Except for Greece and Istanbul and the occasional ground clashes in Manchuria and near Urumchi, the primary form of Soviet attacks were carried out by their attack and bomber aircraft, with a few naval attacks for good measure (until I dispatched many of these latter units to the bottom of the sea). I won’t say they were an easy mark; it took me 46 turns to finally subdue the CCP altogether, but after the initial onslaught which lasted maybe 10 turns, their attacks were never as sustained afterwards and I was finally able to grind them down with superior numbers and admittedly some pretty significant arms purchases in the form of Early Jets, M-26 Pershing’s and Artillery units. Unfortunately, I can’t at this time give any useful opinion on the Pro-Eastern factions. I would have to play a similar game from their side to be able to ascertain what weaknesses, if any, they possessed. I recommend you spend some time reviewing the casualties list. Case in point you’ll notice that though the Soviets didn’t build any fighter types, they did build quite a few of the following: Il-2 Soviet Att Aircraft 138 Su-7 Soviet Att Aircraft 104 which would equal 242 Soviet fighters built through the event file! By comparison, the combined Pro-West fighter force of produced, gifted and purchased units only accounted for 85: Early Jet Fighter 38 Spitfire Fighter 29 F-86 Sabre Fighter 18 Yes, that’s correct. The Europeans performance was rather lacklustre throughout the game. The only real threat they posed was with their fleet at the beginning of the game, and as I mentioned in one of my initial posts was the cause of my losing Greece. But otherwise, they proved to be relative push over’s in the rest of my regional conflicts. This is significant, in the sense, that many of the games objective cities are controlled by the European power. As the Pro-Western powers mainly control the seas, it's much easier for them to acquire these cities then it is for the East.