The scenario is not designed for a single player to use the three civs you are utilizing with the SP events. Lua has an "isHuman" check that I have utilized. Basically, by having all three of these civs "isHuman," you've made it so you've taken away 1/2 of Europe's competition, because negative events from Europe's perspective will not fire with the situation you've set up. Even if these events did fire, it's unlikely you'd use the western forces to challenge Europe.
So, basically, you're playing in a sandbox, but doing something the scenario was neither intended nor designed to support. I'm not going to worry about how you play, but I don't intend to add support for this situation going forward either.
On the other hand, did you have any ideas for how CANZAUK might be implemented? I haven't done much research on this and am curious what you think.
Given I've played only up to April 1957, I have several comments and one strikingly important bug
Cargo Planes
1. Cargo Planes WILL NOT load or unload on tiles with rives on them. Tired this at London Bamako and Niamey (the latter two in French Western Central Africa), as well as Mandalay in Burma, which the rules also make COMPLETELY unreinforceable via this tactic without changing the possibilities of transforming terrain
I will also admit I'm not happy with the possibilities of the cargo planes as of this moment. At the very very least, elite infantry units like Marines, French Legion, Ghurkas, as well as spies and engineers should be able to use these birds as well, that's logical, If it's not too mechanically complicated, then using the squadron function, then lashing two together should allow things like regular infantry and field artillery and RPG squads/gun trucks. Maybe, make it so more cumbersome units can only do one unit per plane. Again IF it's not a nightmare to code
2. It's kinda asinine to have roads going through swamps, like the eastern approaches to Thunder Bay in Canada freight trucks cannot cross over or jungles in central Africa when these trucks are the kinds of vehicles those roads are built for. At the world scale, making freight unable to cross impassable terrain makes no sense though in a more restricted space like a much more detailed space like a dedicated Vietnam map where armored cavalry would be needed for specialized roles, then yeah.
3. The Soviet science advancement is very VERY slow. It's 1957 and because it's hot seat I can't cheat to check on progress but they have NOT researched hydrogen bomb.
Suggestion:
In a non-Communist game, or maybe even non-Soviet game, the Soviets need to have the Great Library wonder, maybe call it the Kim Philby Effect or something, certainly, if the Pro West manages to conquer a core Soviet city they should seriously get something, maybe not the hydrogen bomb tech, but something's gone seriously ahistorical.
4. Something I deeply DEEPLY want is to be able to do is to bring up the generic diplomatic screen. Sometimes, when I'm kicking the ever-loving crap out of a foe it will bring it up, this is how I got Pakistan to win a swift and rather humiliating war in the first (and last) Kashmir War in 1947 by storming into Jaipur. But here I could straight-up swap tech with the AI, and while your tech-giving interface might be better than nothing, it's....clunky on a good day and frankly, almost insultingly limited. As Europe, I couldn't even give the US International Commerce, which had NO military significance
5. Settler Units
To be frank, the early game does not please me, and does not give the feeling of rebuilding after a horrifically devastating war. The map looks the part, damn does it look the part, and still does 10 years later. This is because of the OBSCENE cost of Military engineers, no settler unit
Now what I did was give the Pershing tank settler abilities and as the Americans set the buy cost as low as possible. And believe me, for the Europeans the food costs were OBSCENE. But it was worth it for a long time. It's 57 and Europe the EECC has its horsehocky in order
I don't think Military construction should be a tech, I think it should be given, free up the slot, I know it's the slot that allows fortresses but still. The AI desperately needs a settler unit that prioritizes cleaning up devastation, maybe giving the USSR and Europe 10 of them with nones, maybe a movement of 1 if you want to keep the ambiance. Call them War Ravaged Civilians. Also Bring down the cost of Engineers to between 300 and 400 shields, reduce their movement2 but give them impassible movement and treat all as road.
On the other hand, if you REALLY want to keep them at 600 shields, then allow the big three to sell them under the other with the price points to match the shield costs BUT have them and only them be generated as NONE. That would make proxy play a lot more interesting and you'd get some real bang for the buck.
6. Terrain
The notion you can't transform deserts is not entirely unrealistic, but this is the era of "Israel turned the desert green!" so it's not unheard of. Draining swamps happened ALL the time in this era. I think you could free up the city terrain slot by just giving the urban terrain two food and being done with it. Although to be fair, the Urban terrains from Over the Reich are better, in that they are more evocative, the rest of the terrains are great though.
7. Freight
I did a little experiment and came to the following conclusions
1. Europe is FANATICALLY OP in SP, and no amount of Bush wars with the Pro West Faction in Africa will ever, ever change that. By the early 50s, without much straining, my tax rate screen was showing one advancement PER TURN. India's valuable, it's not THAT valuable is sending freight from every corner of four European Empires to New York then using the funds to build research labs EVERYWHERE. The Colonial System it seems is OP barring a shooting war.
America is NOT OP with freight under the following house rule:
America may build freight ONLY to fill out it's its trade slots, no more. In other words in place, every city in America gets three goods to London then it's back to building engineers. Unless they are building food trucks, which aren't all that necessary for a republic, but occasionally the need comes up
8. Ideas
Latin American linked cities should be able to build urban expansions but not Metropolises to keep in spirit with the mod design
All countries should be able to give cities away for PR purposes
Messages accessible with the 1 button should include the reports of insurrections. Those get really hard to remember.
9. Awesome things I probably should have been able to do
1. Started the Interstate Highway program under Truman
2. Used a World War II Carrier Fleet to CRUSH the Vietminh siege of Hanoi, then used another to run interdictions for the ROC until they could retake Manchuria
3. Crushed Tito like a Tootsie roll in a fat man's back pocket sitting down on a park bench
4. Rebuilt Japan and Europe in record time
5. Crushed Kim and Mao in the spring of 49 and there a damn thing Stalin could do to stop me
10 Awesome things I'm pretty sure I should not an
1. (Re)Conquered India as the British....I mean Europeans I swear......without a peep from Washington
2. Put a Man on the Moon in the summer of 1956 so Ike would clinch reelection....like he'd need it against Adlai Stevenson
3. Built my first in my first F-15 in 1957?
4. Built an F-15 in 1957 in a universe that actually WASN'T an Americanwank?! (this is actually more impressive than anything else on this list)
5. I'll have Star Wars in 1958, before ANYONE'S research the Hydrogen Bomb BTW
6. I'm, totally living out my right-wing lunatic/Bond supervillain fantasy of an actually heroic Blofeld covertly leading a motley coalition of.....
Israel
Syria
Iraq
Arabia (not Saudi anymore)
Pakistan
and...Portuga?l
As the Pro-West Faction, Europe and America are totally at peace with the USSR. Not a PEEP. Not a shot fired!
All Bankrolled By Chang Kei Shek and the Empire of Japan and equipped with fully bought and paid-for Bradley IFVs and enough Sabres, Corsairs, and Superfortresses to bomb the Eastern block to rubble AGAIN. Which we're doing.
And once we destroyed the red air force over the Sea of Marmara, it's been a rock star liberation tour of eastern Europe. I put the Hapsburg's back on the throne in Austria and the Hohenzollerns back on the throne in both Romania and what was East Germany! I got one of the Kaiser's sons who wasn't neck-deep in Nazis and he's on a white horse going "Screw you Bundesrepublic, we're Prussia again!" and the horse goes "NEEEEEHHEEEEE!" and it's awesome.
We liberated the revolters in Hungary, the seething Czechs and finally, FINALLY, the Ukrainians walk FREE, FREE AT LAST! Next turn is Warsaw, if not only because Konigsberg has the port. Russia loses EVERYTHING she's gained since 1919! You dance with the Devil, you pay for the drinks, you pay for the bed, you NURSE the hangover AND you deal with the lice!
This was not my intention, but after I got done with the Chinese Civil War there was no option to make peace with the Soviets and they kept nosing around my business, and things got ugly from these.
And this little alt wank, which is totally possible in your gem of a scenario is why I'd like the diplomacy screen back for single player, and for all factions to be able to give cities back via the 2 button.
All and all, hotseating three factions is a self-inflicted Hell I'll NEVER do again, but I'm having a BLAST. I hope this is actually useful feedback