Fanny Brice
Prince
A recent tread has got me thinking about starvation. I decided to start my own thread because I want to expand the topic and I don't want to "thread-jack."
I've often starved out cities... and I've often felt this is far too easy in getting rid of unwanted foreign citizens and the problems of unrest they bring. (But it sure is convenient!!).
I believe some sort of unrest penalty should be assessed for INTENTIONALLY starving cities. Perhaps you get increased "cruel oppression" unrest which lingers for a while and spreads among the targeted civilization. This "cruel oppression" unrest should quickly spread to cities that have similar citizens as the majority of the citizens being starved. (For example, if you are starving an Egyptian city, other Egyptian citizens in your own cities will begin complaining of "cruel oppression." In addition, cities you have not yet captured will already be angry at you making your future occupation that much more difficult.)
In addition, if you regularly use this practice for killing citizens of conquered cities... your entire civilization may begin complaining of "cruel oppression" to some degree.
This concept needs to be worked out in greater detail of course... but here are some additional thoughts:
* With Democratic and Republic governments, the cry of "cruel oppression" among your own citizens would be quicker.
* Such technologies as "Printing Press" and "Computers" could make this effect appear even faster or spread to a larger percentage of the population.
* Fascist governments would not have this problem.
* This is not "war weariness" -- it is it's own unrest problem (so if you wage war "morally" you will not suffer this problem.)
* This sort of unrest should linger even after peace has been declared. (How long? Maybe 10 to 15 turns.)
* This sort of unrest should linger even after the last city of the targeted civilization has been taken. (Always thought it was strange that wiping a civilization off the face of the earth solved your unrest problems with the citizens whose culture you just killed. Too easy.)
Related in genocidal massacres is the intentional bombardment of cities to greatly reduce populations. You should suffer in a similar fashion as above. In war, innocents will be killed... so the effect would not start immediately among your own citizens. But a threshold would be reached if you have too much blood on your hands.
Honestly, I don't know how the game engine generates "cruel oppression" unrest. It seems somewhat uneven among cities you capture. But as it currently stands, I don't think intentional starvation has an effect on it.
I've often starved out cities... and I've often felt this is far too easy in getting rid of unwanted foreign citizens and the problems of unrest they bring. (But it sure is convenient!!).
I believe some sort of unrest penalty should be assessed for INTENTIONALLY starving cities. Perhaps you get increased "cruel oppression" unrest which lingers for a while and spreads among the targeted civilization. This "cruel oppression" unrest should quickly spread to cities that have similar citizens as the majority of the citizens being starved. (For example, if you are starving an Egyptian city, other Egyptian citizens in your own cities will begin complaining of "cruel oppression." In addition, cities you have not yet captured will already be angry at you making your future occupation that much more difficult.)
In addition, if you regularly use this practice for killing citizens of conquered cities... your entire civilization may begin complaining of "cruel oppression" to some degree.
This concept needs to be worked out in greater detail of course... but here are some additional thoughts:
* With Democratic and Republic governments, the cry of "cruel oppression" among your own citizens would be quicker.
* Such technologies as "Printing Press" and "Computers" could make this effect appear even faster or spread to a larger percentage of the population.
* Fascist governments would not have this problem.
* This is not "war weariness" -- it is it's own unrest problem (so if you wage war "morally" you will not suffer this problem.)
* This sort of unrest should linger even after peace has been declared. (How long? Maybe 10 to 15 turns.)
* This sort of unrest should linger even after the last city of the targeted civilization has been taken. (Always thought it was strange that wiping a civilization off the face of the earth solved your unrest problems with the citizens whose culture you just killed. Too easy.)
Related in genocidal massacres is the intentional bombardment of cities to greatly reduce populations. You should suffer in a similar fashion as above. In war, innocents will be killed... so the effect would not start immediately among your own citizens. But a threshold would be reached if you have too much blood on your hands.
Honestly, I don't know how the game engine generates "cruel oppression" unrest. It seems somewhat uneven among cities you capture. But as it currently stands, I don't think intentional starvation has an effect on it.