Initial feedback
1) Needs pictures
2) Needs math - especially in regards to forces, and combat odds
3) Lists of civ starting techs needs better presentation - probably a color coded table
4) Needs a discussion of which Leaders make good targets - including discussion of personality implications.
5) Needs a clearer discussion of other circumstances that might dissuade the player from an early rush (terrain, local resources favoring other tech paths, blah blah blah)
6) Implications of eliminating a rival versus capturing his capital - tech trading, neighbors - etc.
7) Research after the military needs are secured. Turn it off? What about Alphabet?
1) I'll go through it again with an eye towards some screencaps. Good idea.
2) You KNOW I'm not fond of the math. And I'm not really intending this to be a guide for people playing at that level. Frankly, I'm not even sure it's necessary. I
know that my melee units will have a tough time against Hannibal's Bowmen, especially if they're on a hill. Do I really need to know that their strength in that situation is 2.25 rather than, say, 3.5 versus a regular Archer? Bowmen and Protective units are tougher, so you need to bring more attackers or not bother. And I did try to deal with roughly how many units you'll need in each situation.
3) Good idea. Maybe Green for those with the best starting techs, yellow for the intermediate ones, red for the worst combos?
4) Another good idea--a table of the civs discussing the pros and cons of rushing them, likelihood of success, and so on.
5) Yes, a "When NOT to rush" section would be good.
6) Well, it's really about eliminating your rival versus crippling him, isn't it? You're right, there should be a discussion of the pros and cons of each.
7) Hmmm, I see your point here, though again, I really just focused on getting the rush up and running. After it there are a number of tech paths, strategies, and victory options you can pursue, so it gets harder to dictate which path his best. I see your point about Alphabet, though, since you could potentially extort techs before/instead of eliminating your enemy.