Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
You are not supposed to get many districts, no city will have all buildings. Instead the game encourage you to specialize each city.
Sorry if this has already been discussed, but how do you avoid literally every tile getting spammed with city improvements if they're going to be sprawled all over the map like what the devs are suggesting?
I remember the average city in Civ 5 can end up with anywhere from 15 to 20 buildings. Seems like making them all tile improvements would clutter the map to hell and leave little room for other improvements like farms and mines.
I don't understand how you think Global food will reduce ICS?
Anyway, the district system appears to be the method they are using to combat ICS in this version. It will be a struggle to spam cities all over the place when each city needs districts to be productive.
I remember the average city in Civ 5 can end up with anywhere from 15 to 20 buildings. Seems like making them all tile improvements would clutter the map to hell and leave little room for other improvements like farms and mines.
Sorry if this has already been discussed, but how do you avoid literally every tile getting spammed with city improvements if they're going to be sprawled all over the map like what the devs are suggesting?
I remember the average city in Civ 5 can end up with anywhere from 15 to 20 buildings. Seems like making them all tile improvements would clutter the map to hell and leave little room for other improvements like farms and mines.
Sorry if this has already been discussed, but how do you avoid literally every tile getting spammed with city improvements if they're going to be sprawled all over the map like what the devs are suggesting?
I remember the average city in Civ 5 can end up with anywhere from 15 to 20 buildings. Seems like making them all tile improvements would clutter the map to hell and leave little room for other improvements like farms and mines.
Please find the source if you can. I never seen this. What we've seen so far is - the district system is "unstacking" of cities, with buildings moved outside of the city. Never seen even slight mention of multiple buildings of the same type. Screenshots too have only 1 district of each type per city.
Of course I could be wrong, also this could be changed in process, but I don't see any reason for allowing multiple districts of the same type.
I have not seen any proof of this. In fact, I am pretty sure, the opposite is true and cities can build multiple districts of the same type. It would be silly to artificially limit cities to only one of each type.
I believe you can create multiple copies of the same district, evidenced by screenshot 1
Spoiler :
The East and SouthWest sides of this mountain appear to have the same buildings, one appears to be at a lower level then the other.
But they would be in different cities. The top one belongs to the coastal city, the bottom one belongs to the city next to it in the mountains.
Existing screenshots have all but confirmed that already.
District take up a whole tile and you can build them up to 3 tiles away from a city. No city is ment to build all 12 districts.