Eclipse4449
Deity
Please keep an open mind here, I may not be the best player out there but I have a huge amount of experience of the topic PBEM GAMES. I host them, I join them, I play everyday, and each and every pbem game I play is unique. Or/and the players in that game are making it great due to their personal contributions in the form of Posting Entertaining bits that can be Diplomatic, Role-Playing, you name it, there is no limits to our imagination.
I mention this in the hopes you can agree on some of the ideas I would like to implement in this game.
First
1) I do not think an entire game can be played using this Mod with multiple players because real life schedules will always take precedence and with an example of 4 players, one turn could take 7 days and even more depending on the situation, then doing the math or rather guessing at it 2+ years per Era. When you look at a game from this prospective does this game have the ability to hold players attention that long.
In my opinion if were to start a new game using "Normal" speed and a "Standard start" (1-Settler, 1 Scout/Warrior). the only thing holding all players to the game is the knowledge of how big and monstrous this thing might become.
So I want to do 2 things about that right away. Let's use the "Time" victory Condition and use Ancient Times Era as our first goal.
The Second thing is to make this game different from any other game and more appealing to keep players interested.
I want use an Earth Map players can agree on, and a starting position for all players in and around Egypt. We will start with your tribe as Nomadic and considerably large for a game but remember you are a 1 in strength and tied with the weakest animals on the map, not to mention Barbarians that have no desire to let you pass without a fight.
I think if all players met on their first turn and began speaking in their limited languages of the possibility of migrating in the direction of choice, they would divide into tribes (individual civilizations) and travel in some cases together and others the opposite direction.
You would immediately need to decide where you might go, discover who might be going the same way (I will provide an Ancient map of the known world to aid you in your decision.
Now a player decides how far he is willing to migrate, 10 turns north into the middle east, 30 more turns beyond that? The distance you travel can pay in resources what time unsettled cost.
Never before have you had the opportunity to not settle immediately, a dozen or so units making their way threw unexplored and dangerous lands possibly far better than the arid desserts where you originated. You can settle right there and be known by everyone where you are and simply manage your Empire for thousands of years or head for the safety of distance and the lush possibilities not available at the Cradle.
Doing this on an Earth size map will effect how far players are from each other, will they for the next dozen turns march all the way to Russia? Probably not, yet a random map generated for us will spread us pretty far apart and with that a few clicks each turn you are just doing nothing.
I propose adding the effect of survival. There maybe a point you are forced to settle just to survive! I think every step you take (turn) will be exciting! The challenge of holding out and making it far for its rewards (I will ensure the map is setup like this) will keep players interested. Think of how the middle east, Europe and Asian trade occurred over our history.
Take your Xiongnu Tribe you started with and rename it China or Gauls, or Greece, it's up to you, the only thing that can't change is your Leaderhead/Flag and your Traits
I mention this in the hopes you can agree on some of the ideas I would like to implement in this game.
First
1) I do not think an entire game can be played using this Mod with multiple players because real life schedules will always take precedence and with an example of 4 players, one turn could take 7 days and even more depending on the situation, then doing the math or rather guessing at it 2+ years per Era. When you look at a game from this prospective does this game have the ability to hold players attention that long.
In my opinion if were to start a new game using "Normal" speed and a "Standard start" (1-Settler, 1 Scout/Warrior). the only thing holding all players to the game is the knowledge of how big and monstrous this thing might become.
So I want to do 2 things about that right away. Let's use the "Time" victory Condition and use Ancient Times Era as our first goal.
The Second thing is to make this game different from any other game and more appealing to keep players interested.
I want use an Earth Map players can agree on, and a starting position for all players in and around Egypt. We will start with your tribe as Nomadic and considerably large for a game but remember you are a 1 in strength and tied with the weakest animals on the map, not to mention Barbarians that have no desire to let you pass without a fight.
I think if all players met on their first turn and began speaking in their limited languages of the possibility of migrating in the direction of choice, they would divide into tribes (individual civilizations) and travel in some cases together and others the opposite direction.
You would immediately need to decide where you might go, discover who might be going the same way (I will provide an Ancient map of the known world to aid you in your decision.
Now a player decides how far he is willing to migrate, 10 turns north into the middle east, 30 more turns beyond that? The distance you travel can pay in resources what time unsettled cost.
Never before have you had the opportunity to not settle immediately, a dozen or so units making their way threw unexplored and dangerous lands possibly far better than the arid desserts where you originated. You can settle right there and be known by everyone where you are and simply manage your Empire for thousands of years or head for the safety of distance and the lush possibilities not available at the Cradle.
Doing this on an Earth size map will effect how far players are from each other, will they for the next dozen turns march all the way to Russia? Probably not, yet a random map generated for us will spread us pretty far apart and with that a few clicks each turn you are just doing nothing.
I propose adding the effect of survival. There maybe a point you are forced to settle just to survive! I think every step you take (turn) will be exciting! The challenge of holding out and making it far for its rewards (I will ensure the map is setup like this) will keep players interested. Think of how the middle east, Europe and Asian trade occurred over our history.
Take your Xiongnu Tribe you started with and rename it China or Gauls, or Greece, it's up to you, the only thing that can't change is your Leaderhead/Flag and your Traits