thanks for the credit aelf!
here is something to throw a spin on the whole idea. stonehenge gives you an obelisk in every city... I dbl checked to be sure about running priests from them.. meaning you can just auto run 2 priests from wherever you want. not sure if its worth the trouble but thought I'd throw that in there.
if you pre-chop you could just build an obelisk in the capitol, run 2 priests to combine with the oracle for 8GPP towards a prophet.
(and get 2 hammers + 2 commerce towards research so 2bpt)
the tradeoff is lowered growth and production.. you have to decide if its worth it. you'll be able to use that prophet for CS MUCH sooner than otherwise though (I'm assuming you are going to use the oracle towards COL instead of waiting to hit CS) and assuming you have meditation, poly, priest and NOT MASONRY so the prophet doesnt target one of those...
so the temporary slowdown at the capitol will pay off quite sooner than if you just let the oracle's gp points build up.
at that point i'd probably take the prophets off and work forested hills or whatever for higher production, making bureaucracy MUCH more effective.
but if you do that i'd advise running 2 priests in the city that founds confucionism.. speed up getting that shrine online for quicker religion distribution and gpt.
the only game I focused on religion (pre warlords) I did have some success by using ankor wat but I think you can do better with other specialists. 5 priests producing 10 hammers and 5 commerce is cool though
really up to you. the prophets a city would generate though would let you pop for techs in order from this list:
http://forums.civfanatics.com/showthread.php?t=140952
I can't completely wrap my head around this yet but if you do run priests.. the GP tech popping path is pretty damn good and may fit in with your strat to race towards the techs for the wonders you want to build...
maybe it will be worth it to run 3 or more priests in your shrine city..
lots to think about and plenty of time.. none of this comes into consideration for quite a few turns.
NaZ