First I would like to congrat EL Justo for his great work (I am really amazed by the quantity of work needed to create this scenario).
I have a few comments based on the feelings I got after playing a few nations.
1-The first is the fact that some units should be reviewed like the Centurion Mk3 (too strong compared to its counterparts), the F14 (great plane at its time but on its decline at the end of the scenario and in no case equivalent to the F15 like it is stat wise at the moment) and the AMX 32 (I think its 38 defense factor is a mistake as it should be 28 or 30 to be balanced with the other modern armors). I think the Super Sabre range should be brought back to 6.
2-I think the "upgrading" path should be simplified to avoid having multiples units (like 2 P51, 2 F86, 2 M48 or 2 Supermarine Spitfire). For example, if you see the US made armors paths, you have 2 main ones:
- M4 => M48 NATO => Leopard 1 => Leopard 2
- M26 => M48 => M60 => M1 => M1A1
when Israel can not upgrade its armors past the M48 NATO and must create new Merkava 1 units that can be upgraded to Merkava 2 (and the same problems occurs for other nations).
IMHO, the easiest way to do it is to do it this way: M4 => M26 => M48 => M60 => M1 => Leopard 1 => Merkava 1 => M1A2 => Leopard 2 => Merkava 2 as you will get the expected result through the allowed nations filters (the upgrade cost is only linked to the difference in shield costs, not the number of "stages"). It is the way the developpers included the "unique" Civ units in the upgrade paths for example.
The same thing should be applied to guns for example, Field gun => 105mm => 122 mm=> 155 mm => 152 mm self propelled => 155 mm self propelled (the 203 mm can be put in instead of the 152 mm self propelled but the 2 can not fit together in such a tree).
This scheme can be used for all units to simplify the upgrade path (and avoid getting old units like Israeli M48 fighting T80) for the AI. The player is clever enough to choose the units that can be upgraded, not the AI.
3-I think that only two strategic resources should be needed in the game: oil and uranium put in their respective places for oil (the arabian league, north africa, US, Russia, Indonesia, Central Africa and Venezuela, Scandinavia and UK should get one under a Northern Sea harbor to simulate the offshore platforms and for uranium) and uranium (South Africa, Iran, Australia, US and Soviet Union). All the other strategic resources should be IMHO either removed or transformed into bonuses in their real places.
4-It is not IMHO a good idea to give very high cultures values to a few cities (like central africa for example) as the diplomatic relations with the nations that get these cities are very difficult (the relative military, scientific and cultural strengths impact the way negociations are handled).
5-I think that to simulate the vietnamese and korean conflicts, it should be a good idea to define a "communist alliance" with north vietnam/korea and a "democratic alliance" with south vietnam/korea with two agressive AI disliking each other governments and put in each main alliance (I would rather use fascism instead of democracy for the "democratic alliance") with a few units creating wonders (Korea Chineese Intervention, Korea UN Intervention, Vietnam Uprising, Vietnam American intervention) to build to simulate these events (as the AI can not behave correctly there). The goal to create two civilization is to give them equivalent forces and economical capacities (with 5-6 cities each).
6-I read the discussion about planes, from my playtesting, planes are handled in a simple way in Civ3:
- interceptor use only their attack and so should be A/0,
- bombers use only their defence and so should be 0/D,
- fighter/bombers are the only planes using both values but the defence should always be lower that their attack as their attack is their combat value with a fighter setup when their defence is their combat value with a bomber setup.
Finally, I noticed a few mispelling or mistake with the French units/cities:
- the first Dassault plane was named Ouragan (the "u" is missing in the game),
- in the Dassault Mirage F1, Dassault is mispelled (Dassualt instead of Dassault),
- the eastern city should be named Strasbourg instead of Strousboug (with the map setup, I think the correct city name should be Lyon),
- Nantes is not a sea harbor and, from the map setup, I would have named this city Bordeaux),
- the French army used two generations of APC (both used in large quantities) since the war, the first was the AMX 13 VCI (based on the AMX 13 chassis) replace by the AMX 10 P in the 70s (based on the AMX 10 C chassis). The last one looks like the Marder,
- the AMX 32 was never purchased by the French army that skipped it to directly upgrade to the Leclerc (starting in 1993)... but had the French army the money to afford a new MBT, the AMX 32 would have replaced the AMX30.
That is all (sorry for the length of the message), in any case, keep the good work on !