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The decline and fall of the Roman Empire (a GMR G&K game)

Discussion in 'Civ5 - Multiplayer' started by Islandia, Jun 26, 2012.

  1. Banman

    Banman Prince

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    yeah, barbs seem neverending :( ah well, they are all destined to die one way or the other ...
     
  2. Foffaren

    Foffaren King

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    I barely have any. I need them. Switch?
     
  3. EEE_BOY

    EEE_BOY Deity

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    Of course, you are cornered in that peninsula, there is only one direction to guard the barbs, not like the Huns, facing three directions of open ground.
     
  4. Tabarnak

    Tabarnak R.I.P.

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    True!
     
  5. Banman

    Banman Prince

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    Quick request -- could we get the turn timer lengthened a bit? Some days I'm having trouble getting to my turn within the 13 or 14 hours it is at right now. Could we move it to 18 hours?

    Thanks!!
     
  6. Islandia

    Islandia King

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  7. LostKnight

    LostKnight A wandering knight

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    Also, did anyone met anyone yet? I am stuck on my little island and feel lonely!
     
  8. Banman

    Banman Prince

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    thanks very much! :)
     
  9. Banman

    Banman Prince

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    am right next to Rome :eek:
     
  10. LostKnight

    LostKnight A wandering knight

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    Build more CBs! Then hope my mighty trireme fleet can sneak attack rome :p
     
  11. Banman

    Banman Prince

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    :) word to the wise ... rome is not coastal ...
     
  12. LostKnight

    LostKnight A wandering knight

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    Thats actually very good to know. Still, as ottomans, I kinda have to farm barbarians to get a huge fleet. Rome herself might not be coastal, but her colonies might :)
     
  13. Islandia

    Islandia King

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    Keep in mind only one nation can DOW Rome at a time so you may have to fight others on the sea just for the right to get to Rome!
     
  14. LostKnight

    LostKnight A wandering knight

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    I dont mind, more ships for me!
     
  15. Foffaren

    Foffaren King

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    With my capitol perfectly situated for naval dominance I disagree. I wish no harm upon the ottoman turks, but the sea belongs the true turks of Constantinople and I will make sure it stays that way.
     
  16. EEE_BOY

    EEE_BOY Deity

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    Hi, Islandia, would you consider dropping the turn timer on some of the games? Like G&K and this one. We don't want to risk losing players this way when they still want to play out the game but real life also kicks in.

    I found Onan starts to drop turn timer in all games. The timer is supposed to work when we have too few game in the start of the GMR and we are TOO eager to play turns quickly.
     
  17. Foffaren

    Foffaren King

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    I feel its better to use a timer but skip the auto kick with missed turns. I know we all want to play, but the larger games already takes 2-3 days to go around one lap. If we remove the timer that may very well go up to 4-5 days.

    I support using up to 24h turn timer and no auto kick.
     
  18. EEE_BOY

    EEE_BOY Deity

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    Well, if you still want the timer then it's better to keep the kick limit. Leaving it to timer is worse than having an AI, because when times up, the AI will build NOTHING, and you can't notice that.
     
  19. Foffaren

    Foffaren King

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    But things already being built/in queue will still move forward, no?
     
  20. EEE_BOY

    EEE_BOY Deity

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    I guess so, not sure, but 26 -30 hours seems reasonable.
     

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