The first goal of this thread is to collect data about our cities, so that will become easier to see how they are and how they can be better developed.
Later posts are open to discussion about cities (and workers and settlers,too).
If players so want, it can be the point of cities discussions and suggestions to
the Hammers and Plows Master (Joe Harker).
Arete
Pop 10, Food: surplus (24-22) 2; bar 22/40; grow 9 turns;
Health:8 (1 forest+5 bonuses+2 level)
Unhealth: 10 (population)
Happiness: 11 (3 garrison+2 resources+1 buildings+1 religion+4 level)
Unhappiness: 10 ( population)
Yield: (24-22) 2 food; 10 hammers; commerce:28 (8 palace+6 trade+14 tiles)
Production:war elephant (21/60) 4 turns
Science: 37 ( 14 commerce+6 specialists+ 85% buildings)
Gold:14 (commerce)
Maintenance: 2,28
Culture: 13/turn (657/5000)
Spy Points: 4 (buildings)
GPP: 12/T (156/300) 12 turns
Buildings: palace,barracks,academy,library,granary,monastery
Defence: 60%
Garrison: archer,archer,warrior
New Girugevan
Pop 6; Food: surplus (13-12) 1; bar 26/32; grow: 6 turns
Health: 9 (2 forest+5 bonuses+2 level)
Unhealth: 6 pop
Happiness: 10 (2 garrison+2 resources+1 building+1 religion+4 level)
Unhapiness: 6 (population)
Yield: (13-12) 1 food; 14 hammers; commerce 17 (5 trade+12 tiles)
Production: catapult (28/50) 2 turns
Science: 11,47 (8,5 commerce+35% buildings)
Gold: 8,50 (commerce)
Maintenance: 4,84
Culture: 8/turn (271/500)
Spy points: ---
GPP: ----
Buildings: monument,monastery,temple,barracks,granary,library
Defence: 40%
Units: 2 archers
Later posts are open to discussion about cities (and workers and settlers,too).
If players so want, it can be the point of cities discussions and suggestions to
the Hammers and Plows Master (Joe Harker).
Arete
Pop 10, Food: surplus (24-22) 2; bar 22/40; grow 9 turns;
Health:8 (1 forest+5 bonuses+2 level)
Unhealth: 10 (population)
Happiness: 11 (3 garrison+2 resources+1 buildings+1 religion+4 level)
Unhappiness: 10 ( population)
Yield: (24-22) 2 food; 10 hammers; commerce:28 (8 palace+6 trade+14 tiles)
Production:war elephant (21/60) 4 turns
Science: 37 ( 14 commerce+6 specialists+ 85% buildings)
Gold:14 (commerce)
Maintenance: 2,28
Culture: 13/turn (657/5000)
Spy Points: 4 (buildings)
GPP: 12/T (156/300) 12 turns
Buildings: palace,barracks,academy,library,granary,monastery
Defence: 60%
Garrison: archer,archer,warrior
New Girugevan
Pop 6; Food: surplus (13-12) 1; bar 26/32; grow: 6 turns
Health: 9 (2 forest+5 bonuses+2 level)
Unhealth: 6 pop
Happiness: 10 (2 garrison+2 resources+1 building+1 religion+4 level)
Unhapiness: 6 (population)
Yield: (13-12) 1 food; 14 hammers; commerce 17 (5 trade+12 tiles)
Production: catapult (28/50) 2 turns
Science: 11,47 (8,5 commerce+35% buildings)
Gold: 8,50 (commerce)
Maintenance: 4,84
Culture: 8/turn (271/500)
Spy points: ---
GPP: ----
Buildings: monument,monastery,temple,barracks,granary,library
Defence: 40%
Units: 2 archers