The Cold War Deluxe; 1950-1991

Gee Mprilla, sorry that one of El Justo's projects is not to your liking. I have helped El Justo a fair bit with TCW over the past couple years, and the files have been used many, many times.

If I recall, I had corrupted files myself the very first time I downloaded. However, the problem was definitely on my side. I would bet on that being the problem.

Now, as to El Justo not supporting this scenario, there are a number of users and a couple hundred pages in this thread that prove that statement quite wrong.

I checked out all 10 of your posts over the last two years. This is an extremely large, detailed scenario and you will have the same problems you had two years ago with Rocoteh's WWII-Global scenario. Based on that, I would make a recommendation. Don't try to download this scenario. Don't try to play it. It will only bring you frustration and anger.
 
You are in fact lying. I had problems with Rocoteh's WWII global scenario just as 99.9% of all people do. Not anything unusual there at all.

The problem here is an entirely different one. simply send me the files I requested and the problem will be solved. End of story. It's not my fault at all. I have a dial up and I don't feel like spending another 10 hours downloading the entire file only to have some corrupt files show up. And you know perfectly well I didn't do anything to make those files corrupt. As to this senario not being to my liking I have no idea since I cannot even play it. If you or it's maker were men and not children you would have sent me the files I requested long ago without the bull and been done with it. Be childish and don't send them to me. Or be a man and send them to me. Your choice. Be the better person and shut me up by sending the files I asked for or prove to the entire world that you are a child and don't send them and keep acusing me of all sorts of things without any foundation.


You know Mprilla, you are right.
You have proven to the TCW world I am a liar and a child.

I am also pretty sure as that as I sulk like a child I won't be sending you any files, uncorrupted or otherwise. I am also fairly certain none of my childish TCW friends won't be either, even though you have asked so politely and shown great patience with the immature lot of us.

Being a child, I will now also copy cat the behaviour of another person you were so polite with two years ago. I will now ignore you and not post a reply to anything comments you post.

You win.
 
Considering several people have had corrupted downloads and have followed the sound advice of simply doing another download and having that fix their issue, then I would say the help/advice I gave you was based on what had helped other people and not a lack of help at all but rather very sound advice that has proven to work for others who have gone on to enjoy the scenario.

Sorry, but I think I am with I Batman on this one.. obviously we are wrong and you are right.
 
Moderator Action: Mprilla, when people offer you advice in a pleasant way, you are free to take it or not, but there is no need to react like that. In particular, please do not report a whole string of completely inoffensive posts. The offering of advice does not necessarily constitute an attempt to begin a flame war.
 
I MISSED THE NASTY POSTS.
wHAT WERE THEY ABOUT?
 
I see.............
I missed that 1.
LOL.
 
Thanks to Samez I now have the files I asked for. And it worked like a charm. Had any of you simply sent me the files I asked for I would have stopped having to post here long ago. All anyone had to do was send me the files I asked for as Samez did and the problem would be solved. Not accuse me of stuff or say this or that. Just send me the files. I knew what I needed and it worked. Samez is an adult and I thank him.


well to me it seems strange in all error msgs being the last sign of the file a dot
e.g.:
CRC failed in TCW\Art\Units\ZSU\ZSUDeath.wav.
hmm don't know if thats normal, just seemed strange to me..
 
i figured now is as good a time as any other to announce that we've been working on the next version of TCW. abd there's lots of changes and adjustments that we're going to introduce.

first off - we've adopted a much larger map. now, of course, this will impact turn times some. however, it was always our grand wish to have TCW play out on a larger map. so now is the time :) furthermore, in order to sort of mitigate the effects of the longer turn times, we've limited this v2.0 to only the 1950s. out initial intent is to keep each base unit of time at a month or 4 weeks. but this hasn't been confirmed yet. it may shake out to be 3 weeks for every turn. we'll have to hash this part out.

secondly - i've completely revamped the buildings and wonders. lots of the original buildings are still in there. however, i added in a bunch of new ones based off of the new resources. this is similar to how the buildings in AoI are formatted (ie a coal mine needs coal w/in the city radius, uranium mine needs uranium, etc etc). and we are in the beginning stages of testing out the 'reverse capture the flag' method that was so successful w/ AoI (ie the 'raw material' units). this will be a w-i-p though.

next is the govt types - this is one area we pinpointed a while ago. by this i mean that we wanted to even out the field some by allowing for the red civs to be able to rush units via paid labor instead of sacrificing population points. quite frankly, the population sacrifices had a terrible effect on the commie civs. so we even it all out in this regard. in addition to this, i added in several other govt types and we're going to adjust each type accordingly to place a stronger emphasis on the unit support costs rates. this willmean that more gold will have to be allocated to maintaining, say, one's armored forces. for example, infantry units will not require support but armored units will. so if you want to build a slew of armor and ignore your infantry then you'll have to ante up :) again, this is a w-i-p and we'll need to do a good deal of testing to be sure that it works as we have envisioned it.

there is also an ongoing unit line audit that we've been doing. and this is clearly the most grueling aspect of the design phase. i've got most of the naval unit lines finished and we've started w/ the air units. now, it is not as if we're taking any type of radical departure from the previous TCW unit lines. instead, what we're trying to do is to supplement the existing lines and sort of plug any gaps and/or enhance the existing models. more on that as i post my notes from the audits.

lastly - the eventual release of v2.0 is contingent upon the release of SOE since many of the gfx will be used from it. so i can't say for certain when this'll be. but it is closer than you may think :D

i hope to post periodic updates from my r&d notes to keep people updated.
 
I was playing this scenario for the first time in a few months the other day as the Arabs. It was crazy! First, I practically bulldozed the North Africans (their last city was saved because the Central Africans declaired peace on them :(). Then, it was on/off war with the "West", and I lost (but re-gained, just about) Basra to the South-East Asians!

I like the sound of a new update. I bet the new VP's make the AI use its navy in this scenario, too, which is always a bonus. However, have you thought of streching the scenario, so that instead of just the 50's, it encompases the 60's too? Maybe even the early 70's? (although 70's may be too out of the scope ;))
 
below is a rough list of what is in store for the new naval lines for this TCW version. note that a new class of units will be introduced on a broad scale: frigates. i know that in the past we steered clear of putting them in there since they're so small and the map did not really accomodate them. however, this larger map and the asw roles of frigates during this time period neccessitated their inclusion.

Canada

CLs: Crown Colony class (1 pre-placed) – Minotaur class (1 pre-placed)

DDs: Tribal class (pre-placed-unbuildable)  St Laurent class (1951)
Restigouche class (mid ‘50s)

CV: Colossus class (2 pre-placed)

Subs: Amphion class Porpoise class  Oberon class (early ‘60s)


South Africa
escort DDs and asw frigates (ie generic units)

DDs tribal class (pre-placed-unbuildable)

France
BBs: Richelieu class (2 pre-placed-unbuildable)

CVLs: Avenger class (1 pre-placed-unbuildable) – Colossus class (1 pre-placed-unbuildable) – Independence class (2 obtained in the early ‘50s from the US)

CVs: Clemenceau class (late ‘50s – 2 of them)

CLs: La Galissonnière Class (3 pre-placed) - Capitani Romani class (2 pre-placed-ex Regia Marina boats) – de Grasse class* (1 pre-placed-aaa cruiser)
* another of this class, or one similar to it, was launched in ’56 and it was the flagship of the french med fleet (Colbert). Perhaps we could have a pre-placed imp/wonder in france which spawns them roughly every 70 turns?

CAs: Suffren class (1 pre-placed) - Duquesne class (1 pre-placed)

DDs: Le Fantasque class (pre-placed-unbuildable) - Cannon class (pre-placed-unbuildable)  Surcouf class (mid ‘50s)  Duperre (late ‘50s)

Frigates: Le Corse class (early ‘50s)  Le Normand class (mid ‘50s)  Comandand Riviere class (late ‘50s)

Subs Diesel-Electric: Sapphire class (pre-placed-unbuildable ~ ex RN boats)  La Creole class (pre-placed-first build) Narval class (mid ‘50s)  Aréthuse class (late ‘50s) Daphne class (’60)

UK
CVLs: Colossus (6 pre-placed)

CVs: Audacious class (2 pre-placed)  Illustrious class (1 pre-placed)  Hermes class (’59)

DD/DDGs: C class (pre-placed-unbuildable) Battle class (starting unit – unbuildable)  Daring class (1st build - already in)  county class (early 60s)

Frigates: Type 15 class (start unit)  Whitby class (mid ‘50s)  Blackwood class (late ‘50s) Rothesay class (‘60)

CLs: Town class (pre-placed)  Crown Colony class (Starting unit – unbuildable)  Tiger class (Starting unit – unbuildable)  Tiger class CG conversion (late 50s)

Unbuildable & Pre-Placed: the BB HMS Vanguard (post war until ’59 or ’60)

SS Diesel-Electric: Amphion class (pre-placed-start build)  Stickleback class (mid 50s) Porpoise class (late 50s)  Oberon (early 60s)

SSN: Dreadnought class (ie S101-early ‘60s)
5. Iran/Pakistan/Afghanistan
escort DDs - asw frigates – coastal SSs

SS Diesel Electric: Daphne class (late ‘50s)

CLs: Dido class (1 preplaced)

Italy
escort DDs – coastal SSs

frigates: Cannon class (’51)  Canopo class (mid ‘50s) Bergamini class (’60)

DD: Benson class (2 pre-placed)  Impetuoso class (mid ‘50s)

CLs: Abruzzi class (2 pre-placed) - Capitani Romani class (2 pre-placed)

Subs: Gato (mid ‘50s)

Turkey
escort DDs – asw frigates – coastal SSs

DDs: Gleaves class (4 pre-placed)  M-class (late ‘50s)

BC: Yavuz Sultan Selim (1 pre-placed)

West Germany
asw frigates – coastal SSs

DD: Fletcher class (late ‘50s)  Hamburg class (’60)

Frigates: Köln class (late ‘50s)

Argentina/Chile/Bolivia
escort DDs – asw frigates – coastal SSs

CVL: Independencia (x HMS warrior – acq’d ’58)

Cruisers: 2 Brooklyn class cruisers (2 unbuildable & pre-placed)

DDs: Buenos Aires class (5 pre-placed)

China/N Korea

escort DDs – asw frigates – coastal SSs

US
Carriers: original Essex class (8 pre-placed) --> Midway class (3 pre-placed) --> modernized Essex* (’50-’55) --> Forrestal class (4 of them - mid to late 50s)
*15 cranked out via the SCB-27 & SCB-125 programs

the modernized essex is imo the best candidate for the US king flag. Total tally would leave the Yanks with 30 CVs (!) by the end of the scenario. Of course, this is w/out any being lost but I’m wondering if that is too much. All CVs will be autopro’d btw and they can be ‘timed’ to spawn the units we want and then made obsolete when we deem it appropriate (in game terms via the obsolete function in the editor for the building).

BBs: Iowa class (4 pre-placed)

CAs: Des Moines class (3), Baltimore class (6), Oregon City class (2) --> CG/CAG conversions (3 autopro’d or kinged)

There are 6 baltimores in reserve but activated in early 50s. I’m leaning towards leaving them out though. 11+ CAs is more than enough imo.

CLs: Cleveland class CLG/CG conversions (6 autopro’d)

SSs: Gato class (pre-placed – unbuildable) --> Tang Class (GUPPY- ‘51) --> Albacore* class (’53) --> Nautilus* class (mid 50s) --> Skate class (late 50s)
*for lack of a better term

I’m considering making all subs autopro’d. I mean, we’ve got a lot of space to add in the buildings. This’ll also guarantee 100% that there’ll be subs in the oceans. And this after all is a true submarine era. The barbell class could be added to the end of this unit line. However, I think that is enough for 120-30 turns.

DD/DDGs: Fletcher* class (pre-placed & unbuildable) --> FRAM I upgrades (early 50s) --> Forrest Sherman class (mid 50s) --> Charles F. Adams class (late 50s)

* the fletchers will be plentiful. The task I think will be to narrow down exactly how many we want on the map. They also encompass the sumner and gearing classes, too. However, I’m not looking to place all of those classes on the map. Some other civs get them though but not the US. The fram upgrades could come via a straight forward upgrade (hence a buildable ‘fram’ DD) or a king flag although the king flag for the US can be awarded to one class (however – this plentiful a class may warrant consideration). So we’ll have to make a decision on exactly which class gets the king. It won’t be the iowas either since they’re sorted out already for the 50s version.

Warsaw Pact

BBs: Novorossiysk (former Italian BB, Guilio Cesare [conte di cavour class])

DDs: Gnevny class (pre-placed – unbuildable) - Soobrazitelny class (pre-placed – unbuildable) – Osmotritelny class (pre-placed-unbuildable) - Skoryy class (1st build) - Kotlin class (’55) - Kilden class (’58 & missile upgrade of kotlin) - Kanin class (’60)

not listed are the possible foreign DDs from the US (lend-lease wickes perhaps), Rumania, Germany, and 1 Italian DD.

CLs: Kirov class (6 pre-placed–unbuildable) – Chapayev class (5 pre-placed-unbuildable) - Sverdlov class (starting build)

Subs: Zulu class* (Starting unit and build) - Whiskey class** (Starting unit and build) - Golf class*** (mid-to-late ‘50s) - November class**** (late ‘50s) - Hotel class***** (late ‘50s)
• *1 upgrade: the first ever SSB – 6 total conversions. King flag?
• ** 3 potential Whiskey upgrades: Single Cylinder, TwinCylinder, and Long Bin – all SSBs
• *** successor to the zulu conversions
• **** 1st soviet SSN
• ***** 1st soviet SSBN – based off of November but w/ launch system. Hotel II in the late 50s, too.

Brazil
escort DDs – asw frigates – coastal SSs

CLs: Bahia class (ex USN-2 pre-placed)

CVLs: Colossus class (1 acquired in mid ‘50s)

DD/DDGs: Marcilio Dias class (3 pre-placed) - Acre class (6 pre-placed) Fletcher class (late ‘50s) (already in)

subs: Gato class (late ‘50s)

Australia
escort DDs

Frigate: River Class (several pre-placed) – Yarra class (RAN Type 12s-late ‘50s) – Rothesay class (’60)

CVLs: Colossus class (1 loaned by UK from ’52-’55)*
What to do here? This ship was returned to the UK in ’55 and subsequently sold to brazil (minas gerais). I say include it for the sake of giving the Aussies/Kiwis some more projection. It’ll have to be autopro’d though.

CV: Majestic class (1 pre-placed) - modernized Majestic class (1 in the mid ‘50s)

Destroyer: Tribal Class (3 pre-placed) - Battle Class (2 pre-placed) - Daring Class (mid ‘50s)

SS Diesel-Electric: Amphion class (starting build)  Porpoise class (late ‘50s)

CAs: County Class (1 pre-placed)

Central America

escort DDs – asw frigates – coastal SSs

Lowlands
escort DDs – asw frigates

CVL: Colossus class (1 pre-placed)

CLs: De Zeven Provinciën class (2 pre-placed)

SSs Diesel-Electric: Gato class (mid ‘50s)

Colombia/Venezuela/Peru

escort DDs – asw frigates – coastal SSs

Japan

escort DDs – asw frigates – coastal SSs

SE Asia (essentially indochina minus vietnam)

escort DDs – asw frigates – coastal SSs


S Korea-Taiwan-Philippines

escort DDs – asw frigates – coastal SSs

Indonesia

escort DDs – asw frigates – coastal SSs

North Africa

escort DDs – asw frigates – coastal SSs

Austria-Swiss

escort DDs – asw frigates – coastal SSs

India
escort DDs – coastal SSs

Frigates: Hunt class (mid ‘50s) – Blackwood class (late ‘50s)

DDs: R Class (ex RN-3 pre-placed)

CLs: Leander class (ex RN-2 pre-placed)

Yugoslavia

escort DDs – asw frigates – coastal SSs

Arab League

escort DDs – asw frigates – coastal SSs

Israel

escort DDs – asw frigates – coastal SSs

Scandinavia
escort DDs – asw frigates – coastal SSs

BB: Sverige class (coastal defence ships-3 pre-placed)

Spain
escort DDs - asw frigates – coastal SSs

DDs: Churruca class (several pre-placed) – Audaz class (mid ‘50s) –
Fletcher class (late ‘50s)

CLs: Navarra class (1 pre-placed) - Blas de Lezo class (2 pre-placed) –
Almirante Cervera (3 pre-placed)

CAs: Canarias class (1 pre-placed)

SS Diesel-Electric: Gato class (late ‘50s)

Greece
escort DDs – asw frigates – coastal SSs

DDs: Gleaves class (2 pre-placed) Fletcher class (late 50s)

Subs: Gato class (late ‘50s)

Portugal
escort DDs – asw frigates – coastal SSs

DDs: Douro class (5 pre-placed)
 
Will west germany and lowlands be splitted?
There will be austria and swiss, does it mean there is an other neutral faction?
And if Portugal and Spain are split is there any chance Spain not being part of the NATO (they joined in 1982 (?)) or will it be part of the neutrals?

BTW is there any chance for china to get some soviet ships? Don't know how it was in rl but it might be hmm challenging if even India will have it's own shiptype...
 
..that we wanted to even out the field some by allowing for the red civs to be able to rush units via paid labor instead of sacrificing population points. quite frankly, the population sacrifices had a terrible effect on the commie civs. so we even it all out in this regard...

Very good idea my artist friend El Justo.

In fact that was how I played the Russians with this beautiful scenario of yours earlier. Otherwise, it was nonsense and no fun playing the Russians. Too much messacre for no real outcome!... Ihhh... I enjoıy producing, not the killing! By the way, pls. excuse my bluntness here, but I certainly wouldn't have mentioned it this way unless I saw the above message anyhow.

Also, economically speaking, all forms of governments, one way or another, use or have used some form of money -or some medium of exchange, meaning the very same thing to be exact- during their existence. I don't even know why killing populations for speading production idea was even acknowledged, except may be for the very first stages of "theoratical" human existence, about which we hardly and "really" know anything for sure.

So, a very good shot friend. :)

..and, waiting for it anxiously of course!.. :goodjob:
 
Will west germany and lowlands be splitted?
There will be austria and swiss, does it mean there is an other neutral faction?
And if Portugal and Spain are split is there any chance Spain not being part of the NATO (they joined in 1982 (?)) or will it be part of the neutrals?

BTW is there any chance for china to get some soviet ships? Don't know how it was in rl but it might be hmm challenging if even India will have it's own shiptype...
hi Samez :)

yes, W Germany will now stand alone which is how we've always wanted it really but the smallish map prevented us from doing so. now WG will have about 10-12 cities.

Austria and Switzerland now have a place on the map as well. i know it seems a little weird to have them combined like that. but there was no real option to let them each stand alone. the Swiss btw have only one city.

the neutral question is a tough one b/c it is hard to leave a civ out in the open like that b/c either the reds or the blues will come knocking. or worse, both of them. so generally speaking, we're inclined to lump Spain and Portugal and even the Austria-Switz civ into the blue alliance. however, nothing is locked in stone and we'd much prefer to have them neutral assuming that game-play and balancve are where we want for it to be :D

China in the 1950s had almost zero 'blue ocean' type ships in its inventory. however, they did, in time, receive some of the garbage soviet ships. but most of them were of the coastal variety (MTBs & midget subs & a few ww2 era DDs). of course, if we can find a class of ships that may enhance them so in line with history then by all means, we'd toss them into their line. for the time being though - they stand to recveive the generic line.
 
Very good idea my artist friend El Justo.

In fact that was how I played the Russians with this beautiful scenario of yours earlier. Otherwise, it was nonsense and no fun playing the Russians. Too much messacre for no real outcome!... Ihhh... I enjoıy producing, not the killing! By the way, pls. excuse my bluntness here, but I certainly wouldn't have mentioned it this way unless I saw the above message anyhow.

Also, economically speaking, all forms of governments, one way or another, use or have used some form of money -or some medium of exchange, meaning the very same thing to be exact- during their existence. I don't even know why killing populations for speading production idea was even acknowledged, except may be for the very first stages of "theoratical" human existence, about which we hardly and "really" know anything for sure.

So, a very good shot friend. :)

..and, waiting for it anxiously of course!.. :goodjob:
hi again Orhan :D

yes, yes, i think it was you who made a brief mention of the gold rush v. population rush. so yeah, it should make a big difference as you noted. and i've thought along similar lines as you mentioned w/ the 'medium of exchange' thingie :)

i hope to post some more info over the weekend, primarily air force stuff and their audit. it gets a little easier after the high-end civs are finshed...so stay tuned.
 
One big thing with the economy is getting more balance into costs vs GP production. One of the keys is this game will be no more building up a massive mechanized forces with tons of high end units without financial conseqeuences.

This will mean a lot higher support costs for high end units, high end city improvements, and zero or low costs for low end units.
 
Great to hear that v2.0 is in the works. Am enjoying currant one vastly.
 
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