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The Cinemod

Discussion in 'Civ3 - Completed Modpacks' started by wuhjah, May 19, 2012.

  1. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512


    Lights! Camera!! Action!!!


    Grab your seats folks, the show is about to begin.

    Welcome to the Cinemod!

    Begin your quest to build the movie studio that will stand the test of time.

    Like movies?
    Do you like big explosions, shootouts and action? It's all in the Cinemod.
    Spoiler :


    Or maybe you like drama, suspense and betrayal? Yep, got that too.
    Spoiler :


    Prefer comedy, horror, or sci-fi? Come play the Cinemod and enjoy all these wonderful moments wrapped up into one zany challenge.
    (About the only thing you can't get in the Cinemod is an accurate history lesson.)

    You will be treated to a who's who list of some of the wildest units the creators here at Civfanatics have ever produced, all "new" techs, and many new wonders.


    Game files can be found on page 6, post 116.

    Enjoy the Show.
     
  2. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    What's new in Cinemod 2.0?

    Well, of course, small changes were in order and many made. Hopefully, for the better. Resources overall have been toned down a little from the original. And, some starting territories will now not have all the strategic resources.

    A few staffing changes (units) were made as well.

    Movie sets (cities) are by Kyriakos.

    The public spoke and Wuhjah listened. You now have arrows on your tech trees.

    And without further ado,

    Cinemod 2.0 has made your dreams a reality.

    Presenting:
    The Silent Era (Executive Producer - Jorsalfare)


    and

    Black and Whites (Executive Producer - Supa)
     
  3. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    Without everything listed in this credits text, there wouldn't be a Cinemod. So, thanks to all the people who created the things that went into the making of this mod. All credit goes to them, I just compiled some really good stuff together. (That means if the mod is bad, then I'm a bad compiler. Their stuff is still great.)
    I apologize in advance in case I missed something or made a mistake. With your help, I can correct present mistakes.

    There are two areas which also deserve credit, though not physically in the mod. Civfanatics is truly a wealth of information and I studied it as much as I could while putting this mod together. Thanks and much credit goes to all those who wrote tutorials, offered explanations and answered questions. Without you erudite fanatics of Civ III, I would have been lost at step one. In addition here, thanks to all the people who answered my questions or gave suggestions.

    The other area is all the other great mods that have been made before me. I've played nearly every one I could find, though I've found there are a few more for me to try and I need to play them all more. You mod creators are a real inspiration and it is certain that you will see ideas or concepts from your mods in mine. I sincerely hope you take it as a compliment.



    Here is a list of all the contributors to this mod.
    I sincerely apologize in advance if I have overlooked someone. If that was you, please let me know, and I will make the corrections as needed.

    For a detailed listing of credits including creator and creation, please see Full credits.

    Thanks to these guys who did most of the hard work:


    Firaxis, Steph, Moeniir, Cyber Dreyk, Gramphos, Dr Alimentado, George Stow, Snoopy, Ares de Borg,
    Pounder, Kingpin, Kyriakos, Ogedei_the_Mad, RedAlert, Wyrmshadow, Darque, Tom2050, BeBro, Navydawg, aaglo, Kinboat, Vuldacon, Supa, La_Dav (with Marine Corps), Plotinus, ruby_sauce, Kindred72, Hikaro Takayama, Smoking mirror, Gary Childress, TheMorpheus, tpasmall, utahjazz7, Pesoloco, Flamand, Orthanc, embryodead, CivArmy s. 1994, Riptide, Balou, Pleb, greyghost, David Pigou, Dom Pedro II, Heretic_Cata, GEChallenger, Vingrjoe, Dragon King, General 666, Bonedoc, muffins, Chris85, CivGeneral, Plastic Bag, Roman Legion, Gil-galaad, imperator1961, Mzm, Kal-el, MazterJo, Eclipse, MoscaTnT, sween32, Civinator, Anthony Boscia, Yaniv

    2.0 Credits:
    Supa, Jorsalfare, Blue Monkey




    Full Credits:
    Spoiler :
    Full Credits Begin:



    2.0 Credits.
    Special Credits and thanks to Supa, Jorsalfare, and Blue Monkey of CFC for their ideas and
    suggestions which make up core of the 2.0 update.



    Game:
    Firaxis

    Tools:
    Civ Editor
    Steph Editor by Steph
    Flicster by Moeniir
    Flc Editor by Cyber Dreyk
    CIV 3 Multitool by Gramphos
    Map tweaker tool by Dr Alimentado

    Title Screen:
    Modified From George Stow


    Interface:
    George Stow

    Modified Advisor buttons (Stow - Civinator CCM)
    Terrain Chooser (originally from CCM - Civinator)



    Terrain/Graphics:

    Terrain
    Ares de Borg

    Pounder
    Railroads, Roads, Airfields, Global warming
    Pounder
    SAM animation for Mobile SAM and WLKD Fireworks

    Resources
    Firaxis, George Stow, TBX-R

    City Graphics

    All city graphics used courtesy of Kyriakos.
    Mod includes:
    Ancient Chinese, Halfling, Realistic Plus series: Medieval Siamese, Elven
    Warhammer Fantasy Empire, Medieval French, Medieval Tibetan, Ancient Indian
    Ancient Persian, Medieval Almohad, Medieval Tibetan, Ancient Khmer


    Buildings/Improvements/Wonders/Spashes:

    Rufus T. Firefly
    Hollywood wonder splash
    Ukas
    Broadcasting company
    Film studios
    Film pcx used for Civolopedia icons

    From TBX-R (Kingpin? et al.)
    Mill, Monastery, Whaling station, Ninja Guild, Assassins Guild
    Hippodrome, Global Exchange, Dino park, Brewery, City hall, Fishery
    Royal Academy, Gem cutter (perhaps a few I missed - most base buildings before additions came from TBX-R.)



    All Units:

    Firaxis units
    Leader
    Army
    King
    King American
    Mobile_SAM
    Radar_Artillery
    ICBM
    Ninja
    Transport



    Wyrmshadow
    Candid (Airliner)
    Bombard
    Martian_army
    Projectile_launcher
    Tempest
    Berkut
    Caproni_Ca.42
    Modern_Settler
    Engineering Company Small pcx used for Civolopedia worker actions icon
    FireFox
    Su37
    Fullback
    Landsverk L60
    Long Beach Class Sounds by Ares de Borg
    Muromets
    Nautilus (Disney)
    PMC Sounds by Ares de Borg
    Seawolf
    Mig Scat
    Sopwith Camel
    A6m Zero
    Steampunk_Rhomboid
    Zara Class Cruiser

    Darque Tom2050
    Air_Elemental

    Tom2050
    ArchAngel
    Shadow Thief
    Black Dragon
    Brass Abe Lincoln
    Crocodile *sorry for butchering
    Daemon Prince
    Harlot
    Mechanical Steam Spider
    Poison Plant
    Preying Mantis
    Prophet
    Sailor
    Sandworm (I also added the attack flc to Wyrmshadow's Martian unit.)
    Sandworm Recolored
    Satellite
    Titans Gladius
    Titans Thunder



    BeBro
    Plasma_Artillery
    F14_Tomcat
    F14 Recolored By Ares de borg
    A10 Thunderbolt
    F4Phantom
    Apache Longbow
    Burgundian Knight
    French Knight
    English Knight (others in Bebros's knight pack for unit era update)
    Trojan_Chariot
    Mycenean_Chariot
    UH-1 Huey Recolored by Ares de borg





    Navydawg
    Missle turret
    Scientist
    X-Wing_Fighter
    Police_Cruiser
    Cop
    Highway_Patrol
    Cruise Missile
    Santa
    Sheriff
    Spec_Ops
    US Marine



    aaglo
    Black_Pearl
    Boulder Bomb
    ChainSawManiac
    Da_Vinci_Tank
    Eerie ghost (attack flc in stephen hawking unit)
    Djinn (attack flc in stephen hawking unit)
    Bone_Giant
    Sea_Monster
    Skeleton Archer
    Skullchucker
    TombSwarm



    Kinboat
    Marc Angstadt
    Giant_Squid
    Jump_Carrier
    Monster_Spider
    The_Terror
    Nasty_Horror
    Panda_Stone_Thrower
    Panda_Warrior
    Praying Mantis
    Robin Hood
    Spiff
    UFO



    Vuldacon
    Barracuda
    Stone_Coffin
    Coffin (Black coffin with mortician fidget)
    Crawling_Brain
    Husky
    King_Cobra
    M1 Mech
    Super Coupe
    The Drunk
    Batman signal light



    Supa
    Apatosaurus
    Lambeosaurus
    Frankenstein
    Gyorg
    Great_White_Shark
    Megalodon
    Godzilla
    King_Kong
    Ultra man



    La_Dav (Uploaded by MarineCorps)
    DeathScythe
    Freedom
    gundam
    MSV-006_HENIE_ZAKU
    X-05T
    ZGMF_X16A



    Plotinus
    Chain Gang Worker
    Cthulhu
    Necromancer
    Scoundrel
    Spunky_Kid
    Steampunk_Commando
    Prospector



    ruby_sauce
    Bicycle_Soldier
    Boomerang Soldier
    Deku
    King Slime (I didn't use it, but wanted to. Such a great unit. I did put the sounds in
    Wyrmshadow's Martian unit.)
    Soccer_Player



    Kindred72
    Wizard
    Scottish_Warrior
    Skeleton_Warrior
    Spy
    TombRaider (Lara Croft)



    Hikaro Takayama
    Female Samurai
    Girl_Samurai
    Girl_Trooper
    Jack_Sparrow



    Smoking mirror
    Martian Settler
    Mars ROV worker
    Shock trooper
    Utillity Vehicle



    Gary Childress
    US Vietnam Paratrooper
    US Vietnam Infantry
    Viet Cong



    TheMorpheus
    KlingonNeghvar
    AT-AT
    T-800



    tpasmall
    Battle_Droid
    Stormtrooper
    Speeder_Bike



    Pesoloco
    Balloon Unit
    Land Mine
    Engineer



    utahjazz7
    KoolAid_Man
    Snowman


    Ares de borg - Riptide
    Leopard 2GR
    Leopard 2A5DK


    Flamand
    Ambassador
    Constitution


    Orthanc
    Ship of the Line
    Yellow Submarine


    embryodead
    Ghost_Ship
    Lowland_Giant


    CivArmy s. 1994
    Car_Bomb
    Alien


    Riptide
    AH1W Super Cobra
    AMX30


    Balou
    Armored_Shock_Infantry


    Pleb
    Death_Star


    greyghost
    Ghost_Rider


    David Pigou
    Bodyguard


    Dom Pedro II
    Stephen Hawking


    georgestow
    hippie


    Heretic_Cata
    Holy Hand Grenade


    GEChallenger
    Tornado (storm)


    Vingrjoe
    Iowa Class Battleship_Modern


    Dragon King
    Kiev Class Carrier


    General 666
    "Killer Hornet Swarm" (Original: "Killer Hornet" by Vuldacon)


    Bonedoc
    A-10 Thunderbolt


    muffins
    Fallout Trooper


    Chris85
    TIE_Fighter


    CivGeneral
    polaris missle


    Plastic Bag
    R2 (Eve)


    Roman Legion - Wyrmshadow
    Guided Missile Battleship


    Gil-galaad
    Various sounds


    imperator1961
    Muslim Moors Heavy Crossbow


    Mzm
    Mummy


    Kal-el
    SAS


    MazterJo
    Satellite


    Eclipse
    Shadow Warrior


    MoscaTnT
    Romero's Zombie


    sween32
    Viet Cong

    Aluminum
    Sheep (sounds from Vuldacon)

    Yaniv
    Centaur



    Taken from balancer reloaded TBX-R-
    original creators (Kingpin?) unknown. I would be happy to correct this and give proper credit if
    anyone would like to claim them or knows the original creator(S).

    105mm artillery
    150mm artillery
    Assassin
    SR-71


    Credit to Patch61 for inspiration from his/her map Dominatrix.
    The same for other maps Close Quarters and Long Distance Relationship (Creators unknown)



    Sound files taken from:
    I have a folder named MechFX with many sounds, though I cannot find them again by searching.
    If someone knows the original creator, I would be happy to give proper credit. These sounds
    were used in 6 Gundam units.

    Thanks to my buddy Usman for helping with some Tech images when we had downtime at work.

    Miscellaneous:

    Every picture used for technology is from the internet.
    Credit to the commercial products used as resources. Also see separate credits for trademarked brands.
    Credit to others who posted movie plot summaries on www.imdb.com


    Music credits - please see separate music credits text file.
     
  4. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    There are two distribution lines in the Cinemod. That means there are partially shared tech trees. Shown are the second and fourth eras for the Domestic Distribution Channel. For comparison, the same eras for the Foreign Distribution Channel are included in spoilers.

    Era two

    Spoiler :



    Era four

    Spoiler :
     
  5. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    Civ selection screen
    Spoiler :


    Some Cinemod Wonders
    Spoiler :



    Caveats and comments:

    First, I really don't know how this mod will go over here. As I've looked over and over at the quality stuff here on this site, I can honestly say that this mod doesn't reach that level. Furthermore, there is a lack of original content.
    For now, I'm okay with that and rationalize the problems away as it's my first time doing anything like this. I've learned quite a bit and hope to build on that in the future.

    There are some pixellation issues with some pics, but none I hope that would detract from your overall experience. There are some other small issues that will come out in time, but none changing game-play, just mix-ups and doubles due to separate tech lines.

    Yes, there exists an over-abundance of resources, units, buildings, everything. I know. By the fourth era you will have more luxuries than you need. Don't complain, just build more units with your money. (Maybe I will change this aspect someday.)
    As per usual, don't build the buildings or units if you don't need or want them.
    With the exception of a few gratuitous resources, I can find a use for everything at some time or another.


    Background information:
    There are only Conquest, Domination and Space Race victories available. Due to the fact that the AI may resort to Space Race to win, I encourage anyone to go into the editor and deselect that option if they want to play pure conquest or domination style.

    It's all about the fighting. The Barbarians are dangerous and the AI understands the point of the game. They start fighting early. Be ready. I was at war for nearly the entire game. Every game.

    Settlers are auto-produced in your capital once every seven turns.

    Every era has a strong defender, but all other units have lowered defenses. You will not win in Cinemod by defending.
    Attack or die.


    Victory
    Spoiler :

    If an epic means it's gonna suck up a week or more of your time, then this is an epic.
    It was a long game for me, not sure how fast others can get it done.
    With that all said, my personal opinion is if you're going to just fast forward through all the animations and moves, it's probably not worth playing. This mod is about the units. It's a show, and a pretty good one if I do say so myself. My advice is to take your time and watch. (And kick butt.)

    I'm sure the pros will know already, but one quick hint for the others. Park a few units in the center whenever you can, sit back and watch the show. I assure you these units will not disappoint you.

    That victory time was for a Regent game. The Monarch games I played were more exciting, but I was in grim situations many times. So I stepped down to Regent to guarantee a win for the camera.

    What I have really enjoyed most while playing this mod, aside from the backstabbing AI, is the unit combats.
    Sometimes you get that perfect match-up. Lot's of Godzillas fighting a variety of other units, but suddenly he goes toe to toe with Ultraman. Perfect.
    You have the cop fight the Drunk. And then shoot the dog. Perfect.
    And even the unexpected one like a Snowman losing to a Coffin. You'll see. I don't want to spoil too much.

    These are the moments that you will be glad you downloaded and played the Cinemod.
    Oh, those aren't good enough? Well then, I hope you get to see the Sailor knocking a red-lined unit(any unit is great) out cold with one punch.
    That might be the tops...
    And remember to look up a few posts to the credits to recognize the creators for their amazing work.

    I have tested it a bit, but I'm just a one man show. It would be miraculous if I didn't overlook something. Besides obvious errors, feel free to post suggestions or opinions. I have no doubt some changes are in order, so it would be great to hear others' ideas.
    (P.s. Don't be too worried about the plague, it's all for show and won't hurt you much.)
     
  6. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    Older version files deleted. For current game files, please go to page 6, post 116.
     
  7. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    Out of date information removed.
     
  8. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,131
    Location:
    Timeless Isle
    From the descriptions and previews looks like this should be a hoot! And a great scenario to customize for any of our favorite weird units, unusual terrains, etc.

    Thanks for devoting the time and effort to produce this. As to minor continuity errors - we can hopefully look forward to the Unrated version, Extended version, DVD Alternative Ending version, Blu-Ray Special Edition, Director's Cut, 3-D redux with additional scenes, ...

    The concept and glimpse of the minimap remind me of Varley's Demon. Hopefully you've got some centaurs in there somewhere. Love to see some centaurs vs. zombies action in the final reel.
     
  9. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,869
    Very interesting idea for a mod. I hope I'll be able to try it. :)
     
  10. Ares de Borg

    Ares de Borg Norman Knight

    Joined:
    Sep 19, 2004
    Messages:
    5,078
    Location:
    Heart Of Europe
    Seriously, how cool is that? Great idea for a mod, looks like a lot of work, thanks for sharing!
     
  11. Dumanios

    Dumanios MLG

    Joined:
    Oct 24, 2008
    Messages:
    4,882
  12. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    Thank you for the positive comments so far.

    I guess the highest reward/compliment would be if one says that even after playing.

    Ares, your terrain is hands down my favorite and I think it adds something substantial to this mod.



    Yes to hoot.
    Yes to some real flexibility for customization of all sorts.
    Everyone is welcome to play the Cinemod. But as a prolific creator like yourself knows, half the pleasure is in the process.
    I enjoyed making it and it's my pleasure to share.
    Your continuing versions are great names for variations. I'm always amazed at the things I don't think of. What a great incorporation of the theme.

    I'm sorry to start off by disappointing, but there are no centaurs in the first run. However, with the flexibility previously mentioned, there's certainly a good possibility they could be worked into future versions. The list of suggestions/ideas/wishes has officially started.
     
  13. tom2050

    tom2050 Deity

    Joined:
    Oct 12, 2005
    Messages:
    5,516
    This looks like a great idea.. has a unique theme and allows a great variety! I think it looks and sounds like it would be very fun to play.
     
  14. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    wow , never thought that Hollywood will come to Civfanatics :)

    Great Unique Theme ,:goodjob:
     
  15. Gojira54

    Gojira54 The folly of Man

    Joined:
    Apr 22, 2002
    Messages:
    2,159
    Location:
    Monster Island black-sand beaches
    Way to think outside the box! I will have to check this one out myself :)
     
  16. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    There is good news and bad news. The good news is no one has reported any errors. The bad news is no one has played it.

    Seriously though, thank you guys who have posted positive comments. I do hope you have a good time playing.

    I hadn't played my own game for a week or so as I was wrapping things up and began to miss it as I looked at the thread. I started a Monarch game and will probably post a play by play in the stories section as I now realize some people won't ever play it (maybe they play CivIV or no longer play or just don't want to download or whatever reason,) but may still be interested in seeing a few more things about the Cinemod. When that happens, I'll post a link here and there.

    I did find an error in the Civolopedia, however. You can change it yourself if it bothers you or wait for the inevitable patch/update whenever that may be.
    The error is both coffin entries have a redundant/duplicate word "be" which needs to be deleted.
     
  17. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    tom2050,
    You will see a ton of your units here. Every single one plays an integral part in the Cinemod, so thank you. As well, if you've read the credits you'll see my note and I hope you don't flip out when you see how badly I mistreated two of your units. What I learned is you guys who make units have some real talent that is enviable.

    Gojira54,
    If things like Godzilla, Modzilla and other wild ideas didn't already exist, there would be no Cinemod. The inspiration came from what I found here at civfanatics.

    Any other person who I don't name by name, I still appreciate your interest, comments and hope you have fun. That's the principle concept of course, just to have some fun.
     
  18. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    11,131
    Location:
    Timeless Isle
    :nono: It's much more likely that people are too busy playing to tell you so. It takes a couple of games to get a feel for a new mod. Think about how many hours a game takes vs. how many hours of free time most people have.

    :coffee:
     
  19. wuhjah

    wuhjah Prince

    Joined:
    Feb 29, 2012
    Messages:
    512
    Thank you, sir, for your kind words of consolation. You surely are correct. Alas, I had hoped to come across in more of poking fun manner rather than a whiny child needing reassurance. Perhaps the lesson here is to next time use one of these :crazyeye:.
    Furthermore, I went into this knowing that the Cinemod in all its splendor and glory would certainly not be everyone's cup of tea. So, as I guess will soon become my mantra, I hope someone out there can enjoy them-self and have fun for a few hours, comments or not.

    That matter aside, I very quickly realized that a Centaur could easily and naturally find its way into the Harry Potter script without substantial change. And the timing would probably cause a few showdowns between zombies and centaurs. Of course, feel free to make your own additions or modifications and/or keep suggestions coming when you think of them.
     
  20. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
    :lol:

    Great idea. I'll play it when I get the time.

    Perhaps the units in Silent & B&W eras could actually be in B&W ? It would require quite a lot of time making palettes but it should be possible for most units. In later era, the originals could be used (with the suffix _MODERN_ERA in pediaicons).

    Edit: Actually, it shouldn't take that much time. Extracting PCX out of FLC (15 sec), transforming into B&W (5 sec), copy-pasting the magenta colors from original (30-60 sec), making the new palette (60 sec), and finally exporting the new FLC (20 sec). That's roughly 10 minutes for each unit and I'm sure I'm overestimating it.
     

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