The city growth spurt idea


Sep 22, 2009
When a city is at size 2 - a Colony Pod costs 20 food and 30 industry to produce, and 1 unit support to maintain above and beyond any free support.
To grow a city from size 2 to size 3 costs 30 food.
To grow a city from size 3 to size 4 costs 40 food.
To grow a city from size 4 to size 5 costs 50 food.
So, let's say you built 2 colony pods at size 2, and then you let it grow to size 3 naturally before 'spurting up' to size 5 by adding to the city when its at 3.
Normally, to get a city from the start of size 3 to size 5, would take, 40 + 50 = 90 food surplus.
However, with 2 colony pods built, that cost is 20 + 20 = 40 food, so in effect your city is now at size 5, instead of size 4, by growth spurting it.
But, this 50 food difference, in effect costed you 60 industry, because you had nothing else better to build. (Did you say you didn't need or already have a recycling tanks and former unit?)

So, when is it worth it is my Big question? If you aren't expanding your empire wide - this is one way to get it taller quicker. Yet, I'd think, the situation would have to be ripe or ready for it. Also, with CEO Morgan who needs a Hab Complex to grow beyond 4 for whatever reasons can now have a city at size 5 (which allows specialists, like Librarians and Technicians), and if you still want to grow your city instead of maintain it at 5, a Hab Complex would still be needed though - but I say, this is one way to raise the bar by 1 population unit for him - perhaps a little more breathing room? Does this add any value to his game?
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