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The Case For Food - Or, How to Become Economically Dominant

Discussion in 'Civ3 Strategy Articles' started by Jon Shafer, Apr 28, 2004.

  1. Rubruk

    Rubruk Chieftain

    Joined:
    Oct 5, 2004
    Messages:
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    Location:
    Berlin
    Hi Trip!

    Thank you for this very comprehensive article. For me it was the guide to win on Warlord Level. Before playing CivIII, I played CivI, At the beginning it was not so easy for me to find a strategy, to know what is important to do. One has to understand that food is the basis for all strategies.

    I won my last Warlord game simply by outexpanding the other AIs. In my first (and maybe last) Regent game, a well build up core laid the foundation for a Domination victory.
     
  2. Despair888

    Despair888 Chieftain

    Joined:
    Oct 14, 2004
    Messages:
    173
    Most of the time my cities I have open spaces between my
    cities where other civs can place if they wanted to. This has
    helped me out quite a bit. Thanks for writing it. Ill have to
    try that and try building more cities. Im only using 6 at most.
     
  3. Jon Shafer

    Jon Shafer Civilization 5 Designer

    Joined:
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    2,102
    Location:
    Maryland
    I'm glad my work has helped people improve their play.

    Here's a screenshot from a game I was playing about 5 months ago (about the most recent Civ 3 game I've played lately) just for some inspiration. ;)

    Oh, and ignore the city in disorder. :D
     

    Attached Files:

  4. Ixman

    Ixman Chieftain

    Joined:
    Feb 19, 2004
    Messages:
    5
    Location:
    Houston
    Please help me. I have just started my first emporer game, and am, for the first time, micromanaging workers. In the Civalopedia, it states that a grassland square produces 2 food, and three if irrigated. I have a worker irrigate the tile, and it still only produces 2 food! Is this something to do with emporer setting, or am I just missing something.

    Thanks in advance for any help.

    Ixman
     
  5. Tomoyo

    Tomoyo Fate

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    Boston, Mass
    Despotism penalty.
     
  6. Jon Shafer

    Jon Shafer Civilization 5 Designer

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    While under the Despotism government every tile that produces at least 3 of something (food, shields, gold) will have one subtracted. That means if you irrigate a normal grassland it will produce 3 minus 1, or 2 (just as if it weren't irrigated ;)).
    However, a wheat or cow gives a bonus of +2 food, so under Despotism the tiles will give 3 food (4 minus 1), or 4 food if irrigated (5 minus 1). Once you switch out of Despotism it will produce the normal amount of food (4 if not irrigated, or 5 if it is).
     
  7. Jon Shafer

    Jon Shafer Civilization 5 Designer

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    Chances are if he doesn't know why it's happening, he doesn't know what that means. ;)
     
  8. Ixman

    Ixman Chieftain

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    Houston
    Excellent! Thanks!
     
  9. Jon Shafer

    Jon Shafer Civilization 5 Designer

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    Reworded my post above in case it was at all confusing before...
     
  10. mikezang

    mikezang Pegasus

    Joined:
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    Location:
    Tokyo
    Can you tell me what terrain and resource need when making a Settle or Worker pump?
    Then, is it possible to make pump in from size 4?
     
  11. Jon Shafer

    Jon Shafer Civilization 5 Designer

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    It's best if you have some sort of bonus food (cow or wheat) when setting up a pump, but it's not necessary unless you're in Despotism. Shielded grass or forest or plains are useful in creating pumps, and hills can be used as well.

    Both a Worker and Settler pump can be created from size 4, but it can be somewhat difficult. The key is getting at least 5 food per turn the entire time, and 5 shields per turn for Workers and 8 for Settlers. You'll need quite a bit of bonus grass and probably a hill to set up a Settler Pump that functions from size 4.
     
  12. AznWarlord

    AznWarlord Monarch

    Joined:
    Mar 29, 2007
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    397
    Location:
    Virginia
    I just started loving agricultural, but one thing i don't like is the happy civ factor. In the Monarch difficulty, only 2 citizens are happy by default throughout the game, any other citizens are unhappy, thus if you get a town really big early in the game, you have to sacrifice science for luxury, especially if you're building a granary and have no military police.
     
  13. austincm

    austincm Chieftain

    Joined:
    Dec 23, 2010
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    If I am going for a space victory, is loose placement my best bet?

    and also, are making your citizens scientists good?
     
  14. vmxa

    vmxa Chieftain

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    Probaly should pose those qustionin the Strat forum, rather than article. If you do, give game settings. The questions as you have them could get valid answer on either side.
     
  15. Divaythsarmour

    Divaythsarmour Adventurer

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    Location:
    Massachusetts USA
    I didn't know that. It's definitely a consideration.

    I was thinking that food could be especially powerful under despotism as you would have plenty of population to whip.
     

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