ainwood said:Looking good! A few thoughts:
Firstly, it is a bit unfortunate that the 40-turn gambit on mathematics didn't pay off, however we know about it fairly early on! Good tech-trading though.![]()
On the 40-turn Gambit: I'm not sure at what point that the science was put to 20%. At 20%, this was 3 beakers / turn. All you need for a 40-turn gambit is 1 beaker / turn, which can be achieved by using a single scientist (even in a far-off corrupt town), or at 10% science. 20% science doesn't actually speed the research, because we're still making less than 1/40 the cost of mathematics / turn, but it was effectively costing 2 excess GPT.
About that science... I checked the advisor just after the 1st settler was built and 10% wasn't enough to do any research so I bumped it up. Guess I forgot to knock it down again once Beijing had grown a bit!
ainwood said:Great thinking using the forest shields for the barracks in shanghai! However, I <thought> that if the square was closer to one city than the other, that the shields actually go to the closest city. Where did they end-up? (I expect the shields from the next forest to go to beijing, even though its being worked by Canton) The barracks in Canton as well means we're ready to get our horseman army ready to kick babylonian butt! Canton may need some plains improved to help it grow to speed-up horse produciton, and shanghai can work around the squares that we need in Beijing for the settler factory.
As far as I am aware forest shields that could go to a choice of cities will always go to the city that is working the tile. In this case I fixed it so that Shanghai would get them. I think the next lot will go to Canton as it is currently working the tile.
ainwood said:I'm not too sure about having the units out-and-about. Good work on keeping the bab settlers at bay, but I'm not sure how the AI treats units running-wild! I know that they take note of total military power, and I know that they often head ofr undefended cities. I don't tend to patrol the wastelands with units, but as long as cities aren't undefended (early game => late game most of mine are undefended), then its probably fine.![]()
I thought keeping our units on the frontiers will help with defense if the AI decides to attack. We won't need to waste turns panicking to get our troops where they're needed. The coast to our south will provide defense for now, but we need to watch out when they get MM.
ainwood said:In beijing, we've almost got the land improved to settler-factory status, which means we should think about getting the population up a bit. With new shields from a forest in one or two turns, then perhaps a horseman would be a better investment? Even if we time a settler to coincide with growth to size 4, it will still drop the pop back to size 2, and we'll need quite a few turns to get up to size again. A barracks is another option, but it wastes shields and we won't get much use out of it!
The new shields will go to Canton (I think... let's ask Sir Pleb or someone like that!). I agree that it will take time for Beijing to grow back up, but I thought since there's hardly any land left, a settler factory has fallen by the wayside a bit. Shame cos I could do with lots of practice in running one!
What about a temple? We need the culture and the happiness bonus will come in handy if we're going for a large city.
Workers will also be needed but for a limited time (join to cities then make loads just before steam power)
ainwood said:Overall, looking good! In summary, I suggest that we focus solely one horsemen in Shanghai & canton, and get the settler factory running.
Good luck!![]()
Thanks! Sorry about the little errors like civil disorder and the min science gambit.
What do you guys think is our next research priority? Lit (40turn gambit?) or max to Poly and hope to sell this high value tech around before they beat us to it?
I also avoided paying for contact with the French, I'm not giving them anything for free after last Sunday! (lol!). We can probably pick it up in another trade or if we're desperate pay for it. Who knows, they might even pay for contact with us themselves!

A warrior is good for keeping any barbs at bay (although by the looks of our terrain, there probably won't be many), and also for happiness control. Get a barracks built there, and we'll start on some horsemen. Ditto for the other cities. 

I don't think I am gonna submit Gotm 32 (Aztecs) It is going extremely horrible. Anyways so are we decided on monarchy? I think if the Babylonians are left alone for too long they will get it after Poly. I still don't think were gonna out research any of the other civs, maybe we should just save our cash and buy techs or get them as plunder. Do you agree or disagree and why?
) If we proceed it more organized we can go on faster (Look what
Ainwood sayed.) We should not discuss it down. It's ok to find a agreement on Mayor points and the other things could be managed by each player. Ainwood or anywone else from the staff or the master players can train us after each turn about goods and bads.