Hickman888
Prince
In the spirit of better cataloguing experiences and feedback into specific threads as SultanRedSnake suggested, I have created the Egypt thread. I played a ton of Egypt games over the last several days, and managed to historically win with them twice, and achieve one (accidental) pagan victory. (Regent/Normal) Here are all my thoughts/observations/suggestions:
This unique unit is very forgettable. Perhaps the only thing it has going for it is it has two movement. The +25% Flood Plains attack doesn't come into play very often, as the Sea People and Greek conquerors can cross desert and hills, and not have to worry about your advantage. I propose the War Chariot receives +25% Desert/Semidesert strength, to help keep Egypt free of invaders, and not needing to wait until they are on the banks of the Nile. Additionally, at the Battle of Kadesh, the 2-person Egyptian chariots were smaller and more agile than the heavier, 3-person Hittite chariots (which are strength 5). To reflect this, I propose the War Chariot receives 50% withdrawal chance, not 20%.
Egypt:
Historical Goals:
- If you rush out the Pyramids and Sphinx, which you should be doing anyways, you'll earn enough by the deadline, without really trying. I don't think it would be a bad idea if the culture requirement were made a bit higher, with a bit more turns to compensate, so that the player must build an Obelisk, and therefore put a little more effort into producing culture.
- Conquering Nubia and the Levant by 600 BC. I would love if this goal were pushed earlier to 1210 BC, just before the Phoenician spawn, and we were given the opportunity to recreate the Battle of Kadesh, the largest chariot battle in history. Maybe if the amount of defenders on Jerusalem were reduced a little, and the Nubian Medjay was nerfed a little, it might be possible. Unfortunately, I'm not sure if Egypt has enough time to build a sufficient military for that. In the current meta, I was forced to rush Alloys in order to train Light Swordsmen, as the best way to counter all the archers I faced. War Chariots were scarcely used.
- This goal emphasizes using Egypt's massive potential into the culture slider, so I think it is a great goal to handicap Egypt's technological development for a bit. The only problem I have with this goal is the Great Lighthouse. This wonder is not suited for Egypt, at all. The only coastal cities I had were Jerusalem and Sur, conquered cities. So it added 4 trade routes, which, with Redistribution, probably added 3 . I propose Egypt receive a bit more historical territory on the Red Sea, and perhaps to the west of Alexandria as well, to enjoy the fruits of their Great Lighthouse a bit more. Also, I didn't bother settling Alexandria in my second game, as that city site currently leaves a lot to be desired, and Jerusalem has much better to construct the Great Lighthouse. Also, I think that early game foreign trade routes could use a buff, to make them more desirable. At least 2 !
War Chariot:
This unique unit is very forgettable. Perhaps the only thing it has going for it is it has two movement. The +25% Flood Plains attack doesn't come into play very often, as the Sea People and Greek conquerors can cross desert and hills, and not have to worry about your advantage. I propose the War Chariot receives +25% Desert/Semidesert strength, to help keep Egypt free of invaders, and not needing to wait until they are on the banks of the Nile. Additionally, at the Battle of Kadesh, the 2-person Egyptian chariots were smaller and more agile than the heavier, 3-person Hittite chariots (which are strength 5). To reflect this, I propose the War Chariot receives 50% withdrawal chance, not 20%.
Miscellaneous:
- Medjay archer is extremely powerful. Base strength of 4, 2 free first strikes, +50% city defense, +50% vs Light Cavalry. These guys insured that 90% of my military were Light Swordsmen, as the best way to counter them. I propose the Medjay's city defense bonus gets taken down to +25%.
- Oracle. I'm still unsure how I feel about this wonder being a mainstay in the ancient era for the Bronze Age civilizations, and not a classical era Greek wonder. Definitely this wonder is a must for the Egyptian game currently, to help catch up on the research that's needed.
- I found if I settled Alexandria before the Sea People invasion, the Sea People would spawn in that vicinity and invade. If I didn't settle over there, they were a lot less likely to invade me at all. As mentioned before, I also think that the Alexandria BFC needs a bit more love to justify settling it currently.
- Getting Great Prophets as Egypt is almost always preferred over Great Engineers, as they can bulb Ceremony, Calendar, Writing, Priesthood, Literature, and Philosophy. A direct path to the Great Library! I propose that the Leverage technology be added to the list of technologies that Great Engineers may bulb, to make receiving one a bit less painful for Egypt. (One Great Engineer for me was all that I wanted, to rush the Great Lighthouse.)
- There are a lot of tiles to improve in Egypt, and they're almost all situated on Desert/Semidesert, which takes 25% longer to improve. If Caste System weren't unlocked so late at Literature, and all of my improvements having already been completed, I would seriously weigh my options between Slavery and Caste System. I know Leoreth is working on civics as his next major project, so just wanted to share this input. It's always good to have strong 2nd options in the civic screen, to make you pause and consider.
- Settling my second city on turn 20 bumped my maintenance/civic upkeep to 3 , and maintaining my empire of 6 cities in the early classical era (2 in Egypt, 2 in Nubia, 2 in the Levant) cost a whopping 19 maintenance and 31 civic upkeep, 50 in total! This seems a bit high, but as Leoreth said, Egypt needs strict modififers to keep them in check, so this probably is necessary.
- If an animal is sitting on a tile and the border expands to cover it, it won't kick the animal out, he will just continue to sit on the tile. Bug?
- The Pagan temple requirement for a Pagan victory should be increased to 20 perhaps? I accidentally won a Pagan victory once, and actually achieved another Pagan victory on the same turn as my Historical victory in my second game
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