The Brazilian Purity Alien proxy war strategy

From what we know this strategy appears to be unreliable. It has too many drawbacks:
1. Every first level of each affinity will make your explorers immune to alien attacks, so it will not slow down the exploration.
2. Harmony can easily negate it.
3. We dont know if the fence protects from Siege Worms, but even if it does it has to be built first. In the meantime the can attack you easily.
4. You will get bad relationships with other civs.
5. Experience is not that important now that everything it gives is just a small power boost. The real power lies now in the Affinities, so theres now no incentive to slaughter poor aliens for experience.
6. You may simply run out of aliens in your vicinity before the grow hostile enough.
So this strategy wont win you games it just makes everybody hate you. Theres however a reason to prey on aliens in the early game: They give you science with Scavenging virtue, which boosts up your technological progress a little bit, but it has to be done carefully and is actually not necessary, but its a good starting option for an aggressor, but in the late game it will lose its meaning.
 
From what we know this strategy appears to be unreliable. It has too many drawbacks:
1. Every first level of each affinity will make your explorers immune to alien attacks, so it will not slow down the exploration.
2. Harmony can easily negate it.
3. We dont know if the fence protects from Siege Worms, but even if it does it has to be built first. In the meantime the can attack you easily.
4. You will get bad relationships with other civs.
5. Experience is not that important now that everything it gives is just a small power boost. The real power lies now in the Affinities, so theres now no incentive to slaughter poor aliens for experience.
6. You may simply run out of aliens in your vicinity before the grow hostile enough.
So this strategy wont win you games it just makes everybody hate you. Theres however a reason to prey on aliens in the early game: They give you science with Scavenging virtue, which boosts up your technological progress a little bit, but it has to be done carefully and is actually not necessary, but its a good starting option for an aggressor, but in the late game it will lose its meaning.

#1 only applies to Purity, on the IGN playthrough, Supremacy lvl 1 got an extra expedition for explorers

It will hurt your rivals...but they can build fences too.
The question is how Much it hurts your rivals.
 
1. Every first level of each affinity will make your explorers immune to alien attacks, so it will not slow down the exploration.

Thats ok for Explorers but what about Military units and Colony pods? (or whatever they call them in BE)

2. Harmony can easily negate it.
Harmony has to live long enough to negate them or get alien units Tier 3 units are where it starts to change for the first 2 tiers the units are generic

Also if a faction is forced to kill alot of aliens at the start of the game it may not be possible to choose harmony as an affinity. also they might be forced to kill the Alien nests just to stop the aliens from spawning and attacking there cities.


3. We dont know if the fence protects from Siege Worms, but even if it does it has to be built first. In the meantime the can attack you easily.

Going off petes comment it stops them from coming within 2 hexs of a city with an Ultrasonic fence and the tech ecology is tier 1 tech

4. You will get bad relationships with other civs.

Probably, but you will probbaly kill off a faction or two with enraged aliens and you will have seriously damaged the early technological advancement and infrastructure of the surving factions. They will be forced to go military to defend there cities, workers and Colonists.


also you may not get bad Diplomacy from later arriving Factions as they wont know that you did it unless u do more bug busting after they found

5. Experience is not that important now that everything it gives is just a small power boost. The real power lies now in the Affinities, so theres now no incentive to slaughter poor aliens for experience.

In early Game you wont have affinity units so XP will be it also while its not going to be as good as in Civ5 your still going to have a stronger unit

6. You may simply run out of aliens in your vicinity before the grow hostile enough.
So this strategy wont win you games it just makes everybody hate you. Theres however a reason to prey on aliens in the early game: They give you science with Scavenging virtue, which boosts up your technological progress a little bit, but it has to be done carefully and is actually not necessary, but its a good starting option for an aggressor, but in the late game it will lose its meaning.


Well it looked like Pete got the Aliens to go from Green to orange in just 20 turns by destroying only two nests and their Alien units and they where Orange on other contients/Islands than the one he started on

The strategy wont win the game I agree but it will thin the herd and give Brasilia a head start

If I was going to implement it

Lifeform scanner tells me where the nests are

as soon as I landed Id research Ecology

In my city Id build military units

Once I got Ecology Id switch production to Ultrasonic fence

Start research on ranged units

Start moving military units within two hexs of the nests

Ultrasonic fence built

Military units attack Bugs and nests

switch production to Culture buildings or ranged units if research complete

Once Bug nests are destroyed withdraw survivng units to capital and upgrade if avaliable

Once ranged units built put them in a ring around the city and use ranged attacks against bugs swarms raging in the third hex ring from the city (Which will be as close as they can get) Repeling the bugs will make my ranged units stronger through xp

Once Im ready to found a new city build a colonist and escort it with military units to the new site then start work on a ultrasonic fence

Also once the bugs start raging it really doesnt matter if I run out of nests as the other factions will help raise the Bug anger level when they kill the bugs that are attack their cities making them even madder

A few known unknowns are

Will Bug nests respawn in cleared areas if they are outside a factions borders?

Will the Bug anger level fall over time if people stop killing them or will they be permently hostile?
 
Also you have to remember: Pete played the game on the second easiest lvl.. The tactic might be doable on low levels, but I am pretty sure that in "DEITY" or something one soldier cant kill even one wolfbeetle alone.
 
Harmony has to live long enough to negate them or get alien units Tier 3 units are where it starts to change for the first 2 tiers the units are generic

Also if a faction is forced to kill alot of aliens at the start of the game it may not be possible to choose harmony as an affinity. also they might be forced to kill the Alien nests just to stop the aliens from spawning and attacking there cities.
Harmony doesn't need aliens it needs xenomass resource and it doesnt matter how many aliens you kill to choose an affinity.

Probably, but you will probbaly kill off a faction or two with enraged aliens and you will have seriously damaged the early technological advancement and infrastructure of the surving factions. They will be forced to go military to defend there cities, workers and Colonists.
And they will get experience and science bonus too and will send all their spies to you.
In early Game you wont have affinity units so XP will be it also while its not going to be as good as in Civ5 your still going to have a stronger unit
What I mean is that Affinity will give you much stronger power boosts from perks than just experience, you dont really need it to upgrade your troops.

Well it looked like Pete got the Aliens to go from Green to orange in just 20 turns by destroying only two nests and their Alien units and they where Orange on other contients/Islands than the one he started on
you cant rely on a demo made specifically to demonstrate this mechanic how fast it will be in the real game.
Will the Bug anger level fall over time if people stop killing them or will they be permently hostile?
That would be logical, so I think yes.
 
This strategy would actually work better for harmony. Assuming that their bonus related to alien hostility is stronger than the one of purity and supremacy that is. In that case they could enrage the aliens and avoid any ripercussion.
 
I actually thought of this as well. But I do not think you can build a real coherent strategy around it. It is too unpredictable. My thoughts were to use it in multiplayer as a spoiler tactic against the builder types. Go momentum style, get the aliens riled up at everyone, force the builder types to concentrate on building something other than infrastructure. Then drop into hybrid mode, and then everyone is on the same level.
 
I actually thought of this as well. But I do not think you can build a real coherent strategy around it. It is too unpredictable. My thoughts were to use it in multiplayer as a spoiler tactic against the builder types. Go momentum style, get the aliens riled up at everyone, force the builder types to concentrate on building something other than infrastructure. Then drop into hybrid mode, and then everyone is on the same level.


"No battle was ever won according to plan, but no battle was ever won without one.”


Dwight D. Eisenhower

I actually think it will be most effective against the AIs

It would be interesting to see how they handle it

As for the demo not being representive of the final game that probably true but still all we have to go on is the short glimpses the devs have let us see.

But if the Devs want to send me a copy of the game Ill be more than happy to test the Brazilian Purity Alien proxy war strategy for them before the release :D :p ;)
 
I wonder if the alien hostility is based on both global and local factors, scaling as the game progresses. Say, at the start of the game, harming the aliens raises their hostility globally. Aliens are taught 'humans are bad'. Then, as the game progresses, the aliens shift into a different mentality: 'these particular humans are bad'. They might redirect their efforts as they realise what they're dealing with.

I think it would be cool.
 
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