OTAKUjbski
TK421
So between the discussions of State Property & Caste System and Corporations?, I've realized corporations open up a new late-game approach to Cultural Victories.
Competition
Synergy [between Aluminum Co. & Creative Construction]
The Fantastic Four
Maximizing the Corporate Culture ...
Spreading the Corporate Culture
Conclusion
Competition
Because of competition between corporations, it is impossible for any one city to house corporate offices of all 7 corporations.
However, non-competing Corporate Offices can co-exist in the same city.
These three corporations compete with each other for resources. Thus, only one of these corporations can have a Corporate Office in any one of your cities:
These three corporations do not compete with each other for resources. Thus, each of these corporations can have a Corporate Office in the same city:
However, non-competing Corporate Offices can co-exist in the same city.
These three corporations compete with each other for resources. Thus, only one of these corporations can have a Corporate Office in any one of your cities:
- Cereal Mills
- Sid's Sushi Co.
- Standard Ethanol
These three corporations do not compete with each other for resources. Thus, each of these corporations can have a Corporate Office in the same city:
- Aluminum Co.
- Civilized Jewelers, Inc.
- Creative Construction
Below is a picture showing the competing corporations. Those corporations connected by a red line are "competing" and so cannot be present in the same city.
![]()
Synergy [between Aluminum Co. & Creative Construction]
Consider this:
Thus, when both Aluminum Co. and Creative Construction have Corporate Offices in the same city, Aluminum Co. will generate an additional +0.5
& +3
per Coal resource [by way of synergy through Creative Construction].
- Aluminum Co. consumes Coal and, in turn, yields +3
and one Aluminum per Coal resource.
- Creative Construction consumes Aluminum and, in turn, yields +0.5
and +3
per Aluminum resource.
Thus, when both Aluminum Co. and Creative Construction have Corporate Offices in the same city, Aluminum Co. will generate an additional +0.5


The Fantastic Four
This brings me to what I will call the "Fantastic Four". There are three corporations which generate culture. None of these consume common resources, so they are non-competing and can thus have Corporate Offices co-existing in the same city. They are Civilized Jewelers, Inc., Creative Construction and Sid's Sushi Co.
By way of the aforementioned synergy, there is a fourth corporation which can generate culture. It is Aluminum Co.
So, these four non-competing corporations can share Corporate Offices in the same city and all generate culture:
By way of the aforementioned synergy, there is a fourth corporation which can generate culture. It is Aluminum Co.
So, these four non-competing corporations can share Corporate Offices in the same city and all generate culture:
- Aluminum Co. - +3
(+0.5
, +3
via synergy) per [Coal]
- Civilized Jewelers, Inc. - +1
, +4
per [Gold, Silver, Gems]
- Creative Construction - +0.5
, +3
per [Iron, Copper, Marble, Stone, Aluminum]
- Sid's Sushi Co. - + 0.5
, +2
per [Crab, Clam, Fish, Rice]
As an example, if your city has access to just one of each resource and has each of these four Corporate Offices, that city will receive a cumulative bonus of +2
, +3
, +3
, +3
, +38
! (not too shabby for one resource and before applying Civic and building bonuses)





Maximizing the Corporate Culture ...
... by using Wonders, City Improvements and Civics:
Bonuses granted from the influence of corporations are applied to the city's raw values. This means the corporation's bonuses will be multiplied by the city's appropriate production, gold, science and cultural modifiers.
As a quick reference, the following buildings and civics grant significant percentage bonuses to raw culture points generated by the city they are built in and will thus greatly increase the Corporate Culture:
World Wonders:
As a quick reference, the following buildings and civics grant significant percentage bonuses to raw culture points generated by the city they are built in and will thus greatly increase the Corporate Culture:
Spoiler Wonders, City Improvements and Civics boosting culture :
World Wonders:
- Broadway - +50% Culture
- Hermitage - +100% Culture
- Hollywood - +50% Culture
- Rock N Roll - +50% Culture
- Broadcast Tower - +50% Culture
- Buddhist Stupa - +50% Culture
- Christian Cathedral - +50% Culture
- Confucian Academy - +50% Culture
- Hindu Mandir - +50% Culture
- Islamic Mosque - +50% Culture
- Jewish Synagogue - +50% Culture
- Taoist Pagoda - +50% Culture
- Free Speech - +100% Culture
... by trading for Corporate Culture resources:
One of the significant Gameplay Changes made by Beyond the Sword is "You may trade for resources you already have."
Where this may seem like an unnecessary change, corporations benefit from multiple instances of the same resources. Thus, acquiring additional resources from your Vassals, Colonies and friendly trading partners will even further increase the Corporate Culture.
The Fantastic Four corporations consume the following resources:
The remaining resources do not benefit the Fantastic Four corporations and can be traded at your discretion for resources in the list above to further increase the Corporate Culture.
These three resources are consumed by competing corporations. If you have Corporate Offices for Mining Co., Cereal Mills or Standard Ethanol in any of your other cities, you may wish to retain these resources:
The remaining resources do not benefit any corporation and can be traded away at your discretion:
Luxury Resources:
Bartering Corporate Culture resources for net gain:
Where this may seem like an unnecessary change, corporations benefit from multiple instances of the same resources. Thus, acquiring additional resources from your Vassals, Colonies and friendly trading partners will even further increase the Corporate Culture.
The Fantastic Four corporations consume the following resources:
- Aluminum
- Clam
- Coal
- Copper
- Crab
- Fish
- Gems
- Gold
- Iron
- Marble
- Rice
- Silver
- Stone
The remaining resources do not benefit the Fantastic Four corporations and can be traded at your discretion for resources in the list above to further increase the Corporate Culture.
These three resources are consumed by competing corporations. If you have Corporate Offices for Mining Co., Cereal Mills or Standard Ethanol in any of your other cities, you may wish to retain these resources:
- Corn
- Sugar
- Wheat
The remaining resources do not benefit any corporation and can be traded away at your discretion:
Spoiler Non-corporate resources :
Luxury Resources:
- Dyes
- Furs
- Incense
- Ivory
- Spices
- Wine
- Whales
- Bananas
- Cows
- Deer
- Pigs
- Sheep
- Horses
- Oil
- Uranium
It is also possible to trade the "lesser" Corporate Culture resources for more culturally influential resources.
For example, trading Rice for Gems will result in a net loss of -0.5 food but in a net gain of +1 gold and +2 culture.
However, in the above example, you must consider that if the +0.5 food is being used to supplement an Artist specialist, then the net gain once realized may be different.
For example, trading Rice for Gems will result in a net loss of -0.5 food but in a net gain of +1 gold and +2 culture.
However, in the above example, you must consider that if the +0.5 food is being used to supplement an Artist specialist, then the net gain once realized may be different.
(I.e., Because an Artist generates +1 science and +4 culture at the cost of 2 food, 0.5 food represents 1/4th of the Artist's food support. Thus in this case, 0.5 food == +0.25 science & +1 culture. This results in the above example a net yield of -0.25 science, +1 gold, +1 culture.)
Below is a list of each resource and how they benefit the Corporate Culture (other bonuses have been omitted):Spoiler Corporate Culture resource cultural weight :
+4 Culture (Civilized Jewelers):
- Gems
- Gold
- Silver
- Coal
- Copper
- Iron
- Marble
- Stone
- Aluminum
- Crab
- Clam
- Fish
- Rice
Spreading the Corporate Culture
It is not necessary to have founded one of the Fantastic Four corporations nor to possess its Corporate Headquarters to expand its influence throughout your empire. (From the Civilopedia entry, 'Corporations': "Once a Corporation is constructed in a city, that city may produce Corporate Executives.")
Thus, the only requirement for spreading a corporation's influence is to possess at least one city with either the Corporate HQ or a Corporate Office.
So, if you don't have a city with one of the Fantastic Four corporations, make friends with the Civilization in possession of its Corporate Headquarters and hope they build a Corporate Office in one of your cities or conquer a city with that corporation's Headquarters or Office already in it.
Thus, the only requirement for spreading a corporation's influence is to possess at least one city with either the Corporate HQ or a Corporate Office.
So, if you don't have a city with one of the Fantastic Four corporations, make friends with the Civilization in possession of its Corporate Headquarters and hope they build a Corporate Office in one of your cities or conquer a city with that corporation's Headquarters or Office already in it.
Conclusion
If you haven't already come to this conclusion yourself, then you should probably reread the post:
- By way of these four corporations, Firaxis has given us new possibilities for strong late-game Cultural Victories. This "Corporate Culture" strategy may even prove to be a viable alternative to a Space Race Victory as a "fall back plan".
- The "Fantastic Four" should be high-priority corporations for your Legendary-seeking cities.