1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

The Elder Scrolls Wonders

Discussion in 'Civ5 - Mod Components' started by DJSHenninger, Nov 28, 2015.

  1. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    These mods each add a Wonder to the game based on The Elder Scrolls series. The series starts with wonders from arguably the most iconic game in the series, The Elder Scrolls V: Skyrim.

    Planned Wonders:
    * Possible wonders


    Spoiler :
    Skyrim
    Jorrvaskr
    High Hrothgar
    Sky Haven Temple
    Wolfskull*
    Kagrumez*
    Tower of Mzark*
    Cidhna Mine
    All-Maker Stones*
    Labyrinthian/Bromjunaar*

    Cyrodiil
    White-Gold Tower
    Temple of the One
    Imperial City Arena
    Cloud Ruler Temple
    Arcane University
    The Great Chapels*
    Sancre Tor*

    Morrowind
    City of Vivec
    Tribunal Temple
    Tal'Deic Fortress
    Ald'ruhn-under-Skar
    Tel Naga
    Brothers of Strife
    Shad Astula

    Valenwood
    Elden Root
    Greenheart
    Silvenar
    Woodhearth
    Root Sunder
    Hectahame


    Black Marsh
    Hissmir
    Hatching Pools
    Stormhold

    Summerset Isles
    Skywatch Manor
    Eye of the Ancients
    Cloudrest
    Crystal Tower
    Alinor Royal Palace
    Ceporah Tower
    Shimmerene Waterworks*
    Eyevea*
    Illumination Academy*
    College of Sapriarchs*
    Sea Keep*

    Elsweyr
    Do'Krin Monastery

    High Rock
    Cad Bedraud
    Ravenwatch Castle

    Hammerfell
    Earth Forge
    Leki's Blade
    Sentinel Palace
    Na-Totambu City
    Star-gazers' Observatory
    Hel Ra Citadel
    The Seeker's Archive
    Skyreach
    Hubalajad's Reflection*
    Hubalajad Palace*
    Sanctum Ophidia*
    Aetherian Archive*

    Tu'whacca's Throne*



    Queue:
    1) Jorrvaskr
    2) High Hrothgar
    3) ...

     
    Last edited: Jan 22, 2019
  2. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Can´t wait for Great Statue of Irkngthand and Blackreach! :D
     
  3. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    Great, that's at least someone :p Blackreach's actually next, but the current design is somewhat underwhelming (2 engineer specialists, some sort of science bonus when both are filled). Suggestions for any Wonders are welcome!
     
  4. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Your wonders are really great !:D

    I think possible wonders could be:
    - Palace of New-Sheoth
    - Temple of Miraak
    - Black Book from Apocrypha
    - Vivec
    - Jorrvaskr
    - Labyrinthion
    (- Orphanage Honor Hall
    - Winking Skeever :p )
     
  5. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    Thanks! I'm especially struggling with Wonders from Cyrodiil; most notable buildings are quite generic. So far I've got like five of them. Those are some good ideas; most of them have crossed my mind. The thing with Labyrinthian and other ruins is exactly that - they're ruins. Might be a problem art-wise. I think ESO is also a great source for wonders :) Plenty of choices there, though perhaps not for Cyrodiil :p
     
  6. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Then I should finish "fast" my characters story in Skyrim and start in Oblivion :p
     
  7. moossabi

    moossabi Chieftain

    Joined:
    Dec 26, 2015
    Messages:
    1
    I'd like to second the above request for Labyrinthian. That dungeon was really great.

    A few other Nordic/Dwemer ruins (I've only played Skyrim) that would be neat wonders could be:
    -Forelhost
    -Mzulft
    -Ragnvald
    -Bloodskal Barrow
    -Arkngthamz
    -Bthardamz
    -Volskygge
    -Ysgramor's Tomb

    These are all just suggestions, and there'll be no major loss if you choose to not do these.

    EDIT: I just saw your thing about ruins. Maybe you could use the base game asset for Stonehenge for the Nordic ruins. For the Dwemer ruins, I have no idea.
     
  8. bouncymischa

    bouncymischa Synthetic Genie

    Joined:
    Nov 28, 2012
    Messages:
    1,537
    Location:
    In a bottle
    Ack, I keep meaning to post about these!

    I always enjoy adding fictional elements to my Civ games, and I do enjoy adding extra wonders, so this provides the best of both worlds! Sadly, I don't think I've actually managed to finish one yet... I almost got Dragonsreach one, but another civ beat me to it. I actually still need to download Blackreach and the Aetherium Forge... and Castle Vokihar did produce a rather hilarious request:

    Spoiler :




    The only one I haven't tried yet is Castle Dawnguard... how serious is the damage it deals out? Talking about it with my brother, we were both a bit concerned that it'd make the capital practically impossible to besiege, even with Artillery. (You'd really need tanks and bombers to take it out...)
     
  9. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    I'm glad they interest you! :)

    It's currently 5 damage per turn, if within a range of 5 Tiles. Initially, 5 damage seemed to be rather low, but it should be considered along with the usual difficulty of capturing a City. Of course, it depends on army sizes and defensive buildings etc., but I think, in general, it'll make capturing the City a lot more tedious, indeed, perhaps even too much. I haven't tested it in the way of capturing a city with Fort Dawnguard; I think that it will be difficult to capturing such a City with a small-medium army, but it also depends on whether the surrounding terrain is flat and whether enemy units surround the City. To make it perhaps more balanced, I could either reduce the damage further and/or the range. But also note that this is the main effect of Fort Dawnguard; I don't want to make it insignificant.
     
  10. kingchris20

    kingchris20 Wisdom Seeker

    Joined:
    Jul 30, 2012
    Messages:
    1,338
    Location:
    Resident of Heaven; Currently in the Waiting Room
    Would you mind if I incorporated some of your work here into my Elder Scrolls Civ Pack?

    I'm looking to do a major update, trying to replace as many "standard" wonders as I can, adding national wonders, adding in many of the custom unit models found here at civfanatics (Shout out to Civitar and Nomad or What), possible adding some new techs, etc etc
     
  11. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    No, go ahead :)
     
  12. kingchris20

    kingchris20 Wisdom Seeker

    Joined:
    Jul 30, 2012
    Messages:
    1,338
    Location:
    Resident of Heaven; Currently in the Waiting Room
    Awesome!
     
  13. kingchris20

    kingchris20 Wisdom Seeker

    Joined:
    Jul 30, 2012
    Messages:
    1,338
    Location:
    Resident of Heaven; Currently in the Waiting Room
    okay, i need some clarification.

    Would it be okay if I just include your files in the TES CIV 5 mod and include you as a developer on the steam page, or would you prefer that I just make the mod dependent upon your mods?

    Or was it neither of those, rather just using elements of your mods, like LUA code and what not.
     
  14. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    Whatever works best for you :)
     
  15. kingchris20

    kingchris20 Wisdom Seeker

    Joined:
    Jul 30, 2012
    Messages:
    1,338
    Location:
    Resident of Heaven; Currently in the Waiting Room
    Cool, thanks
     

Share This Page