The Boer War (TBW)

That's a bug because I moved the city and forgot to rename it. It was actually Lourenço Marques.
Reuploaded the biq with that correction.

Signed : dumb & dumber
 
Turns out the BritCav_small.pcx crash is because this file and the BritCav_large.pcx one lacks "/units" in the addresses in Pediaicons.txt.

Edit: No rights of passage agreements?

The Europe and India cities are annoyingly placed so-that they're hard to click on, particularly India, which gets hidden behind the info box.

Dreadnoughts use Transport(!) gfx, which must be an error. It deserves being pointed out, too, that dreadnought battleships are an anachronism for the Boer War; the first, HMS Dreadnought (apparently the only capital ship ever to sink a submarine) didn't come around till 1906. Call the unit "Battleship" instead.

Even more disconcertingly, the Portuguese unit also uses Transport gfx, which really freaked me out at first.

The Scout, for no obvious reason, lacks the Load order.

Autoplace VPLs is checked, which places a number of extra VPLs randomly across the map. This does not seem like a good idea.

Gameplaywise, the Boers' early offensives were decidedly weak, only succeding in razing Swazi, but given the losses incured in capturing Springfontein, it seems like replacing losses will be a major problem for the English.

Cape Town could use some food resource or irrigation at the start - as is, it starves from unhappiness if the troops leave for the front.
 
Well I probably released it a bit too quickly.

I have thus uploaded a new biq (v0.6).
I have also uploaded a patch for the Text files civilopedia and pediaicons. Replace the existing ones by the ones in the patch. That should do the job.

I feel a bit stupid as I was nearly sure false place-holders had been removed. Many units have the same look for lack of units but they don't need to look like transports.
I have also moved India (I usually playtested as Boers so I had not noticed that issue) northwards.

I will see whether I need to move both off the edges.

So :

- India's location corrected (at least it is not hidden anymore)
- British cavalry bug fixed
- Scout bug fixed
- Portuguese and battleship bugs corrected
- dreadnoughts "corrected. That was not a bug but a mistake of mine. On the other hand it looks like a BB at the moment for lack of a better unit (I could not find Wyrm's work at CDG that has moved).
- corrected/added some other things.
- VPs autolocation removed = I forgot but it is now corrected.
- Added some irrigation and fish so that no cities should starve
- I had also forgotten to change temple's happiness from 1 to 2. Done now.

RoP is not on at the moment by choice. Tell me if you think it is needed and why.
Right now I consider it should be on because countries back then were extremely unlikely to let foreign troops pass through their lands.
 
Now that's a good point. Of course the British could officially need to respect their borders but...
I will think about and see if I can arrange it so it is possible between England and these states.
 
I don't think you released the beta too early! :D That way you get more feedback. There is one crash bug you may want to fix - the sound files in the Fire Base.ini don't have paths, and you may want to remove the names of the leaders in the player screen (so that not all of them are called Kruger), but it seems you are getting there pretty quickly! :goodjob:
 
Regarding tech icons: Maybe you could use some of the Conquests icons.

Territorial Control - Military Strategy
Military Import - Military Logistics
Overseas Support - Naval Tactics

Those are the names in the Conquests/Art/tech chooser folder.
 
Pawel said:
I don't think you released the beta too early! :D That way you get more feedback. There is one crash bug you may want to fix - the sound files in the Fire Base.ini don't have paths, and you may want to remove the names of the leaders in the player screen (so that not all of them are called Kruger), but it seems you are getting there pretty quickly! :goodjob:

Thank you !
Bugs noted. Cannot believe I did the leaders one.... I am not a complete newbee...
 
Paasky said:
BTW: Press the Del key to remove all excess stuff from the screen to manage border-cities ;) Press it again to regain the graphics.

Thanks for the tip.

In any case I move "India" out of that area.
 
Luddi VII said:
Here is maybe a suitable graphic for the XIXth century battleship.
XIXth Battleship graphics
The Paddlewheel Frigate or the Casemate Battleship

Good catch. Wonder where they had gone. Bookmarked them.
Now which one should I choose ? There are many. Any experts around ?
I can give a different one to British and to Germans.

And I am also interested in a transport. As WWII transport don't really fit.
 
Luddi VII said:
Regarding tech icons: Maybe you could use some of the Conquests icons.

Territorial Control - Military Strategy
Military Import - Military Logistics
Overseas Support - Naval Tactics

Those are the names in the Conquests/Art/tech chooser folder.

I will see but I checked them before and was not so thrilled. The 3rd one does not fit as apart its title it has nothing to do with ships.
 
The Last Conformist said:
Ideally, you'd replace the transport too - looks too much like WWII era landing craft.

Indeed, as I wrote in an answer to Luddi VII this is a placeholder before I find a proper one.

And I must say my knowledge on ships for that era are poor.
 
Two general notes :

1/ I will release shortly a v0.7 which should correct many of the small bugs encountered, especially crucial ones that can stop the game like the bunker sound.
If I have good help on choosing the right boats I hope I can also add the proper battleship/armored cruiser and transport.

2/ Bug reports are handy but I haven't had any remarks on the game itself and the balance. Only the Last conformist mentionned British lacked reserves which means I will add some colonial infantry in "Europe". But more would be welcome.
 
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