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The Extra Terrain Mod

Discussion in 'Civ4 - Mod Components' started by Firestorm94, Oct 28, 2008.

  1. Firestorm94

    Firestorm94 zuh?

    Joined:
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    Messages:
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    THE EXTRA TERRAIN MOD

    Ok, here's an honest attempt at a terrain mod.
    ADDS:
    Spoiler :

    Fertile Plains: 2food 2hammers
    river bonus: 1food 1commerce 1hammer
    Fertile Grasslands: 3food
    river bonus: 1food 1commerce
    Prairie: 2food 1commerce 1hammer
    river bonus: 1food 1commerce 1hammer
    Savannah: 1food 3hammers
    river bonus: 1food 1commerce 1:hammers:
    Wasteland: 1:hammers:
    river bonus: 1:food: 1:commerce:
    Barren Tundra: 1:hammers:
    river bonus: 1:food: 1:commerce: 1:hammers:
    Permafrost: 1:commerce:
    river bonus: 1:commerce:


    Changes to original yields:
    Spoiler :

    Grassland: 2:food: 1:commerce:
    river bonus: 1:food: 1:commerce: 1:hammers:
    Plains: 1:food: 1:commerce: 2:hammers:
    river bonus: 1:food: 1:commerce: 1:hammers:
    Desert: 1:commerce: 1:hammers:
    river bonus: 1:food: 1:commerce:
    Tundra: 1:food:
    river bonus: 1:food: 1:commerce: 1:hammers:
    Snow: 1:commerce:
    river bonus:

    Plans:
    I haven't coded the terrains into the mapscripts yet, but will if I can find the time
    I'll probably tweak some of the terrain art to make it easier to tell apart

    Enjoy

    I hope someone will be able to use this for something

    CHANGELOG v 1.0
    Spoiler :

    added art for terrains
    added Fertile Grassland
    added Fertile Plains
    added Prairie
    added Savannah
    added Wasteland
    added Barren Tundra
    added Permafrost
    changed some yields


    Special thanks:
    johnny smith- for uploading the Col terrains
    Refar- for putting up with my myriad of questions
    Download
     

    Attached Files:

  2. Jounk33

    Jounk33 Chieftain

    Joined:
    Oct 14, 2008
    Messages:
    22
    Nice,
    But is there a marshterrain planned?
     
  3. Firestorm94

    Firestorm94 zuh?

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    I could probably add that, but my first priority is to add it to the python mapscripts before I add more
     
  4. sedna17

    sedna17 Chieftain

    Joined:
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    Nice graphics and well thought-out yields.
     
  5. sedna17

    sedna17 Chieftain

    Joined:
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    Would you object to us using some of these textures for our Europe mod based on Rhye's and Fall?

    We'd give you credit, of course.
     
  6. Firestorm94

    Firestorm94 zuh?

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    sure thing, I'm glad to see someone will put this to good use :goodjob:
     
  7. artemisarrow

    artemisarrow Chieftain

    Joined:
    Dec 1, 2003
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    181
    this is a great mod, question though, is there a reason why when spawning a map, these new terrians dont appear? they have to be manuaslly imputted.... any way to fix that?
     
  8. Firestorm94

    Firestorm94 zuh?

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    It has to be coded into the marscripts, but I'm working on World 2009 right now, so I may do it when I have some time. If you, or anyone else wants to try to program it, be my guest :).
     
  9. JA_Lamb

    JA_Lamb Chieftain

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    The changing Dark Continent
    Very nice work, it adds variety that is badly needed thks.
     
  10. The Snug

    The Snug The Civ Heretic

    Joined:
    Dec 5, 2003
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    954
    Location:
    Seattle
    The file for this is missing :(

    Anyone know where I can find new terrains? I want to add prairie and steppe to replace desert/tundra.
     

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