hm, first congrats on this scen plontinus, though it`s gotten into the years somehow, it`s still one of my favourites due to the many options in gameplay.
since i got a lil time off recently and went for some civing, i had a few good games als mali and ethiopia running
i even went for the hausa that i`ve actually never played before since i always found them only anoying with all their units
the one thing always made me sad...
- not enough turns
the other thing...
- ai settled cities in all the wrong places
so i started to modify first the turn times, then a lil piece of map here.. then there....
well since you`ve got an update coming along by falli don´t know if you`d have use for it but by now my changes have taken on a rather large scale...
and maybe some of them could be of use for the update.
i`ll try summen the "larger" changes:
- turn times set to 300 with 2 years/turn
- the falasha ayhud spear has now 3 defence (before 2)
- the ethiopia quiyanweman has 3 defence as well (before 2)
- the nomads shield cost was increased to 20 (instead of 10)
- added an immobile unit (3 defence) to occupie some islands and a few city locations for the arabian civs
- added the luo tribes, a civ said to be origined in the nile valley south of what is alwah in the scen., they fill up some space down the suthest parts of the white nile cause everyone always tried to settle there...
to the map (well here we have some real "larger" changes):
I´ve redone/shaped most of the coast lines, and inner africa and finally i added a north/south strip of land first at the east edge to better include the horn of africa, second a strip just west of the nile, for i found not enough space to include the hills and stuff i wanted to place there...
i could go for detail on every civ, for almost all have changed locations...
like adals capital moved to historic correct Zeila, Yemens to (for the time span more correct Zabid, Ethiopias to Roha (wich is the old name for Lalibela)
i added and moved a few more cities and changed starting locations along with rivers and landscape and of course resource placement...
by now the ai tends to settle almost perfectly, i`ve tried this a lot of times, playing as one of the minor arab cives just to see how the ai does, so
ghana, for exapmple stays off the niger while mali occupies the western niger valley, and songhai even builds timbuktu in almost the right position.
i have "oasis towns" that the ai can setlle and even will by placing a "useful" resource on a desert tile that divides the "oasis" from the rest and when the ai goes with its worker for that resource the oasis becomes accesable to the settler unit.
the "nomad civs" hausa, kanem and quiddai settle themselves horses and indigo right under their cities, so they develope much more as intended.
falasha ethiopia and adal, are either at balance of power or ethiopia wins on falasha early enough to stand against adal, or falasha gains on ethiopia while adla makes it on ethiopia as well... here it`s always diffrent sometimes this somethimes another way
often they are at balance ethiopia with its 4 mountain cities holding out against the small falasha rebels and the ever growing adal sultans.
well there`s more, like the ayyubids founding the right cities in the right spots at almost every game etc, makuria perfectly occuping "their" strech of the nile, etc.
so if you`re interested i could send you the biq or post it here, of course only on account that the coming update won`t be delayed
for there is still much space for improvment
sreens:
ethiopia and adal (from editor)
what the ai made of it:
- ethiopia has 3 cities left, adal is becoming more and more powerful and the falasha are still holding out
the niger:
and what the ai made of it:
- ghana staied northwest of the niger, while mali and songhai occupied the "mid" niger founding djenne (mali) and timbuktu (songhai) in roughly the right locations