This is one of the major annoying problem - well minor but if they keep occuring then it becomes major!
This problem concerns the food vs. population growth and it has happened in all previous Civs 1-4.
Here is an example:
My city has size 23
It's total food capacity: 47
which means my city is still growing (47-2 x 23 = 1), good.
Well when my city size grows to 24, well, my city is starving! Eventually it will go down to 23 and up back to 24 and keeps going. It's annoying!
I would like to see my city stay at either 23 or 24 with "stagnant growth" i.e., not growing at all at this point.
A possible fix
If you change the rule to make it so that each citizen only requires 1 food and then this is no longer a problem but you have a massive inflation of population everywhere.
Otherwise
In civ 1-3 I don't think there are other way to avoid this problem.
In Civ 4, you can fix this problem by adding an extra great merchant (i think) to the city hence your food capacity is now 48 and the city stops growing but not dying either. But you have fix this manually.
So my question is in Civ 5 are we going to run into this problem again. If yes is there an automatic mechanism within the game to fix this or we have to fix each city manually like in Civ 4.
Sorry if this sounds like OCD but this problem is really annoying.
This problem concerns the food vs. population growth and it has happened in all previous Civs 1-4.
Here is an example:
My city has size 23
It's total food capacity: 47
which means my city is still growing (47-2 x 23 = 1), good.
Well when my city size grows to 24, well, my city is starving! Eventually it will go down to 23 and up back to 24 and keeps going. It's annoying!
I would like to see my city stay at either 23 or 24 with "stagnant growth" i.e., not growing at all at this point.
A possible fix
If you change the rule to make it so that each citizen only requires 1 food and then this is no longer a problem but you have a massive inflation of population everywhere.
Otherwise
In civ 1-3 I don't think there are other way to avoid this problem.
In Civ 4, you can fix this problem by adding an extra great merchant (i think) to the city hence your food capacity is now 48 and the city stops growing but not dying either. But you have fix this manually.
So my question is in Civ 5 are we going to run into this problem again. If yes is there an automatic mechanism within the game to fix this or we have to fix each city manually like in Civ 4.
Sorry if this sounds like OCD but this problem is really annoying.