The Emperor Masters' Challenge 2 (on Warlords)

UncleJJ said:
you probably had too few workers for most of the game. Quite a few tile improvements were waiting a very long time, but that is a mistake I often make myself so don't feel bad.

I'll keep that in mind during the next game. Do remind me if I forget. Thanks for pointing it out!
 
This game did prompt me to wonder whether building SM and UoS would make it worth it to build Libraries and Marketplaces in all my cities after Temples and Monasteries...
 
Gnarfflinger said:
This game did prompt me to wonder whether building SM and UoS would make it worth it to build Libraries and Marketplaces in all my cities after Temples and Monasteries...

Well, I do it anyway. Why wouldn't you?
 
aelf said:
Gnarfflinger said:
This game did prompt me to wonder whether building SM and UoS would make it worth it to build Libraries and Marketplaces in all my cities after Temples and Monasteries...
Well, I do it anyway. Why wouldn't you?

I don't know if this is what he meant, but after reading Gnarfflinger's comment, I was wondering about when it's best to build the religious buildings first and when it's best to build the science and commerce buildings first.

A temple will add 2 gold and 2 science. A monastery will add 2 gold and 2 + 10% science. For most small to medium sized cities, that's probably a bigger bang for the buck than you would get from a library or market.

If your city is generating less than 8 commerce to begin with, then it's a no-brainer. The library or market will give you +25% (which at best equals the +2 from a temple or monastery) to either science or gold but not to both. Similarly, if the city is generating less than 14 commerce, then a monastery is clearly better than a library (+3.25 from library vs. +3.3 from monastery with 13 base commerce).

Above 16 base commerce it's arguable that the library or market would be better, since they would provide a larger overall benefit, though they help in a more one-dimensional way. In between 8 and 16 commerce, there's a middle ground where it's more a question of whether you have a greater need for science, gold, or both.
 
For me, it's usually the religious buildings first. Temples add happiness so I prioritize them (unless I already have one or two there and the city has not reached the happiness cap). Without the SM and UoS, I might want to build a library before a monastery, but with those wonders a monastery first is usually better. Even if a library would give slightly better results, a monastery is cheaper so you get to enjoy its benefits earlier. If the city is still growing, you can probably build the library after that at a faster rate since the city could grow while building the monastery.

A marketplace usually comes after all of them because it is much more expensive and needs the city to be of a certain size to be built quickly enough.
 
Plus of course Rameses is Spiritual so his temples effectively cost 45 hammers and even less with OR. That makes an early temple a good build in a newly conquered city. With Angkor Wat that would also give access to a useful free specialist when running Mercantilism.
 
want to know why aelf?? ankor wat allows an unusual spin on the normal GP farm which lacks one thing.. production. if you have a city running 6 priests under ankor wat they produce 12 hammers per turn.. nothing to be sneezed at. suddenly your gp farm doesnt need as many production spots as you might think.. and can continue to crank out wonders beneficial to building up the gp farm.

it can be quite strong

NaZ
 
NaZdReG said:
want to know why aelf?? ankor wat allows an unusual spin on the normal GP farm which lacks one thing.. production. if you have a city running 6 priests under ankor wat they produce 12 hammers per turn.. nothing to be sneezed at. suddenly your gp farm doesnt need as many production spots as you might think.. and can continue to crank out wonders beneficial to building up the gp farm.

Ah, you reminded me. The biggest issue I have with that is the lateness of the Angkor Wat. By the time you discover Philosophy and build it, Great Prophets are usually becoming less useful compared to other types of GP. Why would you want a GP farm to be running so many priests? I guess the hammer bonus is handy with Mercantilism or in other big cities running 1 or 2 priests (and a priest in this case is better than an engineer), but is it really worth building the wonder for at this stage (where 1 or 2 hammers' difference doesn't amount to that much)? Philosophy is popular with the AI and you need to race to get it.

I'm not against the Angkor Wat. I've always thought that it's a neat wonder. Just need to address some issues that I find myself facing when making a choice of whether to build it or not. Maybe one is usually better off not racing with the AI to get to Philosophy and research techs like Engineering instead for other purposes. Thoughts?
 
your assessment matches myown.. its all or nothing. the techs priests can pop are deliberately not as good to balance that mess out. otherwise if you have a city with 6 priests and some good production your gp farm turns into a production powerhouse at that stage of the game.. its kinda wierd but highly useful :D

NaZ
 
I think it's a good combination with Pyramids (for early Representation) and maybe Sistine Chapel. You'd get super priests and running them would definitely be worth it :D
 
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