The Case For Food - Or, How to Become Economically Dominant

Jon Shafer

Civilization 5 Designer
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Jul 14, 2002
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A new book entry has been added:

[drupal=182]The Case For Food - Or, How to Become Economically Dominant[/drupal]

This article is about is some of the things I suggest for internal improvement. Basically, how I think city spacing and the economic buildup of a civ (under ideal circumstances) should be approached.

Basically, there are four things I think are pivotal in the maximum economic development of a civ: the Agricultural trait, early Granaries, copious amounts of Workers (early) and tight-city spacing.

Quite simply put, food is power in Civ 3, and as long as you can keep yourself alive, if you have the most food then you are the most powerful. You have the greatest capability to build new cities, you have higher populations in your current cities which allow you greater generation of production and commerce. Those three things are basically what determines who is most powerful: the number of cities, production capability and usable gold per turn (GPT).
 
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