Messing around with Civ VI again. Starting a series with the first 25 turns to share and get better. Hoping for criticism, ideas, thoughts, sarcasm and fun. Feel Free to play a game up to turn 25 and share in this thread. Feel Free to just Lurk or point out my many mistakes. All thoughts are welcome. Deity Standard Settings Standard Sized Map Gathering Storm Disaster Level 2 I chose Teddy and went with 7 other Random AI. (Never met one which is unusual for my games) Spoiler Turn 1 : I go into the game with the mindset of Warmonger. My last game I played up to turn 100 I played peaceful and really hated it. Obviously I just don't get out settlers fast enough. I had 8 cities and it seemed to be going very slow for peaceful play. So of course I come into this game with the War mindset and the game trolls me as usual. Start seemed better than my usual so I wasn't mad. I moved the Warrior to the NE Hill and Settler SE to settle SE of Sheep. Foreign Trade Boost at start of game was nice as you can see in the picture. I went Slinger First cause I wanted War with Generals and Stuff. With this start what would you do? After some scouting it appeared Monument or Builder First may have worked out. Some people swear they can go Builder First in a High Percentage of Deity Games. I researched Animal Husbandry First into Mining afterwards. I decided to work the 2F 2P Sheep instead of the Fissure. Growth over Immediate Science I guess is correct? Scouted with the warrior through the mountain passes to the East. Nothing really happened and on turn 8 I started another Slinger. On Turn 12 I found my first Hut and got excited with the Tooth of the Prophet. This turn was eventful with finding Akad, a Military CS which goes with the Warmongering Theme. The Natural Wonder Eyjafjallajökull which was great but inside of Akad. Changed to Oranges and Science in the Capital to grow faster. Not sure if the +1 Science is better than the Sheep to be honest? I was hoping to ally Akad and use Melee Troops to bust down walls but I don't think I have neighbors. So Sad Spoiler Turn 13 : Turn 13 I found my first Barb Camp and the Second Slinger was finished. I went with a Scout next. Perhaps that was the wrong? I can't help but want a scout with Pangaea Maps. I could buy one with gold but saving for Builder or Monument perhaps... I dunno lol. Turn 15 comes along and I choose Discipline and Urban Planning. Second Barb Camp shows up to the East of the Marble inside the Mountains. Turn 16 I decide to start researching Bronze Working. Still thinking War, Encampments, Great Generals and 3 Barbs should die soon. Turn 17 Warrior takes out Barb Camp. Forgot what it gave me along with the gold. Scout is finished so why not build a Warrior to help kill that new Barb Camp!? Turn 18 we Find the CS Nan Madol which is pretty good since I was first meeting! Switch over to Potter since the land is aplenty, open and seems safe. Starting to change idea or plan. Also thinking about Religion and Astrology. Spoiler Turn 19 : Turn 19 was pretty sweet with a Free Builder from a Hut. Free Settler from Pantheon. I decided to go settle on the oranges cause I am conditioned to settle on luxuries. My plan for the builder was to improve the Sheep first. I was thinking about buying the tiles to get the Gypsum but seemed like a lot of gold. Also it is by the Volcano and the Marble is in a worse spot. Do you improve them and just deal with the fallout later? I decided not to. I planned on improving the Two Farms with the Sheep. I tend to forget to improve 6 Farms for Feudalism so trying to get that done early. This place is so open and safe it is confusing me. I want to expand asap. I want to build wonders. I want to build Holy Sites and get a Religion. Too many choices is messing my direction up. This is why I like to just focus on the War Machine. So what do I do? I go and switch to Astrology. I fall for the trap of trying for a Religion. Turn 21 Warrior is finished and I start on a Monument because I suck lol. Everything tells me to just push Settlers out but I am going for the Religion Gambit instead. Turn 23 Foreign Trade finishes and I figure why not really trap myself and go for Mysticism lol. Turn 24 and I settle my first Expo and see the Bananas close to Nan Madol. I spend the 135 Gold to get them but that is probably wrong. I start building a Monument in the Expo. I wrote something down that looks like Baltimore but that can't be right lol. Spoiler Turn 25 : Turn 25 and I get a slinger promotion of Volley. I find Brussels and get excited about the 15% wonder building possibilities. I was not first to find Brussels so I would expect my first Civ meet and greet soon. Summary I just never adapt well. In hindsight I just think I need to pump out settlers. I just fall into the builder mode trap too often. Talk about messing up a nice, easy and isolated start! Anyways, posting this makes it more fun for me and hopefully you.