
 
Originally posted by Smash:

here is one I found at my geocities web space.Its from another occ game with what looks like 2 silk and 2 wheat on a nice river "X"


[This message has been edited by Smash (edited May 31, 2001).]

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(altough the terrain must have been customised?)

 
Well I can only answer some of your questions as I don't remember the answers to the rest!!

1. ALL wonders

2. 125 in pop size

3. 176 shields

<IMG SRC="http://forums.civfanatics.com/ubb/snipersmilie.gif" border=0>

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We are species 8472 - assimilations attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!

[This message has been edited by shadowdale (edited June 01, 2001).]
 
3) Just to see how much production I could cram into one city, I created a city with a production of 222 at the end of one game; used engineers to build hills in every square (four of which were coal); built Shakespeare's theatre to deal with the unhappiness, plus factory/manufacturing plant/socal plant; and supported the population with food caravans from other cities.
 
I think making so big cities (pop size) is sensless, unless someone don't want to have as big as it's possible ammount of people, because when the city pop. is high the increase of population is higher. (i think so
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Absolutely making a size 100 city is pointless.Just gotta try these things once to see..
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