I picked the Dutch for this game because I wanted to play with the Dikes, the Dutch UB that gives all water tiles +1 hammer. Unlike the Levee it replaces, a dike can be built in a city that isn't directly on a river which gives additional flexibility in city placement. Dutch coast tiles with Dikes and Financial give 2f1h3c which is a very respectable output, so if the Dutch have access to enough coast they are able to stay competitive in the later game with less land than normal. With military expansion being difficult in BTS Deity this late-game ability deserves some serious consideration.
Willem (the only choice for Dutch leader) has the nice trait combo of Creative/Financial which makes him one of the best leaders at early peaceful expansion without going broke.
Settings: normal speed, deity, fractal, 7 civs
The starting capital location is nice and settling it popped a hut for 38 gold:

I'd like to invite players (all skill levels welcome) to take the initial save, play it out till about 1500 BC and compare approaches to the opening, as I think we can all learn a lot this way.
Willem (the only choice for Dutch leader) has the nice trait combo of Creative/Financial which makes him one of the best leaders at early peaceful expansion without going broke.
Settings: normal speed, deity, fractal, 7 civs
The starting capital location is nice and settling it popped a hut for 38 gold:

I'd like to invite players (all skill levels welcome) to take the initial save, play it out till about 1500 BC and compare approaches to the opening, as I think we can all learn a lot this way.