The cities of Arkadia

fed1943

Emperor
Joined
Nov 28, 2005
Messages
1,185
Location
Lisbon
The first goal of this thread is to collect data about our cities, so that will become easier to see how they are and how they can be better developed.
Later posts are open to discussion about cities (and workers and settlers,too).
If players so want, it can be the point of cities discussions and suggestions to
the Hammers and Plows Master (Joe Harker).


Arete
Pop 10, Food: surplus (24-22) 2; bar 22/40; grow 9 turns;
Health:8 (1 forest+5 bonuses+2 level)
Unhealth: 10 (population)
Happiness: 11 (3 garrison+2 resources+1 buildings+1 religion+4 level)
Unhappiness: 10 ( population)
Yield: (24-22) 2 food; 10 hammers; commerce:28 (8 palace+6 trade+14 tiles)
Production:war elephant (21/60) 4 turns
Science: 37 ( 14 commerce+6 specialists+ 85% buildings)
Gold:14 (commerce)
Maintenance: 2,28
Culture: 13/turn (657/5000)
Spy Points: 4 (buildings)
GPP: 12/T (156/300) 12 turns
Buildings: palace,barracks,academy,library,granary,monastery
Defence: 60%
Garrison: archer,archer,warrior

New Girugevan
Pop 6; Food: surplus (13-12) 1; bar 26/32; grow: 6 turns
Health: 9 (2 forest+5 bonuses+2 level)
Unhealth: 6 pop
Happiness: 10 (2 garrison+2 resources+1 building+1 religion+4 level)
Unhapiness: 6 (population)
Yield: (13-12) 1 food; 14 hammers; commerce 17 (5 trade+12 tiles)
Production: catapult (28/50) 2 turns
Science: 11,47 (8,5 commerce+35% buildings)
Gold: 8,50 (commerce)
Maintenance: 4,84
Culture: 8/turn (271/500)
Spy points: ---
GPP: ----
Buildings: monument,monastery,temple,barracks,granary,library
Defence: 40%
Units: 2 archers
 
Edorai
Pop 7; Food: surplus (15-14) 1; bar 16/34; grow:18 turns
Health:9 (2 forest+5 bonuses+2 level)
Unhealth: 7 (population)
Happiness: 9 (2 garrison+2 resource+1 religion+4 level)
Unhappiness: 7 (3 population)
Yield: (15-14) 1 Food; 14 Hammers; 7 commerce (4 trade+3 tiles)
Production: war elephant (26/60) 3 turns
Science: 3,5 (commerce)
Gold: 3,5 (commerce)
Maintenance: 3,73
Culture: 3/turn (155/500)
Spy points: ---
GPP ----
Buildings: barracks,stable,granary,monument
Defence: 40%
Units: archer,axe

Arkadia
Pop 8; Food: surplus (20-16) 4; bar 17/36; grow 5 turn
Health: 11 (2 fresh water+2 forest+5 bonuses+2 level)
Unhealth: 8 (population)
Happiness: 16 (9 garrison+2 resource+1 religion+4 level)
Unhappiness: 8 ( population)
Yield: (20-16) 4 food; 6 hammers; 18 commerce (6 trade+12 tiles)
Production: market (61/150) 15 turns
Science: 16,65 (9 commerce+85% buildings)
Gold: 9 (commerce)
Maintenance: 3,91
Culture:11/turn (264/500)
Spy points: ----
GPP ---
Buildings: monument,granary,library,academy,monastery
Defence: 40%
Units: archer, 2 horse archer, 2 axe,elephant,catapult,warrior

Kassite
Pop 6 Food: surplus (19-12) 7; bar 18/32; grow 2 turns
Health: 7 (5 bonuses+2 level)
Unhealth: 6 (population)
Happy: 9 (2 garrison+2 resources+1 religion+2 level)
Unhappy: 7 (6 population+1 whip)
Yield: (19-12) 7F; 2H; 11 commerce (4 trade+7 tiles)
Production: war elephant (35/60) 1 turns
Science: 5,5 (commerce)
Gold: 5,5 (commerce)
Maintenance: 6,47
Culture: 2/turn (34/100)
Spy points----
GPP ----
Buildings: monument,granary
Defence: 20%
Units: 2 horse archer
 
City 6
Pop:2; Food- surplus (6-4) 2; bar 10/24; grow 7 turns
Health:9 (3 forest+4 bonuses+2 level)
Unhealth:2 (population)
Happy:7 (1 garrison+2 resources+4 level)
Unhappy:2 (population)
Yield: (6-4) 2F; 2H; 7 commerce (4 trade+3 tiles)
Production: library (8/90) 41 turns
Science: 3,5 (commerce)
Gold: 3,5 (commerce)
Maintenance: 2,68
Culture: 1/turn (3/10)
Spy points-----
GPP ----
Buildings: monument
Defence----
Units: archer
 
Thanks fed for setting this up, i will get proposed instructions by the end of tonight.
 
You've got a new city to look after!



General comments:
Arete:
Next turn, move a citizen from the cottage to a scientist, to keep growing in 2, and to start generating the next Great Scientist.

New Girugevan:
Granary -> Barracks
Prochon Warband towards Arkadia


Edorai:
Focus on growth until construction

Arkadia:
Keep working the grassland cottages
Cottage the riverside grassland tiles

Kassite:
Workboat (to explore brown area)
Library (to run scientists)
 
With the introduction of Kassite, we will need to add the city management role to Joe Harker or fed1943 as they are the two Masters of Plow and Hammer for their select cities.
 
I believe they're going to work together on all cities.
 
Updated as Turn 118 - 75AD.

Well, the "picture" shows our kingdom has tools to prevail:
Our capital can,if needed, output 13H with just 5 pop.; can be a good commerce
city; can support 2 specialists; always with the necessary food.
New Giruvegan is a strong production city; even before the discovery of new
techs can output 20H.
Edorai shall also be a good production, but will need windmills to fully develop, as
food is not enough.
Arkadia shall be very good,both on production and commerce; just waits our
brave Warlords to put Barcelona out of the way.
Even Kassite, with pigs and whip, can be a reasonable commercial.

So, please have your say about the "Hammers and Plows" matter.

To our Warlords: Please do not aspect meek builders to guess which and how
many military units are needed to wars and even overall defense. You ask and
we shall make all efforts to place the boys under your command.

My best regards,
 
To our Warlords: Please do not aspect meek builders to guess which and how
many military units are needed to wars and even overall defense. You ask and
we shall make all efforts to place the boys under your command.

I think for now we don't need any new units, once we've discovered Construction, we should start our military production for real, building war elephants and catapults.
 
I think we should build some military, mainly archers to act as MP. So, during this war we can still grow.
 
I think we can hold off military production for awhile, but not until construction, because by the time we have a siege capable army after construction we may already face a powerful siege capable Spanish force.

So with this, I really think it really would do us no good if we hold off building a offensive/defensive military now, as there wouldn't be much we could do to help the economy in the war before the discovery of construction. I say we should build up units in NG and Arete after their current production is completed.
 
I think we should build some military, mainly archers to act as MP. So, during this war we can still grow.

We have plenty of happiness right now IMO.

The problem with building new units now is that they'll be old and weak by the time we are declaring war. Elephants are just so much stronger than anything we have right now.
 
Thats true too...
 
We have plenty of happiness right now IMO.

The problem with building new units now is that they'll be old and weak by the time we are declaring war. Elephants are just so much stronger than anything we have right now.

Yeah but we wont in the future, if we have nothing else to build we may as well build some archers.

I disagree with that, it only takes 1 spear to stop a WE, we may as well build a few swords/axes.
 
I still agree with BCLG100, even if we will have elephants later, it would still be nice to have archers for happiness in the future and swords/axes for some ground troops to attack spearmen.
 
Build suggestions for next TC:

Arete: Catapults
New Giruvegan: Finish stable -> War Elephants (work the copper tile)
Edorai: War Elephants
Arkadia: Market
Kassite: whip the granary, build a workboat to explore Incan coasts
City 6: Monument -> workboat. Use the whip here

Troops should go to the Arkadia-Barcelona border, and a small stack (3 axes, 1 catapult?) on the border near Toledo.
 
I agree with mixing Axemen with WEs and Cats.

I agree with build suggestions.

Will need Daveshack's opinion here on the military elements.
 
Build suggestions for next TC:

Arete: Catapults
New Giruvegan: Finish stable -> War Elephants (work the copper tile)
Edorai: War Elephants
Arkadia: Market
Kassite: whip the granary, build a workboat to explore Incan coasts
City 6: Monument -> workboat. Use the whip here

Troops should go to the Arkadia-Barcelona border, and a small stack (3 axes, 1 catapult?) on the border near Toledo.

Sounds good without real knowledge of the cities :)

dutchfire:
Can you get someone else to help run this office until at least the 19th of June, my computer, although back to life, is a bit temperament at the moment and i don't want to risked a crash with files needed for my exams. Thanks :)
 
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