DoktorApplejuce
Champion of Kirkwall

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Completed Civs:
Ferelden
Capital: Denerim
Leader: King Calenhad Theirin

Peace Music|War Music
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Orlais
Capital: Val Royeaux
Leader: Empress Celene Valmont I

Peace Music|War Music
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Kirkwall
Capital: Kirkwall
Leader: Hawke

Peace Music|War Music
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Antiva
Capital: Antiva City
Leader: Queen Asha Campana

Peace Music|War Music
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The Dalish
Capital: Sabrae
Leader: Keeper Marethari

Peace Music|War Music
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Steam|Direct Download
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The Inquisition
Capital: Skyhold
Leader: The Inquisitor

Peace Music|War Music
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Tevinter Imperium
Capital: Minrathous
Leader: Archon Thalsian

Peace Music|War Music
Download:
Steam|Direct Download
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Civs in the Queue:
The Anderfels
Capital: Hossberg
Leader: King Augustin
Trait: +1 Food from Blighted terrain (or possibly just Tundra and/or Desert)
UB: Warden Fortress (Replaces Castle) - provides one free Grey Warden unit upon construction.
UU: Mountain Scout (Replaces Scout) - moves 3 tiles/turn, weaker than normal scout
Peace Music|War Music
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Nevarra
Capital: Nevarra City
Leader: Tylus Van Markham
Trait: Expansionist Marchers: 10% combat bonus in home territory or against city states.
UU: Dragon Hunter (Replaces Swordsman) - 50% combat bonus against wildlife (Vanilla unit will have to have something else)
UU: Mortalitasi (Replaces a mage unit in total conversion, Vanilla TBD) - Has a 50% chance to revive nearby fallen allies at 50% health
UB: Necropolis (Replaces Temple) - Yields culture
Peace Music|War Music
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Starkhaven
Capital: Starkhaven (one-city like Venice)
Leader: Fyruss Vael? (Attempted to unite the Free Marches under on banner until he was betrayed by his Tevinter allies) Sebastien Vael?
Trait: Liberation of the Faithful (50% combat bonus when attacking city of same religion, may "purchase" allied city states with faith - Grey Wardens and Inquisition excluded)
UU: Starkhaven Longbowmen (Replaces the crossbowman) - ?
UB: Noble Estate (replaces temple) - provides normal faith and +2 happiness
Peace Music|War Music
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Rivain
Capital: Dairsmuid
Leader: ?
Trait: The Llomerryn Accords (All cities expirience the benifits of the follower beliefs of the second most followed religion.)
UU: Raiders (Replaces Privateers) - Has increased movement speed. Yields gold when killing an enemy unit.
UB: Raider Harbor (Replaces Harbour) - provides +1 gold from sea tiles.
Peace Music ? |War Music
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Elvhenan
Capital: Arlathan
Leader: ?
Trait: Uthenera (Cannot build roads, earns 15% more science from buildings)
UU: Arcane Warrior (Replaces Templar unit) - Has equally strong melee attack and ranged attack (range of 1)
UU: Emerald Knight (Replaces Knight) - Does not require horses to build.
UB: Eluvian (Replaces Colosseum) - functions like an airport, but with unlimited range.
Peace Music|War Music
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The Avvar
Capital: Ostagar?
Leader: Maferath
Trait: Fervent Belief (Avvar cities cannot be converted to a foreign religion)
UU: Shaman (Replaces the missionary) - Shamans are combat capable; slightly weaker than the swordsman.
UB: Hold-Beast (replaces library) - provides +5 happiness and +25 HP to city (no science)
Peace Music|War Music
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The Qunari
Capital: Qunandar
Leader: Arishok
Trait: Certainty of the Qun (All units yield faith upon killing an enemy)
UU: Dreadnoughts (Replaces the Galleass) - Slower than the Galleass, costs more, and requires iron, but has a combat strength greater than the Frigate, making it a very powerful early game naval unit.
UU: Sten (Replaces the Great General) - combat capable, equivalent to longswordsman
UB: Learning Camp (Replaces the courthouse) - produces faith.
Peace Music|War Music
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The Dwarven Kingdoms
Capital: Kal-Sharok (Former capital)? Orzammar (current capital)?
Leader: Bhelen Aeducan? (He's probably the most prolific King since the end of the first blight, assuming he's made king in Origins... but that's assuming he's made king. Since he's not guaranteed to take the throne, I hesitate to pick him. I've already made Hawke the leader of Kirkwall, since they're the only known viscount of any noteworthy accomplishment. I'd hate to contradict possible in-game decisions again) Otherwise, Bloadlikk?
Trait: Children of the Stone (Mines yield +1 production, quarries yield +2 production)
UU: Stone Golem (Replaces the Catapult) - Doesn't cost iron. Much more durable than the Catapult
UU: Iron Golem (Replaces the Trebuchet) - Upgrade of stone golem. Does cost iron.
UB: Shaperate (replaces the Library) - Nearby stone and marble tiles produce culture and faith.
Peace Music|War Music

Religions

A Dragon Age Religions mod has been created! Yay! featured in it are:
-The Chanty
-The Imperial Chantry
-The Elven Gods
-The Qun
-Seercraft
-The Old Gods of Tevinter
-The Avvar Gods
-Paragon Veneration
Download:
Coming Soon

Wonders
As any good total conversion mod (as this one aims to eventually be) would have its own set of wonders, here is a list of possible wonders that will eventually be developed and included.
-The Grand Cathedral (Spawns a Great Prophet, and provides faith per turn) - (Great Engineer points)
-Hero of Ferelden Statue (All units built in the city it's built in receive a free promotion to increase combat ability against darkspawn) - (Great Merchant points)
-Our Lady of the Anderfels (Nation that build it can add an extra follower belief to their religion. Earns faith per turn) - (Great Engineer points)
-The Winter Palace (Nation that built it receives an extra spy. Earns culture per turn) - (Great Engineer points)
-Temple of Mythal (Archery units earn faith per kill. Provides a free temple) - (Great Engineer points)
-University of Orlais (Spawns a great scientist, provides a free university, Contains Great Work of Art slot.) - (Great Scientist points)
-Imperial Highway (All cities receive a capital city connection. Production yield in all cities with caravan routes) - (Great Merchant points)
-The Juggernauts (Range and Strength of city bombard greatly increased) - (Great Scientist points)
-Hammer of the Void (source of 5 lyrium, and 2 free golems) - (Great Engineer points)
-Grand Tourney (Spawns a Great General. Provides a free Armory) - (Great Merchant points)
-Twins of Kirkwall (+1 production and gold yield for water tiles) - (Great Merchant points)
-Grand Necropolis (Earn culture each time your own units are killed) - (Great Scientist points)
-Redcliffe Castle (15% friendly territory combat bonus to all units. provides a free castle) yes, I realize it's exactly the same as Himeji Castle
-Hall of Heroes (grants a free technology. Has a filled work of Great Writing slot) - (Great Engineer points)
-White Spire (15% production to all mage and templar units. Spawns a a Knight-Commander, a powerful templar unit with a Great General Ability. (Knight-Commander cannot be otherwise built)) - (Great Scientist points)
-The Black Emporium (Provides a free market. Yields 5 each of science, gold, and production, as well as 2 culture) - (Great Merchant points)
Special Thanks:
-CreonMushnik, for coming up with several of the ideas above
-Civitar, for the elven unit models.
(Check out his Warhammer mod WIP, which I'm creating some of the icons for, here)
-David Xanatos (Papyrus), for recording the Dawn of Man Speeches
(Check out his Gravity Falls mod, which he and I worked together on, alongside Gpuzzle, here)
-Nomad or What, for his many unit models that are used in these mods
(Check out his Sorceress model, of which, a reskin is used in the Dalish and Tevinter mods here)
-Lees, for helping with trouble-shooting and creating several of the lines of Lua that appear in these mods
(Check out his Civ-linked Great Generals mod, here)