The Cold War Deluxe; 1950-1991

sacrilege87

Chieftain
Joined
Jul 10, 2021
Messages
4
Alright ok, so my problem is that when i end my turn it just hangs until windows 10 tells me the program crashed and isnt responding but im not getting an ingame error message or a crash message. what happens is that i see the ai moves and then a notification sound looping forever. I thought something like debug mode could help me find what the issue is but it seems then, it's not an option unfortunaly
 

tjs282

Stone \ Cold / Fish
Joined
May 19, 2009
Messages
4,815
Location
Inside my skull
Alright ok, so my problem is that when i end my turn it just hangs until windows 10 tells me the program crashed and isnt responding but im not getting an ingame error message or a crash message.
Obviously I (still!) don't know this mod's particulars, but that kind of crash often indicates that one of the AI-Civs is trying to do something illegal, such as unloading an 'Immobile' unit from a ship onto a non-city land-tile.

Or (if the game allows Settler-type units to be built), there may be a 'houseboat' somewhere on the map (i.e. a naval transport unit with a Settler aboard, belonging to an AI-Civ which just lost its last city): the game is trying to eliminate the AI, but failing because that AI still has a surviving pop-point.

Or it might simply be that the mod is so huge, that the engine is taking its own sweet time making all the necessary end-of-turn calculations of trade routes, etc.* On Huge+ maps with a full 31 Civs, this can sometimes take a looong time -- so it may look like the game has crashed, but if you let it sit for a while, it will eventually finish.

*(The Civ3 executable began development in the very late 90s, when players would mostly still be using single-core processors -- so a modern multicore machine may not significantly speed up the interturn processing).

Like I said before, though, you'd be much better advised posting/moving this question somewhere folks familiar with the mod are more likely to see it.
 

sacrilege87

Chieftain
Joined
Jul 10, 2021
Messages
4
Obviously I (still!) don't know this mod's particulars, but that kind of crash often indicates that one of the AI-Civs is trying to do something illegal, such as unloading an 'Immobile' unit from a ship onto a non-city land-tile.

Or (if the game allows Settler-type units to be built), there may be a 'houseboat' somewhere on the map (i.e. a naval transport unit with a Settler aboard, belonging to an AI-Civ which just lost its last city): the game is trying to eliminate the AI, but failing because that AI still has a surviving pop-point.

Or it might simply be that the mod is so huge, that the engine is taking its own sweet time making all the necessary end-of-turn calculations of trade routes, etc.* On Huge+ maps with a full 31 Civs, this can sometimes take a looong time -- so it may look like the game has crashed, but if you let it sit for a while, it will eventually finish.

*(The Civ3 executable began development in the very late 90s, when players would mostly still be using single-core processors -- so a modern multicore machine may not significantly speed up the interturn processing).

Like I said before, though, you'd be much better advised posting/moving this question somewhere folks familiar with the mod are more likely to see it.
If debug mode isnt available how can i find out its either of these problems? This mod is not supposed to have settlers, so it would be weird if it was something like that, and i have let the computer run its turn for a half hour straight and it kept hanging.
 

B-29_Bomber

Warlord
Joined
Nov 10, 2016
Messages
102
Does anyone still have the downloads for the main folder and .biq file?

All the links in the last few pages are dead.
 

bartdanr

Chieftain
Joined
Nov 11, 2002
Messages
78
Location
New Mexico
Does anyone still have the downloads for the main folder and .biq file?

All the links in the last few pages are dead.

I still have the files. I'll upload the ones I can.
 

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  • TCW1.6.zip
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bartdanr

Chieftain
Joined
Nov 11, 2002
Messages
78
Location
New Mexico
I still have the files. I'll upload the ones I can.

Hmmm....that's the .biq, the zip file I have for the other files is 175.9 Mb, limit on upload here is 29.3 MB. Any suggestions on uploading?
 

bartdanr

Chieftain
Joined
Nov 11, 2002
Messages
78
Location
New Mexico
Hmmm....that's the .biq, the zip file I have for the other files is 175.9 Mb, limit on upload here is 29.3 MB. Any suggestions on uploading?
Ah, re-zipped it as .7z. Hopefully this will work.
 

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  • TCW.7z
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bartdanr

Chieftain
Joined
Nov 11, 2002
Messages
78
Location
New Mexico
Does anyone still have the downloads for the main folder and .biq file?

All the links in the last few pages are dead.

FWIW, I've toyed with it a bit from the perspective of the UAE. Here are those files if you're interested.
 

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  • TCW1.6-Daniel.zip
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bartdanr

Chieftain
Joined
Nov 11, 2002
Messages
78
Location
New Mexico
Ah, re-zipped it as .7z. Hopefully this will work.

Hmmm...that file looks incomplete. I tried zipping everything, but it's still over the 29.3 MB limit. How's the best way to upload it? Total zipped file (using .7z compression) is at 149 MB.
 

B-29_Bomber

Warlord
Joined
Nov 10, 2016
Messages
102
Hmmm...that file looks incomplete. I tried zipping everything, but it's still over the 29.3 MB limit. How's the best way to upload it? Total zipped file (using .7z compression) is at 149 MB.
You'll need to upload via an external site.
 
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