onomastikon
Dual Wielding Banjos
I'm at work with no access to the CivPed, and cannot find the info on this site, hence my question here, about which I am confused:
- I think it is called the "blockade" mission: the little icon that looks like a cannon which ships can perform in foreign waters. If it is called differently, please let me know.
- Do I understand correctly that this mission has two components? One of which I find is well documented (or I remember it being so), and one of which *really* confuses me.
1. Component 1 seems to be blocking trade routes to the city within the boundaries of the blockade mission. Here, my confusion results merely in (a) the scope and (b) exactly what "trade" is meant here.
1a. Do all ships have the same "block" radius within which trade is blocked? Some seem to be long and thin, some wider. How much area near a coastal city needs to be within this scope for trade to be blocked? Must sometimes 2 or more ships use the mission to fully block a city? How can I tell when a city is blocked?
1b. What exactly is blocked? Does "trade" mean foreign trade routes (those little +x coins you see in the top left of your city screen) via water? Or all trade? If it means foreign trade via water, it seems that this mission isn't exceptionally harmful, but perhaps I am missing something.
Does it also exclude a city from trading resources if that city has no other trade route available (e.g. an island)?
2. Component 2 I have seen only once, yesterday, and it puzzles me. In a war with Asoka, who was getting his tuchus handed to him on land but who had outteched me vastly and hence had destroyers when my strongest ship was still a frigate, did little but have his destroyers lower the defenses of my cities (which he was never able to reach with land units, ever) to 0% while I decimated his cities with rifles, cannons and cavalry. While he was doing this, I noticed what I normally notice: one square in my coastal waters has a little red circle in it representing an enemy unit, and this square cannot be worked. No surprises there. But at one point, I think he must have chosen the "blockade" mission, but I am unsure (I believe I had mercantilism on, as I almost always do the entire game, so am unsure how this affected trade routes, if at all). What made me go "hey!?!?" was that I believe I could see a grayed-out area in front of my coast (which I believe I can see in front of foreign coasts when I use the mission, which is rarely) and -- this is the key -- when I clicked on my city, *ALL of the squares* of its coast were unworked and I had a bunch of specialists when before I had only 1 (from mercantilism).
In other words, does component 2 mean that a city cannot work coastal or ocean squares being blockaded by a blockade mission? If so, I didnt know that, and this seems like a reason to actually use the mission. Up till now, I had positioned my boats on enemy coastal resources and fortified, and had backups on other squares to place those "red circles" in their BFC. But if this is actually a component of the "blockade" mission, then I could use those extra transports I always seem to have to spam these missions and starve the snot out of my enemy?
Follow up question would be: If this is the case, why doesnt the AI use it? So far, I have seen it used it ONCE. I just finished a game as the Dutch (way overpowered -- it's like a free Maori Statues in nearly every I had city!), and using the blockade would have crippled me vastly!
- I think it is called the "blockade" mission: the little icon that looks like a cannon which ships can perform in foreign waters. If it is called differently, please let me know.
- Do I understand correctly that this mission has two components? One of which I find is well documented (or I remember it being so), and one of which *really* confuses me.
1. Component 1 seems to be blocking trade routes to the city within the boundaries of the blockade mission. Here, my confusion results merely in (a) the scope and (b) exactly what "trade" is meant here.
1a. Do all ships have the same "block" radius within which trade is blocked? Some seem to be long and thin, some wider. How much area near a coastal city needs to be within this scope for trade to be blocked? Must sometimes 2 or more ships use the mission to fully block a city? How can I tell when a city is blocked?
1b. What exactly is blocked? Does "trade" mean foreign trade routes (those little +x coins you see in the top left of your city screen) via water? Or all trade? If it means foreign trade via water, it seems that this mission isn't exceptionally harmful, but perhaps I am missing something.
Does it also exclude a city from trading resources if that city has no other trade route available (e.g. an island)?
2. Component 2 I have seen only once, yesterday, and it puzzles me. In a war with Asoka, who was getting his tuchus handed to him on land but who had outteched me vastly and hence had destroyers when my strongest ship was still a frigate, did little but have his destroyers lower the defenses of my cities (which he was never able to reach with land units, ever) to 0% while I decimated his cities with rifles, cannons and cavalry. While he was doing this, I noticed what I normally notice: one square in my coastal waters has a little red circle in it representing an enemy unit, and this square cannot be worked. No surprises there. But at one point, I think he must have chosen the "blockade" mission, but I am unsure (I believe I had mercantilism on, as I almost always do the entire game, so am unsure how this affected trade routes, if at all). What made me go "hey!?!?" was that I believe I could see a grayed-out area in front of my coast (which I believe I can see in front of foreign coasts when I use the mission, which is rarely) and -- this is the key -- when I clicked on my city, *ALL of the squares* of its coast were unworked and I had a bunch of specialists when before I had only 1 (from mercantilism).
In other words, does component 2 mean that a city cannot work coastal or ocean squares being blockaded by a blockade mission? If so, I didnt know that, and this seems like a reason to actually use the mission. Up till now, I had positioned my boats on enemy coastal resources and fortified, and had backups on other squares to place those "red circles" in their BFC. But if this is actually a component of the "blockade" mission, then I could use those extra transports I always seem to have to spam these missions and starve the snot out of my enemy?
Follow up question would be: If this is the case, why doesnt the AI use it? So far, I have seen it used it ONCE. I just finished a game as the Dutch (way overpowered -- it's like a free Maori Statues in nearly every I had city!), and using the blockade would have crippled me vastly!

