Krill
Deity
We have a small problem with the location of city 5 and horses. The land Barentz has uncovered in the last turn has turned out to be quite...polarised in it's ability to support growth. One of the original positions, the site marked as city 5 in the screenshot below, may no longer be ideally positioned for the requirements of our empire. While it is the best single city site in that area, the requirements for a seperate city for the horses means that unless we uncover food in the FoW, which is becoming increasingly unlikely (of the 7 covered tiles, 5 are hills, which may hold food resources, but there are not always good food resources), the proposed horse city is becoming an increasing inviable.
Our plans to sustain research via representation powered scientists requires cities that can grow fairly large (up to size 10 including specialists), so each city site qould require 20 food including that provided by the city. This basically requires each city has it's own food resource, or enough food to grow to size. Now, as I see it, there is another option, shown below
The orange site is the site currently leading as the position of city 5. (So far only 3 people have voiced an opinion on that city site...). The down side of the orange site is, as said, an inherent gamble on the horse city.
The other optons are the yellow city and the red city. The Yellow city is capable of supporting up to 6 specialists, and because it has two flood plains, it is slightly better than orange in supporting specialists at a lower happy cap. It also has horses, although it only has 2 hills; it is a slightly worse production city than orange. It wold also be settled slightly later than orange.
Red is frankly a really bad city for most things (it is effectively a filler city), although it has 2 things going for it:
We do have another options here, however, the best one IMO is this:
Now, I know the arguements, but allow me to play devils advocate; we need to find as many other teams as we can as quickly as we can, but the cost is that we may end up settling cities in sub-optimal positions, and we will meet all the other teams at some future point in the game anyway. OK, that's not that good an argument, but a we don't where any of the other teams are anyway, nor their scouts, we don't know for sure if south is any better to explore than west.
There may be a better dotmap out there, but with our current knowledge of the map, I'm not sure if there is a better one that we can be 100% certain of atm.
Our plans to sustain research via representation powered scientists requires cities that can grow fairly large (up to size 10 including specialists), so each city site qould require 20 food including that provided by the city. This basically requires each city has it's own food resource, or enough food to grow to size. Now, as I see it, there is another option, shown below
Spoiler :
The orange site is the site currently leading as the position of city 5. (So far only 3 people have voiced an opinion on that city site...). The down side of the orange site is, as said, an inherent gamble on the horse city.
The other optons are the yellow city and the red city. The Yellow city is capable of supporting up to 6 specialists, and because it has two flood plains, it is slightly better than orange in supporting specialists at a lower happy cap. It also has horses, although it only has 2 hills; it is a slightly worse production city than orange. It wold also be settled slightly later than orange.
Red is frankly a really bad city for most things (it is effectively a filler city), although it has 2 things going for it:
- it can share the wheat with yellow, so that it can grow quickly to the happy cap, and when it gives back the wheat so yellow can go on tech duty, it can grow using irrigated grasslands.
- Later on, these grasslands can be cottaged over and it can just sit at the happy cap working x cottages (it has 7 grasslands that only it can work, a further 3 it can share with JD to speed cottage growth for the future bureaucracy powered capital, and shares 3 grasslands with yellow that yellow isn't always going to be working, which can be left irrigated for both cities to be using concurrently to grow). It has 4 hills to itself, which later on can be windmilled, but early on provide it with a decent amount of production; it is a decent city to be pumping workers from if required.
We do have another options here, however, the best one IMO is this:
- Send Barentz west to uncover all of the FoW.
Now, I know the arguements, but allow me to play devils advocate; we need to find as many other teams as we can as quickly as we can, but the cost is that we may end up settling cities in sub-optimal positions, and we will meet all the other teams at some future point in the game anyway. OK, that's not that good an argument, but a we don't where any of the other teams are anyway, nor their scouts, we don't know for sure if south is any better to explore than west.
There may be a better dotmap out there, but with our current knowledge of the map, I'm not sure if there is a better one that we can be 100% certain of atm.