Wild_Woojsha
Scourge_Of_G0d
Welcome to the Eleventh installment in the Community Deity Game series!
Warning: This map was altered.
CDG 11 - Venice a.k.a. Venice's Fool Part Deux
We aim to post an interesting challenge at the beginning and middle of each month. There is a suggested Victory Condition and a list of Achievements for each map. Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Please note that maps you wish to share must have map packs disabled, so those who do not have them can enjoy the challenge. To do this, you go into the DLC option from the Main Menu and untick the options ‘Scrambled Nations’, ‘Explorers Map Pack’ and ‘Scrambled Continents’. You will need to do this every time you start a new game, or just simply delete the map packs from your computer.
When posting about your victory, please begin the post with the turn number, victory condition, and achievement points in bold letters - e.g. “T247 DiploV, 10 points”. This is so the kind volunteer who updates the finishers spreadsheet can see it more easily.
We welcome all comments and write-ups and invite you to post screenshots of key moments and the moment of victory (if you are successful), but please use the SPOILER tag if you post a picture, make a comment about which civs are in the game, about natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc. In short, if it’s information you can only know by playing the game, don't spoil it for others by divulging this information in the open. Thank you for your co-operation, and have fun!
Serenissima:
-Cannot gain settlers or annex cities
-Double the normal number of trade routes available
-A Merchant of Venice appears after researching Optics
-May purchase in puppeted cities
Merchant Of Venice (MOV)
Abilities:
Trade Mission Bonus (+100% more Gold and +100% more city-state influence than a normal Trade Mission.)
Extra Embarked Movement speed (6 vs 4)
Actions:
-Construct a Customs House (Great tile improvement)
-Conduct Trade Mission (When in a city-state, can produce a large amount of Gold and Influence)
Buy City-State (Purchases any City-State you are not at war with and in the territory of, and puts it and its units under your control.)
Great Galleass
Abilities:
-Cannot Enter Deep Ocean
-May Not Melee Attack
Special traits:
-Extra strength (18 vs 16 Defense, 20 vs. 17 Ranged)
-Greater Production cost (110 vs. 100)
Designated Victory Condition: Domination, with an emphasis on total annihilation of everyone, everywhere.
1. Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras.
2. Puppet the whole map - 5 points (6 if you never raze a city personally)
3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for every 3 surviving Great Galleas, 3 points possible
4. Make MAD Money at some point during the game (500 gpt - 1 pt, 750 gpt 2 pts., 1000 gpt. 3 pts.
5. Build Colossus and Petra in Venice for extra trade routes - 2 pts. each, or capture them while conquering and get 1 point for each.
Bonus Achievement. Annex a city - 1 point
Quick combat and movement are on (which is not the default, turn them off if you like).
Game Version - 1.3.9
Downloadable Content includes: G&K, BNW, Genghis Khan’s Mongolia,Kamehameha’s Polynesian Empire, Wonders of the Ancient World. The map packs are intentionally excluded.
Before you download the map, please take a moment to speculate here in this thread on your initials thoughts plans for the game. Do you like tampered maps? Do you like to fight for city states? Do you like green eggs and ham? I do...
Warning: This map was altered.
CDG 11 - Venice a.k.a. Venice's Fool Part Deux
We aim to post an interesting challenge at the beginning and middle of each month. There is a suggested Victory Condition and a list of Achievements for each map. Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Please note that maps you wish to share must have map packs disabled, so those who do not have them can enjoy the challenge. To do this, you go into the DLC option from the Main Menu and untick the options ‘Scrambled Nations’, ‘Explorers Map Pack’ and ‘Scrambled Continents’. You will need to do this every time you start a new game, or just simply delete the map packs from your computer.
When posting about your victory, please begin the post with the turn number, victory condition, and achievement points in bold letters - e.g. “T247 DiploV, 10 points”. This is so the kind volunteer who updates the finishers spreadsheet can see it more easily.
We welcome all comments and write-ups and invite you to post screenshots of key moments and the moment of victory (if you are successful), but please use the SPOILER tag if you post a picture, make a comment about which civs are in the game, about natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc. In short, if it’s information you can only know by playing the game, don't spoil it for others by divulging this information in the open. Thank you for your co-operation, and have fun!
Spoiler UA and UU's :
Serenissima:
-Cannot gain settlers or annex cities
-Double the normal number of trade routes available
-A Merchant of Venice appears after researching Optics
-May purchase in puppeted cities
Merchant Of Venice (MOV)
Abilities:
Trade Mission Bonus (+100% more Gold and +100% more city-state influence than a normal Trade Mission.)
Extra Embarked Movement speed (6 vs 4)
Actions:
-Construct a Customs House (Great tile improvement)
-Conduct Trade Mission (When in a city-state, can produce a large amount of Gold and Influence)
Buy City-State (Purchases any City-State you are not at war with and in the territory of, and puts it and its units under your control.)
Great Galleass
Abilities:
-Cannot Enter Deep Ocean
-May Not Melee Attack
Special traits:
-Extra strength (18 vs 16 Defense, 20 vs. 17 Ranged)
-Greater Production cost (110 vs. 100)
Spoiler Map type, settings, and opponents :
Standard size, standard speed, standard number of civs, All CS's. Normal barbs. Normal Archipelago map, very heavily altered. Opponents are hand selected.
Spoiler difficulty :
Ridiculously cheesy
Designated Victory Condition: Domination, with an emphasis on total annihilation of everyone, everywhere.
Spoiler achievements :
1. Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras.
2. Puppet the whole map - 5 points (6 if you never raze a city personally)
3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for every 3 surviving Great Galleas, 3 points possible
4. Make MAD Money at some point during the game (500 gpt - 1 pt, 750 gpt 2 pts., 1000 gpt. 3 pts.
5. Build Colossus and Petra in Venice for extra trade routes - 2 pts. each, or capture them while conquering and get 1 point for each.
Bonus Achievement. Annex a city - 1 point
Game Version - 1.3.9
Downloadable Content includes: G&K, BNW, Genghis Khan’s Mongolia,Kamehameha’s Polynesian Empire, Wonders of the Ancient World. The map packs are intentionally excluded.
Before you download the map, please take a moment to speculate here in this thread on your initials thoughts plans for the game. Do you like tampered maps? Do you like to fight for city states? Do you like green eggs and ham? I do...
Spoiler links to previous games in CDG series :
CDG01: Persia, Oct 31st, 2015, domination, Pangea, hard, map by Consentient
CDG02: Assyria, Nov 15th, 2015, science, Pangea, medium, map by Consentient
CDG03: Ethiopia, Dec 2nd, 2015, culture, NQ Pangea, hard, map by Consentient
CDG04: Spain, Dec 17th, 2015, domination, NQ Pangea, medium, map by Consentient
CDG05: Indonesia, Jan 2nd, 2016, culture, NQ Continents, hard, map by Consentient
CDG06: Zulus, Jan 15th, 2016, domination, Oval, easy, map by Consentient
CDG07: Shoshone, Feb 2nd, 2016, culture, Oval, very easy, map Created by Enslingkorp
CDG08: Austria, Feb 15th, 2016, science, Pangea, very easy, map by IronfighterXXX
CDG09: Brazil, Feb 28th, 2016, culture, Pangea, medium, map by Blatc
CDG10: Denmark, Mar 15th, 2016, domination, Lakes, hard, map by Beetle
CDG02: Assyria, Nov 15th, 2015, science, Pangea, medium, map by Consentient
CDG03: Ethiopia, Dec 2nd, 2015, culture, NQ Pangea, hard, map by Consentient
CDG04: Spain, Dec 17th, 2015, domination, NQ Pangea, medium, map by Consentient
CDG05: Indonesia, Jan 2nd, 2016, culture, NQ Continents, hard, map by Consentient
CDG06: Zulus, Jan 15th, 2016, domination, Oval, easy, map by Consentient
CDG07: Shoshone, Feb 2nd, 2016, culture, Oval, very easy, map Created by Enslingkorp
CDG08: Austria, Feb 15th, 2016, science, Pangea, very easy, map by IronfighterXXX
CDG09: Brazil, Feb 28th, 2016, culture, Pangea, medium, map by Blatc
CDG10: Denmark, Mar 15th, 2016, domination, Lakes, hard, map by Beetle