My choice would be Fealty into Rationalism into Science because your setup for tourism is awful. I do not believe in this. Just to compare - my tourism on turn 231 was 448 per turn, i had 1600 culture per turn and that was ONE city (
https://i.imgur.com/lb4oPQ1.png ). And i still lost. If you can win this via Tourism - it is only because AI allowed you to and there was no culture powerhouse like China on the map...
Let's talk Fealty. Choosing it is wrong on this game. It provides many bonuses to things I am not doing, so those bonuses are either wasted or I have to do a sub optimal build order.
Food, Fealty has more but it isn't my priority.
Faith, Fealty has more but its useless until the industrial era. I'm not building missionaries or inquisitors.
Production, I think Artistry has more,
maybe you can argue its a tie?
- 20% from more frequent golden agesvs 15% during WLTKD. WLTKD was really inconsistent this game. I was isolated, I couldn't trade for luxuries. Later on a ton of cities get stuck on banned luxuries which you cannot trade for. Most of my WLTKD came from great merchants, which I would have had less of
- 100% to armories/castles vs 100% to guilds. I built 9 guilds but only 7 armories, and the guilds cost more hammers on average. When isolated, neither the armory nor the castle are priorities. On turn 230 I still don't have castles, I don't think I would ahve built them everywhere even if they did have 1 happiness and 3 food.
- +2 hammers on amphitheatre and opera house, or +1 on pastures, +2 in all cites when finishing. This also favors artistry, both long term and short term.
Culture, Artistry has more by a huge margin
- Lots of golden ages, more value from my golden ages, +1 to every specialist is. There is no contest here, mosques + artistry produced far more culture than any other strategy could have. Look at the other photojournals, I'm producing like 400 more culture than they are at a comparable turn (yes, your Netherlands has more but that is all Netherlands UA)
Science, Even
- Artistry gives 5 per city as part of the scaler. Fealty gives 3 for monasteries and 2 for finishing the tree.
- Food is indirect science, but Artistry has more great scientists.
Gold, Artistry
- Fealty is actually very weak on gold. Artistry gets a nice boost for great people, and the golden ages boost my gold output substantially. I work a lot of tiles that produce 1 or 2 gold.
Go to the turn when I picked the second policy tree. Fealty would have done
NOTHING. I was still saving faith for a great prophet, so not buying. monasteries yet. The second policy?
DOES NOTHING. I had not unlocked armories or castles, and I wouldn't have built them anyways, even at half price and +3 food, a castle isn't a priority against the other medieval buildings because I was isolated.
Fealty is clearly designed to help war (none when isolated), religious battles (none when isolated), and WLTKD (can't trade for luxuries when isolated). This game had extreme isolation. This thread is supposed to help explain how to play when isolated? My advice would be to avoid picking social policies that do nothing.