Thanks for the detailed feedback, Ram. Here are some responses!
I can't take credit for the units and LHs, of course! Although I did do new pcx files for a lot of the LHs (the static images) since I was using the "wrong" era, as it were. The Bejan LH was one of these - I think it's one of Civ Army's best (though I was disconcerted to learn just before posting the scenario that the Beja don't actually look anything like that). The barbarian hut was by me, though, as were quite a few of the city improvements. Plus I did a few colour conversions for units - for example, the "early" barbarian is a UtahJazz unit which I made black, and I think he looks pretty good. I'm glad you like the tech icons. Any ideas for "Africanising" the ones that remain are always welcome!
Glad you like the irrigation - I actually don't remember who did that one! Whoops. Yes, the little galleys do perhaps look slightly odd. Although pretty much all suitable ships are actually in the scenario...
The Kanem-Bornu actually got the Ansar Rider at the absolute last minute - I think this is the last change I made before posting it (if you look carefully at the screenshot on page one of the thread, they have a different graphic for the same unit). I only decided to make Hausaland and Ouaddai playable at a late stage, to add a bit more variety, and this meant I had to come up with some new units (so they could all have different UUs). The Ansar Rider was originally assigned to the Nubian kingdoms, but I did a lot of chopping and changing around. It's surprising how many suitable mounted units I found for this scenario, given the dearth of (say) suitable archer and swordsman units. But I just about made do, I think.
Dates very nearly made it in for the Nubians. One of the pedia entries talks about date trees and their importance. But somehow I couldn't find a way to have them "make sense" in gameplay terms.
The second music track is "Eyes of Africa", by Mary McLaughlin, from the album "Daughter of Lir". I got this and a few of the others from Amazon downloads, which lets you download complete sample tracks for free. A useful resource! I agree that this is a great piece, and I'd quite like to hear more by her (had never heard of her before this). I don't know the provenance of the Muslim Call To Prayer that I used but I think it's a great one. I heard the call to prayer "for real" for the first time only a couple of months ago, in Indonesia, and it is very beautiful. Better than "Philip Glass Glass, Philip Philip Glass", at any rate...
I was going to sneak in "This Land is Nobody's Land" by John Lee Hooker, but I didn't have that CD with me, it wouldn't have been entirely legal, and I don't know if I could have got away with claiming that it's exactly African!
Actually, if you want to add music to your scenario, I could always make a "music patch" for you like I did for this one, if you send me the tracks. PM or email me if you fancy the idea.
Are Ghana and Mali really the wrong way round? That's a bugger. I did my best to check the geographical locations of these cities. I notice that in the game, Ghana tends to spread out along the Niger whereas Mali tends to stay below it, which isn't right, but I think the locations of their starting cities should be correct. Ah well! I put Hadrian's Wall in the wrong place last time, too.
The Yoruba aren't in it, although it's one of the names barbarians can have. There wouldn't really be room for them what with Benin being there. So I'm sorry if you'd have liked to have seen them! I bet you weren't as annoyed as I was when I played the Age of Discovery Conquest, went down the African coastline hoping to discover Kongo, and found just a bunch of barbarians there. In fact that was one of the things that inspired me to make this scenario, which was originally going to feature Kongo, but they got dropped at an early stage (too far away from everyone else, not enough cities, unclear what their gameplay path should be...).
You're right that not much is made of the pre-Muslim beliefs of West Africa. All I can say is that there wasn't gameplay room for them, as it were. There is a little more of this sort of thing for the Central African factions, who get to research Myths and suchlike. However, there's *plenty* in the game on Christianity, as you will see if you play Makuria, Alwah or Ethiopia! As you no doubt know, Christianity did not penetrate into West Africa until modern times - indeed it wasn't until the later nineteenth century that it got into the interior of West Africa beyond the coastlines. Benin was still conducting human sacrifices a century ago! This is why Christianity plays no role in the West African civs in this scenario. Even today, the interior of West Africa is largely Muslim, with large numbers of Christians being confined mostly to the areas nearer the coasts, such as southern Nigeria.
Ethiopia: the events of the Horn of Africa are pretty irrelevant to West Africa, yes, so it won't have made much difference to your game what Ethiopia did (although it sounds like Adal had some effect...). It's part of the interest of this scenario, I think, that you get such different games depending on which civ you play, because there are quite distinct regions and different things going on. The AI plays Ethiopia badly and often gets wiped out. Obviously this is unhistorical, but it was unavoidable if Ethiopia was to provide a challenge for the human player. Beboy made some interesting comments above on this part of the scenario.
Ah, the Trading Post - sorry if it looks a bit feeble! Sword of Geddon gave me a bit of help with that, but I did it myself before I'd really got the hang of cutting and pasting. Well, I didn't want it to look bigger than the nearby cities, I suppose...
Steel - good point. I think I said something about this in the pedia entry for the Arabian Swordsman. I don't know to what degree steel was used by the Africans themselves during this period, but it didn't make it into the scenario. Well, of course, you don't want it *too* weapon-centred, I'm sure...
Well, that was quite a long response, so I hope it answers your points! All feedback is definitely welcome. I'm surprised (and pleased) that so far only the tiniest patch has proven necessary. At this rate I should be able to post the MP versions before long. I think this scenario will actually be much better in MP - more protracted guerrilla warfare in the Horn of Africa, and a tighter trading race in West Africa...
I can't take credit for the units and LHs, of course! Although I did do new pcx files for a lot of the LHs (the static images) since I was using the "wrong" era, as it were. The Bejan LH was one of these - I think it's one of Civ Army's best (though I was disconcerted to learn just before posting the scenario that the Beja don't actually look anything like that). The barbarian hut was by me, though, as were quite a few of the city improvements. Plus I did a few colour conversions for units - for example, the "early" barbarian is a UtahJazz unit which I made black, and I think he looks pretty good. I'm glad you like the tech icons. Any ideas for "Africanising" the ones that remain are always welcome!
Glad you like the irrigation - I actually don't remember who did that one! Whoops. Yes, the little galleys do perhaps look slightly odd. Although pretty much all suitable ships are actually in the scenario...
The Kanem-Bornu actually got the Ansar Rider at the absolute last minute - I think this is the last change I made before posting it (if you look carefully at the screenshot on page one of the thread, they have a different graphic for the same unit). I only decided to make Hausaland and Ouaddai playable at a late stage, to add a bit more variety, and this meant I had to come up with some new units (so they could all have different UUs). The Ansar Rider was originally assigned to the Nubian kingdoms, but I did a lot of chopping and changing around. It's surprising how many suitable mounted units I found for this scenario, given the dearth of (say) suitable archer and swordsman units. But I just about made do, I think.
Dates very nearly made it in for the Nubians. One of the pedia entries talks about date trees and their importance. But somehow I couldn't find a way to have them "make sense" in gameplay terms.
The second music track is "Eyes of Africa", by Mary McLaughlin, from the album "Daughter of Lir". I got this and a few of the others from Amazon downloads, which lets you download complete sample tracks for free. A useful resource! I agree that this is a great piece, and I'd quite like to hear more by her (had never heard of her before this). I don't know the provenance of the Muslim Call To Prayer that I used but I think it's a great one. I heard the call to prayer "for real" for the first time only a couple of months ago, in Indonesia, and it is very beautiful. Better than "Philip Glass Glass, Philip Philip Glass", at any rate...
I was going to sneak in "This Land is Nobody's Land" by John Lee Hooker, but I didn't have that CD with me, it wouldn't have been entirely legal, and I don't know if I could have got away with claiming that it's exactly African!
Actually, if you want to add music to your scenario, I could always make a "music patch" for you like I did for this one, if you send me the tracks. PM or email me if you fancy the idea.
Are Ghana and Mali really the wrong way round? That's a bugger. I did my best to check the geographical locations of these cities. I notice that in the game, Ghana tends to spread out along the Niger whereas Mali tends to stay below it, which isn't right, but I think the locations of their starting cities should be correct. Ah well! I put Hadrian's Wall in the wrong place last time, too.
The Yoruba aren't in it, although it's one of the names barbarians can have. There wouldn't really be room for them what with Benin being there. So I'm sorry if you'd have liked to have seen them! I bet you weren't as annoyed as I was when I played the Age of Discovery Conquest, went down the African coastline hoping to discover Kongo, and found just a bunch of barbarians there. In fact that was one of the things that inspired me to make this scenario, which was originally going to feature Kongo, but they got dropped at an early stage (too far away from everyone else, not enough cities, unclear what their gameplay path should be...).
You're right that not much is made of the pre-Muslim beliefs of West Africa. All I can say is that there wasn't gameplay room for them, as it were. There is a little more of this sort of thing for the Central African factions, who get to research Myths and suchlike. However, there's *plenty* in the game on Christianity, as you will see if you play Makuria, Alwah or Ethiopia! As you no doubt know, Christianity did not penetrate into West Africa until modern times - indeed it wasn't until the later nineteenth century that it got into the interior of West Africa beyond the coastlines. Benin was still conducting human sacrifices a century ago! This is why Christianity plays no role in the West African civs in this scenario. Even today, the interior of West Africa is largely Muslim, with large numbers of Christians being confined mostly to the areas nearer the coasts, such as southern Nigeria.
Ethiopia: the events of the Horn of Africa are pretty irrelevant to West Africa, yes, so it won't have made much difference to your game what Ethiopia did (although it sounds like Adal had some effect...). It's part of the interest of this scenario, I think, that you get such different games depending on which civ you play, because there are quite distinct regions and different things going on. The AI plays Ethiopia badly and often gets wiped out. Obviously this is unhistorical, but it was unavoidable if Ethiopia was to provide a challenge for the human player. Beboy made some interesting comments above on this part of the scenario.
Ah, the Trading Post - sorry if it looks a bit feeble! Sword of Geddon gave me a bit of help with that, but I did it myself before I'd really got the hang of cutting and pasting. Well, I didn't want it to look bigger than the nearby cities, I suppose...
Steel - good point. I think I said something about this in the pedia entry for the Arabian Swordsman. I don't know to what degree steel was used by the Africans themselves during this period, but it didn't make it into the scenario. Well, of course, you don't want it *too* weapon-centred, I'm sure...
Well, that was quite a long response, so I hope it answers your points! All feedback is definitely welcome. I'm surprised (and pleased) that so far only the tiniest patch has proven necessary. At this rate I should be able to post the MP versions before long. I think this scenario will actually be much better in MP - more protracted guerrilla warfare in the Horn of Africa, and a tighter trading race in West Africa...