The Cold Weird - Theremin Dreams

dragonprobably

The Poster Formerly Known as MartinLuther
Joined
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The Game
The Cold Weird is another dang FATE game that could be considered a spiritual successor to my previous Insanity Reigns games. But unlike in those games, we have actual mechanics, lore, and is supposed to be less jokey/memey and more absurdist/weird. It uses the same rules as IOT XXIII but without the quest mechanics and you can take 5 actions instead of 4. Also unlike IOT XXIII, I have already created world aspects but nothing is 100% set in stone. We can change the details of the aspects or even change the aspect itself if we all mostly agree with them.
The Map

Right here

I don't care how much initial claims you take so long as its realistic.​
The Aspects



A Fiery Revolution
The worst fears of the capitalists have come true and the only war they couldn't stop happened; nuclear war. The entire world was entrenched in revolutionary fire by The People's Bombs. With most of the world reduced to ash, we are all free to do what is necessary.



A Vanguard Beyond History
We were not alone in our struggle. After the destruction of our capitalist overlords we partnered up with our saviors: Aliens and Dolphins. With them we have created societies that would make our forefathers jealous.



The Cycle of Evolution
Our evolution started at asexual reproduction and we as a species have returned to it. Gone are the days of needing bodily contact to have offspring, we have new means to do that.
 
Reserving Great Britain
 
New Babylon


High Concept: Intergalactic Shapeshifting Baby Eating Capitalist Reptile People
Trouble: Capitalists in an Anti-Capitalist Universe
Stunt: Mušlalillu lū Dariāta/i: +2 to Covert rolls when Creating Advantages by covertly replacing VIPs with shapeshifting reptiles.
Aspects:
  • Reptoids Eternal - We survived the Intergalatic Revolution. We survived the fall of Babylon. You stupid proles think that mere nuclear missiles can stop us?
  • Not all Aliens are Comrades - We may be few in number, but we are proof that capitalism can survive in space. Suck on lemons, Tim Curry.
  • The People Factory - No, not the "People's" Factory. Produces humans for servitude, soldiering and most importantly delicious babies for consumption.
Approaches:
  • Covert: +2 - Shapeshifting, son.
  • Charm: 0 - Baby eating reptiles is a PR disaster.
  • Force: +1 - Endless waves of consciousless clones (both class-wise and literally) make for a powerful army.
  • Science: 0 - Science is unprofitable
  • Thrift: +1 - Capitalism, baybee.
History: David Icke was right, shapeshifting baby eating reptoids were members of the ruling capitalist classes. How did he know? Because he was one. Returning to their homeland of Britain (Buckingham palace, natch), they plan to crush the revolution and finish the job entrusted to Gorbachev - destroy Communism once and for all.
 
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As per special request by the Game Moderator, reserving


Details to follow.
 
Name: Gorilla Guerilla Group

High Concept: Guerilla Gorillas fighting the Man.

Trouble: Going Bananas

Stunt: Gorilla Marketing: +2 to charm when creating guerilla groups in countries with leaders.

Aspects:
Down with the Man: The GGG fights against all authority, no matter how fair they call themselves.
Apestranaughts: Gorillas from beyond the stars have joined our fight, bringing with them enhanced brains and superpower granting bananas.
Clone Wars: Using a captured clone lab we create more warriors to fight for freedom. Sadly we don't know how it works so the results are iffy.

Map:



Approaches:

  • Covert – 1 Nobody seems to notice 300 pound gorillas.

  • Charm – 0 We don't talk so good.

  • Force – 2 We are strong with this one.

  • Science – 0 We don't need no education

  • Thrift – 1 Duct tape fixes everything.
 
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I'm going to defer my full application until we've got a few more players. It'll help me figure out the geopolitical situation for my Trouble/Aspects.

Base claims:



Faded red are de jure but that I'm willing to cede to other applications. If anyone wants to play as a constituent SSR à la Ukraine in IdIOT2, gimme a shout and we'll talk.
 
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Name:
Epsilon Army

High Concept: Be One with Yuri

Trouble: Limits of One Mind: Yuri's desire for direct power does give a strategic opportunity for his foes

Stunt:
Psychic Beacon: no need to use Charm to keep the population in check where Psychic Becaons are located and you can plant one in enemy territory once per war. Need fate point to build them. Cannot deploy in neutral territory.

Aspects:
Genetic Mutator:
Yuri has mastered the art of real time genetic mutation, including the development of his archer program and the results of the brutes, as well as the commando Rahn. This places Yuri at the hallmark of revolution.
Psionics: Yuri and his forces process a depth of mental powers, including pyrokinesis and mind control. Let us see the vanguard can match the power of Yuri...
The Proselyte: Yuri does have a delegation: his own commander, the Proselyte, who will set out his will… as long as this chosen remains loyal. In these times such a commander will be handy to help Yuri reach the surviving masses.

Map:


Spoiler claims :
upload_2019-9-12_8-49-15.png


Approaches:


• Covert – +1 Good day lieutenant: where is the top secret meeting of world leaders? Tell me...
• Charm – +2: look deeply into my eyes...
• Force – 0 The entire world, and all of its history, is mine to COMMAND AND CONQUER.
• Science – +1 Either it's an alien invasion or Yuri's been watching too much TV!
• Thrift – 0 Slaves are cheap, hahaha!
 
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Сою́з Сове́тских Социалисти́ческих Респу́блик
Union of Soviet Socialist Republics






Note the superiority of the Socialist system, evident in the pale red territories that can be freely claimed by other applicants.

High Concept: Headquarters of the Revolution
Capital: Moskva
Premier/General Secretary/Grand Poobah: Alexander Ivanovich Romanov


COMRADE GENERAL! Welcome to the future of Soviet Union! Having refused our generous invitation to the Socialist brotherhood, the Allies now stand defeated, their peoples liberated and their technologies repurposed for the betterment of the world entire! The workers have suffered greatly from the death throes of the Bourgeoisie, but who could hope to stand against the might of a truly universal Revolution?! By the grace of our comrades from the stars, we, the international Proletariat, have survived to bury what remains of the capitalist exploiters! Today, we begin a new era, a Soviet era of global prosperity and friendship! Zofia will tell you more...


Trouble: Designs Above Their Station
In his exuberance, the Premier may have neglected to elaborate the less savoury aspects of our situation. The war has left our chain of command in disarray, and several ambitious officers joust amongst themselves for promotion into the upper echelons. A select few may even be eyeing Premiership for themselves irrespective of constitutional process... such traitors shall be dealt with accordingly. Do not worry, Sir – I am certain you hold no doubt as to my sympathies.

Approaches
Covert:
0 – *Crazy Ivan laughter*
Charm: 1 – "Pride of the Working Class!"
Force: 2 – "We will bury them!"
Science: 1 – "Russian Space Age!"
Thrift: 0 – "At least I have job!"

Stunt: The Iron Curtain
Based on a theory of resonating molecules, the Iron Curtain device can temporarily envelop non-organic material in an ion field that disrupts most physical effects and shields against psionic interference, effectively rendering the target invulnerable and immutable. Spend a Fate Point: When deployed in a conventional attack or defence action, any Military Consequence incurred is one level lower (and Minor Consequences are ignored).

Aspects

Revolution, Interrupted

Take caution, Commander: the ideological war may be won, but there are still pockets of resistance across the globe clinging to discredited beliefs. Moreover, several of our former allies have seized on the Union's postwar instability to assert their own misguided neo-nationalist ambitions. How you choose to deal with them is your prerogative, so long as they remember at day's end this is still Moscow's game. The Premier has his legacy to consider, no?

Tesla Transcendent
With the help of our extraterrestrial benefactors, the Union's already-enviable research into Alternating Current has advanced by leaps and bounds. Our Tesla weaponry has been refined into the most cost-effective equipment of any modern arsenal, while clean power is provided cheap and abundantly throughout the Union.

The Future is Chrome
Having triumphed over the materialistic constraints of hard sexual dichotomy, men, women and undeclared alike are poised for the next epoch of humanity: mind-machine augmentation. Abandoned since the Second Great War, cyborgs are not only now feasible, but in some places a requirement to survive the remaining wastelands scarred by capitalism's last exploitative gasp.
 
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MEGACITY 1
ALPHA CITY



FRIEND COMPUTER IS ALWAYS WATCHING​
High Concept: Happiness is mandatory, or you'll be sent to mandatory Iso-Cube therapy! (Or the true last bastion of Freedom, capitalism, and the american way! Anything said to the contrary is treason, punishable by death)
Capital: Alpha City of course citizen!
Trouble: Transitory phase (After Friend Computer wisely took up governance of former [ULTRA-VIOLET CLEARENCE ACCESS ONLY] Megacity One[READING THIS IF NOT ULTRAVIOLET CLEARANCE WILL RESULT IN TREASON, PUNISHABLE BY DEATH], there have been some problems with integrating the city with the rest of alpha-complex. From """interservice rivalry""" between INTSEC and the Judges, the setting up of surveillance equipment, to even the codifying the vast city under "clear clearance" designations. There is a lot to do before the computer can be sure that Alpha City can truly live up to its name! Not as if it will stop it from other things...)

Approaches:
Covert:1(Friend Computer knows the threat of the Commie Mutant Traitor, and Intsec is a powerful shield and dagger against the ultimate enemy of alpha city)
Charm: 0 (Converse...WITH COMMIE MUTANT TRAITORS!?!?!? T R E A S O N !Report to the nearest confession booth at once, citizen!)
Force: 1(The Armed Forces stand ready to bring the fight to the Red Menance! We'll blow them the hell up!)
Science: 2(R&D has always been a well-supported part of alpha complex. And after Learning of the ALIEN BACKING of the communists, Friend Computer focused even more on the glories of SCIENCE!)
Thrift:0(Friend Computer already knows alpha complex is the best economic stronghold it can be, thanks to the might of CAPITALISM! There's no need to improve perfection, especially when far more important matters concern the Computer...And its not like the totally-not-real free market secret society would assist Alpha City instead of monopolizing crime.)

Aspects:

A truly (Mega) City!: Like other megacities, the Former Mega-city 1 is a vast urban sprawl that spans the entirety of the west cost. This means that... A unimaginable amount of people live there. Combined with Friend Computer's "perfected" cloning technology, this means Alpha City has virtually unlimited manpower to throw at any other survivor of the nuclear war. This may also lead to...problems policing such a vast place, but Instant Justice, Drugging, and Alpha Complex's own expertise keeps the masses in line.

Alpha. Complex: Alpha complex has changed little from the "unification" with Alpha City. There are those venturing out into the megacity in order to help integrate it into the new order, but life has not changed much. All drawbacks and upsides are maintained. Though it is to be noted that most inside wish to keep the "status-quo".


Paranoia:Friend Computer is very acutely aware how hostile the world is to the LAST BASTION OF THE AMERICAN WAY! It is very much so, in fact. So many enemies want to destroy the city, and in so many deadly ways. Friend Computer will keep its citizens safe. No matter what comes after them. In essence, Friend Computer has been dedicated for simulating and forming counter-plans to any potential threat to Alpha City. No. Matter. How. C R A Z Y. It is almost impossible to blindside or surprise the controlling intelligence of Alpha City. Though again, paranoia is not always...Accurate.


Stunt: Happiness is Mandatory!
Really, one of the biggest reasons the judges(mostly) did not fight the new management in Alpha City is the Computer's tools to keep its citizens "happy". Including the (in)famous happy pills! Now the mass amounts of homeless can be more easily controlled... When Rolling Charm for internal PR, you can substitute it for Science with a fate-point.

 
communeurope.png

The Union of Europa
Capital: Brussels, Commune of the Low Countries
President-General: Louis Bernard

In the waning days of the decadent Capitalists, many glorious Revolutionaries rose up and battled their tyrannical overlords, seizing the means of production for their own even as they were forced to withstand the great nuclear exchange that marked our time. Now, after a great assembly of the Communes that rose up in revolt against decadent Capitalism, and with Soviet assistance in organizing ourselves as well as looking back upon times when the peoples of Europe set aside their nationalism and joined into one union, the Union of Europa has come into being as a bastion of the Revolution against the decadent Capitalists that hound the region. Our Alien benefactors have granted us the technology and resources needed to succeed and the abolition of bourgeois sexual reproduction has allowed our population to recover exponentially! With the Means of Production seized and our future looking ever brighter, we will stand as a part of the Universal Revolution against the decadent Capitalists!
High Concept: Westernmost Bastion of the Revolution
Even with Soviet and Alien support, the war to liberate the peoples of this torn continent is far from over. The communes that pushed out the Capitalists have united under one Union administrated from Brussels, however, and we are armed with the resources to protect the Revolution against all its many foes.

TOT-Europe.PNG

(Dark Blue: the Union, Faded blue: de jure territory of the Union held by Capitalists, including the former United Kingdom and Ireland)
Trouble: Capitalists at the Gates
On every front, we are surrounded by the decadent Capitalist. To the east, the oligarchs ruling the former German nation broke off of the Union and sought desperately to keep their destructive and decadent exploitation of the masses; To the South, the Sicilian Mafias have maintained control and established themselves as the only order in many of the islands across the Mediterranean, forming a threat to the Union; but worst of all, to the North, a group of capitalist Aliens rejecting the Revolution seek to spread dissent and destruction among those of the Revolution, and even with Alien technologies we are faced with challenges in keeping the Union together and restoring the borders to those of the European Union.


Approaches:
Covert:
0 (We primarily rely on the advancements provided by our Alien allies to detect plots and intrigues, and we ourselves are not exactly good at scheming...)
Charm: 0 (We have a great deal of political clout among our Communist allies... but the Capitalists do not particularly like the hard truth about their economic system, and so relations with them are universally abysmal.)
Force: 1 (The soldiers of the glorious Revolution stand ready and able to liberate the peoples under the shackles of the Capitalists, and Tesla armaments and technology as well as the fierce spirit of the Revolution allows our soldiers to fight with zeal alongside our extensive mechanized and combined-arms units.)
Science: 1 (We have also received some of the advances granted by the Alien benefactors of the Revolution, and so we have had a boom in research and development.)
Thrift: 2 (The advancement of Communism over the decadent Capitalism combined with the development of clean energy and our exponential population growth all make us an economic powerhouse, proving that Communism is the superior economic system no matter what the Capitalists say.)

Stunt: Advanced Scanner Technologies (We are not oblivious to the threat of decadent Capitalists infiltrating our Union and seeking to tear us down from the inside, and so the aliens have specifically gifted us with technology capable of detecting Capitalists scheming and plotting. While our own prototypes are still in early versions and prone to bugs, they have proven devastatingly effective in finding and stopping these intrigues... +2 to any covert defense against acts of sabotage and infiltration; however, any faction attempting such a roll may attempt a Science roll against the Union as a part of that action, and should they succeed, they will be able to negate the bonus entirely for the infiltration itself.)

Aspects:


Population Recovery (With the abolition of sexual reproduction, Europe's population has been able to regrow and recover at a surprising rate despite the devastation of the nuclear war, and so has gained a great deal of economic prosperity as a result.)

A Decentralized Union (Although Brussels is our main administrative capital, the various constituent Communes of the Union have become powerful in their own rights, especially without one strong commune at the 'head' of it all as in the Soviet union. Europa is therefore able to respond to local crises with far more ease and ability, with the constituent Communes able to marshal a great deal of resources to put them down, but a full-scale invasion will be more difficult to deal with at first as all of the individual communes will have to have their resources assembled and prepared before being able to deal with a large-scale crisis.)

Rapid Advancement (The discovery and advancement of Tesla research has spread to us as well albeit not being as widespread outside major urban centers, being a relatively newer field for us. However, this is quickly being rectified along with other discoveries' propagation as a strong economy and good R&D allows us to rapidly establish these technologies among our people.)
 
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