DingleBirdy
Chieftain
- Joined
- May 27, 2014
- Messages
- 88
The Deity Challenge Lineup - Game #1
Welcome to the inaugural of what will become a bi-weekly event. All games in this series will be set to DEITY difficulty. User civilizations, maps, and opponents will change each game, but the pace will always be set at standard and the starting era will always be ancient. We will try for a variety of starts, and not just having a crazy warmonger as your next door neighbor (although there will be that too). This isn't a competition so there will be no predefined victory conditions. I will keep a public spreadsheet of finishers that will look something like this. New challenges in the series will be posted every other Friday.
DCL Game #1
You - The Zulus
Total Civilizations - 8
Total City States -16
Map – Pangaea
Settings – Quick movement and quick combat(turn them back on if you would like). Everything else is set to default.
Game Version - 1.0.3.144
Downloadable Content – G&K, BNW, Conquest of the New World Deluxe, Genghis Khan's Mongolia, Harold Bluetooth's Denmark, Isabella’s Sapin and Pachacuti's Incan Empire, Kamehameha's Polynesian Empire, Nebruchadnezzar's Babylon, Sejong The Great's Korea, Wonders of the Ancient World. The map pack are intentionally excluded.
Starting Location
The save can be found at the bottom of this post.
Who can play?
Anybody can play. The more the merrier. Even if you normally don't play deity games you are still welcome to try. The games can become great learning resources for the player trying to improve. Even if you don't finish the game, we are still interested to hear about your experience.
Do's and Don'ts
We are going to be using the honor system. Feel free to restart, reload, play the same game multiple times, but don't use the science overflow exploit. Also please don't edit the game in IGE. If you do chose to cheat, please don't share your results in the comments. Also, please use the spoiler tag if you post a picture, comment about neighboring civs, close by wonders, or locations of ancient ruins.
Also, please tell us about your Build Order, Social Policies, Tech Order, and what type of wonders you went after. I know a lot of this stuff seems pretty mundane to the experienced player, but the details are incredibly useful to people trying to learn.
Why no vc's? And what is the point if this isn't competitive?
If you have any more suggestions, or questions, please post them at the New Deity Challenge Series **Suggestion thread**
Future Games in the Series
I want users to submit saves from turn 0. Preferably the person submitting the game has played enough turns to know the map is either difficult, fun, or unique in some enjoyable way. Write a short description as to why it is special and email the save to DeityChallengeLineup@gmail.com
Game #1 - June 20th as The Zulu
Game #2 - July 4th
Game #3 - July 18th
Important
If you submit a game for the challenge, you must have the DLC map packs disabled. Not everybody has them and they are honestly kind of useless. Having them disabled will allow more participants.
DCL Finishers Spreadsheet
Welcome to the inaugural of what will become a bi-weekly event. All games in this series will be set to DEITY difficulty. User civilizations, maps, and opponents will change each game, but the pace will always be set at standard and the starting era will always be ancient. We will try for a variety of starts, and not just having a crazy warmonger as your next door neighbor (although there will be that too). This isn't a competition so there will be no predefined victory conditions. I will keep a public spreadsheet of finishers that will look something like this. New challenges in the series will be posted every other Friday.
DCL Game #1
You - The Zulus
Total Civilizations - 8
Total City States -16
Map – Pangaea
Settings – Quick movement and quick combat(turn them back on if you would like). Everything else is set to default.
Game Version - 1.0.3.144
Downloadable Content – G&K, BNW, Conquest of the New World Deluxe, Genghis Khan's Mongolia, Harold Bluetooth's Denmark, Isabella’s Sapin and Pachacuti's Incan Empire, Kamehameha's Polynesian Empire, Nebruchadnezzar's Babylon, Sejong The Great's Korea, Wonders of the Ancient World. The map pack are intentionally excluded.
Starting Location
The save can be found at the bottom of this post.
Who can play?
Anybody can play. The more the merrier. Even if you normally don't play deity games you are still welcome to try. The games can become great learning resources for the player trying to improve. Even if you don't finish the game, we are still interested to hear about your experience.
Do's and Don'ts
We are going to be using the honor system. Feel free to restart, reload, play the same game multiple times, but don't use the science overflow exploit. Also please don't edit the game in IGE. If you do chose to cheat, please don't share your results in the comments. Also, please use the spoiler tag if you post a picture, comment about neighboring civs, close by wonders, or locations of ancient ruins.
Also, please tell us about your Build Order, Social Policies, Tech Order, and what type of wonders you went after. I know a lot of this stuff seems pretty mundane to the experienced player, but the details are incredibly useful to people trying to learn.
Why no vc's? And what is the point if this isn't competitive?
Having freedom to do whatever suits you best, whatever suits the map best, freedom to experiment and even fool around is, probably, one the main appeals of these games. We have two restrictive types of games. Why would we need another speed race?
I obviously don't want to forbid people from proposing (deity challenges) but if at least one was aimed to regroup more people that would be great.
The Deity challenge series is not about winning as fast as possible imo, its just about people playing the same start and telling the story of their game, unlike for example HOF and GOTM.
If you have any more suggestions, or questions, please post them at the New Deity Challenge Series **Suggestion thread**
Future Games in the Series
I want users to submit saves from turn 0. Preferably the person submitting the game has played enough turns to know the map is either difficult, fun, or unique in some enjoyable way. Write a short description as to why it is special and email the save to DeityChallengeLineup@gmail.com
Game #1 - June 20th as The Zulu
Game #2 - July 4th
Game #3 - July 18th
Important
If you submit a game for the challenge, you must have the DLC map packs disabled. Not everybody has them and they are honestly kind of useless. Having them disabled will allow more participants.
DCL Finishers Spreadsheet