I've been toying with this scenario idea since June 6, the day the world ended (Now, many of you will contradict this claim, and say that June 6, 2006 was a normal day. However, I stand by the fact that the world ended on that day, it's just that nobody noticed) On that day, I gave hourly updates on another forum about how the end of the world was proceeding. Ever since then, I'd been toying with the idea of making a scenario based on the events that occured on June 6, 2006. AFter a brief flash of inspiration yesterday, I think I've got enough ideas to at least post something and see if anyone's interested. I mainly need someone who understands all the finer points of adding units and terrain files and stuff, since I have no idea what to do (I tried doing this on my own, and got as far as making an art and terrain folder when my lack of computer skillz cause a blackout in every house within 5 miles.) Okay, now to actually explaining what this scenarios about. The map will encompass the Austin-Cedar Park area, since that's where the end of the world occured. Now, the map is in no way going to be realistic, since I decided that I could either A) Do months of research on Google Earth, trying to get every detail of that massive area correct, or B) Just make the map semi-realistic, and focus mainly on gameplay. I chose B. There will be 5 civilizations. Heaven, Hell, The Survivors, The Military, and The Civilians. Brief description of civs- Heaven: The forces of Good, led by Jesus. Their goal will to bring about world peace and harmony, and they plan to achieve this goal by killing anyone who opposes them, including Islamo-Nazi-Fascists, Democracts, anyone who's a different religion or race, Bill Clinton, Democracts, athiests, Democrats, and Micheal Moore. They will be able to build stuff like angels, saints, monks, and other holy things. Their supernatural/holy units have the ability to enslave the souls of enemies they've defeated, and can either choose to sacrifice the soul for culture, or use the soul to create ghosts, which weak, but expendable units. Their options for victory are to either crush all opposition and crush all their foes (Conquest), or sacrifice enough souls (Cultural) Hell: The forces of evil, led by Anti-Christ Chris. Dedicated to conquering the world in the name of Satan their master. Gameplaywise, they will be very similar to Heaven, except their units tend to be weaker, and cheaper. Also, when they enslave a soul, their choices are to either to sacrifice it, or reanimate a dead body (Zombie time!). The Survivors: Led by 4rth Horseman of the Apocolypse, Sean. With the realization that the end of the world was coming, bands of survivors came to together, to fight back in the name of Truth, Justice, Ma's Homemade Apple Pies, and Freedom to Conquer the Earth without holy/unholy interference. Playing as the Survivors will be different than any other civ before in the history of civ3, as the units you produce from your cities will be nearly useless (They'll be expensive, and not very powerful). You're army will mainly depend upon your king units, and civilians that you rescue (More explanation on this later) Options for victory will be by driving the forces of Heaven and Hell of the Earth, and by killing everyone else in sight (Conquest). Because of the difficutly of doing this with your limited resources, the game will basically turn into trying to not get killed until you get far enough in the tech tree to get all the cool stuff. The Military: The remnants of the National Guard and army soldiers in training based in Austin, after the Anti-Christ's blitzkrieg attack that destroyed most of the armed forces in the region. Led by Sergeant Jech. Start out weak and scattered, but eventually *cough*whentheygettanks*cough* they become a killing machine. They are the only civ that can't rescue civilians (Besides the Civilians, of course.) As there job is to defend the populace, not give them guns. The Civilians: Led by Governor Rick Perry, these are people who either A) Refuse to believe the End is coming, B) Don't care that the end is coming, or C) Are just trying to hide in their basements and hope the whole things blows over. They are unplayable. The only purpose for them existing is for them to be rescued by people. They are able to build some units, like looters, policemen, and stuff, but those are expensive, so those end up being more of a nusiance than a real threat. Okay, now for the thing about rescuing civilians, which I've been repeating over and over in this. At the start of the game, most of the buildings (cities) on the map will be controlled by civilians. Inhabiting those buildings will be 0 defense, immobile civilian units. When a civ captures that building, and they build whatever the equivilent of a barracks we'll have in this in the building, they'll be able to upgrade the civilian to units that can actually fight, and are pretty strong when compared to some of the civs buildable units. Each civilian will have a different upgrade, and some civilians won't upgrade at all unless controlled by a certain civ. The Survivors will be able to upgrade the most civilians (As their military will depend mainly on them), Heaven comes in second for number of upgradeable civilians, but they still can't upgrade many. Hell can upgrade the least, but they get some of the coolest. Military and Civilians can't upgrade civilians. So, what do you think? This scenario will need alot of support, since most of the units I want haven't been made, so this can't be something like the Playground Mod, with just two people putting together a massive mod. Any comments, critisism, or offers to help will be appreaciated. Stuff Needed Right Now: Church of Scientology that replaces Barbarian camp.