The Erebus Project a single source for anything you might need in a FfH RPG The purpose of the Erebus Project is ultimately to create a single tome with all FfH lore required to create roleplaying games in the FfH universe, alike to loocas' Lore Compendium but including off-civilopedia lore* and sorted in a different way to be of best possible use for any DM looking for information or inspiration. *ie. everything the official sources have stated somewhere For now, please post links to whatever lore you find, or hints how to arrange the information. The results will be published once enough is gathered to write something more complete. Also if you can combine several fragments into one, such as information on the Order, go ahead. You can post the results as attachments or send them via email. Sources you shouldn't refer to, as they are already known: The Lore Compendium and Civilopedia The D&D campaign thread Spoiler Links to the information : The D&D campaign thread Riders and other stuff Kylorin and Godslayer Almost all about Hell Hybrid Races The Three Brothers Who Stole The Gems of Creation The Bair of Lacuna, and a bit of Os-Gabella The Cult of Temeluchus Likely Asked Questions: Q: Why are you doing this? All that information is, after all, available on this site? A: Searching for it is too much of an effort to do every time, it is far better to do it all once and collect the lore into an easily accessible guide. Q: How is this different from Nikis-Knight's Player's Guide? A: The Erebus Project has a goal of including every relevant bit of information and lore for DM use, of which the players will be revealed parts at DM discretion. No spoily bits will be omitted. The Player's Guide is streamlined for new players, while the Erebus Project will avoid being intimidating despite its size by being a well organised source for everything. Q: How is this different from loocas' Lore Compendium? A: The 'Compendium contains the Civilopedia entries which are often fragments and stories, while the 'Project aims to consolidate the information from those fragments so that they create a clearly structured universe. Q: Is it really necessary to collect it all? One could just improvise and make up what they don't know, couldn't they? A: It's not necessary, but the backstory and all the lore of FfH are simply too magnificent to ignore. The DM may obviously add, remove or change anything they wish in their game, but as a source of inspiration the complete lore is priceless. The Results: The resulting product will be a tome which can be easily used in making a RPG in the FfH universe. I'm thinking of arranging the sections like this: Cosmology and Gods; History; Religions; Civilizations; Races; Places; Events, Stories and Plotlines (incl. Armageddon). Each section will have sub-sections for everything it encompasses. A simple and straightforward game system is being developed in Giant in the Playground forums which is based on Fudge and will be optimised for the Erebus Project.
Sounds interesting. There is a lot of good stuff in the lore forum, but it is very fragmented, it would be great to have it all brought together.
A small sneak-peek to the work in progress. Contains some holes but should show a bit about what the end result is going to be like. The spheres might get some example spells included to them but not a rigid vancian system, to enable playing with as many engines as possible.
By the way, last time I looked I couldn't find such a thread in the GitPG forums. Perhaps a more specific link?
It was one thread regarding what to do to D&D Wisdom, and the actual thread describing the system will be up once I finish the initial draft. Fudge is what the system is based on, so it might give some information. The main difference is that 1d6-1d6 is used to determine the random modifier and numeric values are doubled.
On #erebus we don't have a lot of members that are overly familiar with the lore. So a bit chit-chat about that would be very welcome on the channel. If you wanna come and check it out just follow the link in my sig. Subscribed.