1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

The Forgotten: The Other Civilizations (BNW)

Discussion in 'Civ5 - New Civilizations' started by Hiram, Sep 24, 2013.

  1. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    Hello. I am a humble modder making civs of (hopefully) decent quality. I focus mainly on civs that often forgotten about or that you may not recognise, so expect some surprises (but no alarms).





    YAKUTIA



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Yakuts to the game as a playable civilization. Requires Brave New World and Gods and Kings.

    UU1: Toyon - Replaces Great General. In addition to the Great General's abilities, can build a Toyon's Estate on resources which can be improved by a Pasture or Camp, which claims surrounding territory and yields +4 gold.

    UU2: Batas Cavalry - Replaces Lancer. Starts with the Charge promotion.

    Credits:
    XML - Hiram
    Icons - TarcisioCM, COF
    Leader Art - LastSword, Janboruta
    Map - COF
    Music - The Creative Assembly




    KINGDOM OF LITHUANIA



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Kingdom of Lithuania to the game as a playable civilization.

    UU: Etmonas - An infantry unit, slightly stronger and faster than the Swordsman it replaces. Can be bought cheaply with faith if Lithuania holds the Holy Warriors belief.

    UB: Island Fortress - Replaces Castle. Slightly more expensive, but adds extra defensive strength in the city where it is built. +1 faith from river and lake plots.

    **Compatible with LastSword's LS set VI (Lithuania, Tatars and Bulgaria) and JFD's Grand Duchy of Lithuania. Use of Tomatekh's Historical Religions mod is highly recommended.

    Credits
    XML - Hiram
    Art - COF (Icon), TarcisioCM (Icons, Map), LastSword (Leader art)

    Music:
    https://www.youtube.com/watch?v=-eZpWDkORlc
    https://www.youtube.com/watch?v=UXktXgI2Bz0


    KINGDOM OF BOSNIA



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Kingdom of Bosnia to the game as a playable civilization. Requires Brave New World.

    UU: Krstjan - Replaces Swordsman. Weaker and cheaper than the swordsman it replaces, does not require Iron. Earns Faith from kills.

    UB: Bogomilian Church - Replaces Temple. Provides +1 happiness and a free missionary appears near the city where it is built.

    Credits:
    Hiram - XML
    COF - Art, concept
    LastSword - Lua
    TarcisioCM - Icons

    Music Credits:
    http://www.youtube.com/watch?v=Y8vWiwIEVSM
    http://www.youtube.com/watch?v=yDyanfkNM28



    KULIN NATION



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Kulin Nation to the game as a playable civilization. Requires Gods and Kings and Brave New World.

    UU: Diorite Axeman - Replaces Warrior. Slightly stronger and can trade exotic goods once.

    UB: Possum Cloak Maker - Replaces Artist's Guild. 5 can be built in the empire. Contains 1 Artist Specialist slot and provides +2 great person points to Great Artist generation. Provides 2 Possum Cloak resources.

    Credits:
    XML - Hiram
    Art - Hiram, TarcisioCM, TPangolin
    Music - Australian Art Orchestra - https://www.youtube.com/watch?v=JfD8A1WUpOM




    KINGDOM OF CHIMOR



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Kingdom of Chimor as a playable civilization. Requires Gods and Kings and Brave New World.

    UU: Unku - The Unku is the Chimu unique unit, replacing the Swordsman. It is slightly weaker than the Swordsman, but can be built without Iron. It earns culture equal to a defeated Unit's Combat Strength.

    UB: Ciudadela - Replaces Castle. In addition to the effects of the castle it provides +1 happiness and contains an Engineer specialist slot. Available with Civil Service.

    Credits:
    XML - Hangman, Hiram
    Art - COF, LastSword, Hangman, TarcisioCM
    Music - Firaxis


    NABATAEAN KINGDOM



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Nabataean Kingdom to the game as a playable civilization. Requires both Gods and Kings and Brave New World to play.

    UU: Nabatu Rider - Replaces Chariot Archer. Much cheaper and has greater combat strength in deserts. Can only be purchased.
    UB: Pottery Workshop- Replaces Monument. Contains an Artist specialist slot.

    Credits:
    XML - Hiram
    Art - COF, Harassar, Wodhann
    Music - Firaxis, The Creative Assembly



    SABAEAN KINGDOM



    Spoiler :
    CIVFANATICS|STEAM WORKSHOP

    Adds the Sabaean Kingdom to the game as a playable civilization. Requires Gods and Kings and Brave New World to play.

    http://en.wikipedia.org/wiki/Sabaeans

    UB: Sabaean Dam - Replaces Watermill. Has a higher maintenance cost, however it does not require an adjacent river to be built and provides +3 food. UB: Spice Market - Replaces Market. Provides an additional +1 gold and provides 2 frankincense.

    Credits:
    XML - Hiram
    Art - Rob (R8FXT), Harassar, COF, Wodhann, TPangolin
    Music - Firaxis, The Creative Assembly


    SELEUCID EMPIRE



    Spoiler :
    CIVFANATICS | STEAM WORKSHOP

    Adds the Seleucid Empire to the game as a playable civilization. Requires Brave New World.

    Unique Unit: Thorakitai - Replaces Spearman. The Thorakitai has +1 extra movement per turn and starts with the Drill I promotion.
    Unique Building: Seleukeion - Replaces Courthouse. Reduces unhappiness in occupied cities and can be built 50% faster than the Courthouse it replaces.

    Credits:
    XML - Hiram
    Art - Janboruta
    Map - Pouakai
    Music - Firaxis Games


    CELTIC CIVILIZATIONS

    CIVFANATICS|STEAM WORKSHOP

    Removes the Celtic civilization and adds the Irish, Welsh, Pictish, Cornish and Iceni civilizations to the game. Requires Brave New World, Gods and Kings and the Denmark and Wonders of the Ancient World DLCs to play.

    Cornwall



    Spoiler :
    UB: Mên-an-Tol - Replaces Monument. Provides 2+ culture and 1+ science.

    UB: Stannary - Replaces Forge. Does not require Iron. Provides +1 gold and 1 Tin resource. Provides +1 production from Copper resources in addition to Iron.


    The Iceni



    Spoiler :
    UU: Swift Chariot - Replaces Chariot Archer. A melee unit, the Swift Chariot is stronger, faster, more effective in flat terrain and can move after attacking.

    UB: Silversmith - Replaces Mint. In addition to the functions of the Mint it also yields +2 culture.


    Ireland



    Spoiler :
    UU: Kern - Replaces Longswordsman. A light infantry unit which is weaker than the Longswordsman, however it is much faster, cheaper, takes less damage from archers and is more effective against mounted units.

    UB: Ceilidh Hall (from Celts)


    The Picts



    Spoiler :
    UU: Cruithni - (Pictish Warrior, from Celts)

    UB: Crannog - Replaces Harbor. Forms a Trade Route (City connection) with the Capital over water. Extends range for Sea trade routes from this city, and adds 2 gold when they connect to a civilization. Also provides +2 food and extra defensive strength to the city in which it is built.


    Wales



    Spoiler :
    UU: Welsh Longbowman - Replaces Crossbowman. The Welsh Longbowman is faster, ignores terrain cost and is more effective in rough terrain.

    UB: Caer - Requires Walls. Unline the castle it replaces it adds greater defensive strength to the city and contains a slot for a Great Work of Art.


    Where's Scotland? Where's Gaul? You can find them (along with several other interesting civs) in these fantastic civ packs made by LastSword (Walking Brazil):

    http://steamcommunity.com/sharedfile.../?id=184689984
    http://steamcommunity.com/sharedfile...03&searchtext=

    Credits
    Spoiler :
    Hiram - XML, Art
    Rob (R8FXT) - XML, Art
    TPangolin - Art
    LastSword - Lua
    COF - Art
    Viregel- Art
    DJSHenninger - Art
    TarcisioCM- Art

    Music Sources
    Age of Empries 2 The Conquerors Expansion Soundtrack
    Firaxis Games (Civ 4 soundtrack)
    Medieval Total War 2 Soundtrack
    Paradox Games
    http://www.youtube.com/watch?v=59Ri26PIOLs
    http://www.youtube.com/watch?v=A27I-zsWMvU
    http://www.youtube.com/watch?v=zyccoc5FeTQ




    RYUKYU KINGDOM




    Spoiler :
    CIVFANATICS|STEAM WORKSHOP

    Adds the Ryukyu Kingdom as a playable civilization. Requires the Brave New World expansion pack.

    Unique Unit: Pechin- Replaces Great General. Has the ability to discover technology unlike the Great General it replaces.
    Unique Building: Gusuku - Replaces Castle. Yields +1 Science and provides 1 slot for a Scientist Specialist.

    Credits:
    Hiram - XML, concept
    TPangolin - art
    COF - art
    Homusubi - art, advisory

    Music credits: The Creative Assembly, Firaxis Games


    KINGDOM OF MITANNI



    Spoiler :
    CIVFANATICS|STEAM WORKSHOP

    Adds the Mitanni Empire to the game. Requires Brave New World expansion.

    UU1: Shukuthlu - Replaces Spearman. Only the Mitanni may build it. This unit is much cheaper to build than the spearman, which it replaces.
    UU2: Mariyannu - Fast and strong ranged unit of the Ancient Era, good in open terrain. Only the Mitanni may build it. This unit is cheaper, stronger and has a faster move than the Chariot Archer, which it replaces.

    Special thanks to Rob (R8FXT) for creating the Anno Domini mod which served as inspiration for creating this civ, and hopefully many civs to come.

    Credits:
    XML - Hiram, Rob (R8FXT)
    Art - Rob (R8FXT), TPangolin, Numitor, Hiram
    Music - Firaxis Games (2007)

    UYGHUR KHAGANATE




    Spoiler :
    CIVFANATICS|STEAM WORKSHOP

    UU: Altaic Rider - Replaces horseman. Slightly faster and receives a combat bonus in rough terrain. Has a greater line of sight.
    UB: Grape Arbor - Replaces circus. Does not require horses and provides an additional +2 food. Available with Calendar.

    Special thanks to TPangolin for his artistic skills (various icons, leader graphics)



    KHANATE OF SIBIR​




    Spoiler :
    CIVFANATICS|STEAM WORKSHOP

    Adds the Siberian Khanate civilization to the game.

    Unique Unit: Siberian Tatar - Replaces Knight. Ranged attack unit which can move after attacking, ignores terrain cost and has greater combat strength in rough terrain.
    Unique Building: Yaranga - Replaces Granary. In addition to the yields of the Granary, worked tundra and snow tiles yield 1+ extra food. Available from Agriculture.

    Credits:
    XML - Hiram
    Art - LastSword, Regalman, TarcisioCM
    Music - http://www.youtube.com/watch?v=i0djHJBAP3U, Medieval 2 Total War (Mongol War theme)



    LATVIA​



    Spoiler :
    CIVFANATICS|STEAM WORKSHOP


    Adds the Latvian civilization to the game. Requires Brave New World.

    UU: Latviesu strelnieki - Replaces Great War Infantry. Stronger and more effective at attacking or defending at rivers and coasts.
    UB: Music Academy - Provides +2 Culture and 1 slot for a Great Work of Music. Provides 2 Great Person Points toward a Great Musician. Contains 1 slot for a Musician Specialist.

    Credits:
    TPangolin - Leader art

    Music
    Ciruliti mazputnini (Vilki)
    Zviegtin zviedza kara zirgi (Vilki)







    YnAEMP compatibility patch (thanks JFD!) - HERE

    COMING SOON

    The Bretons - The Manx - Palmyra - Malta


    Spoiler :

    THE TEAM

    :c5capital: Hiram - art, XML, design
    :greatwork:TPangolin - art, advisory
    :tourism:COF - art, avisory
    :c5science:LastSword - Lua
    :c5influence:Homusubi - art, advisory
    :c5citizen:Viregel - art, advisory​



    Uyghur, Latvia, Mitanni, Ryukyu, Sibir teaser images - TPangolin


    Let me know if you encounter any bugs.
     
  2. Josh123914

    Josh123914 Chieftain

    Joined:
    Jun 23, 2013
    Messages:
    47
    Location:
    Ireland
    subscribed.

    Very good work, I know its a conflicted topic on whether Aboriginees should be in the game, but if they were included this is just what I imagined.
     
  3. TPangolin

    TPangolin Just the worst person

    Joined:
    May 23, 2013
    Messages:
    4,020
    Location:
    Sydney, Australia
    Amazing job friend! Let me know if you want any more art etc.!
     
  4. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    Thanks! You couldn't possibly do a map of the Grand Duchy of Lithuania? That's going to be my next civ.
     
  5. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    Hey, this is pretty cool. Guess I don't need to do an aborigine civ now, can focus on Ashante or someone :D

    One thing I would say is the colours seem very close to the Mongols, maybe change them a bit in a later version? Other than that it's awesome.

    Also, if you don't mind I might take a crack at a Lithuania map for you to use, any particular time period?
     
  6. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    LastSword has done a good Ashanti civ already too! I'm still waiting on Ayyubids, Mughals, Maratha, Minoans and Nazca from you, haha. I expect they'll be fantastic!

    For Lithuania I'm thinking either Kingdom or Grand Duchy? The leader will be Mindaugas.

    Here's the icon:

     
  7. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    Really? Can't seem to find it anywhere...

    And sweet, I'll take a shot at that when I get some time (holidays end of this week, so most likely then)
     
  8. LastSword

    LastSword Prince

    Joined:
    Feb 24, 2013
    Messages:
    993
    Quite powerful it turned to be. ;) Congratulations on first civ.

    I would choose Grand Duchy, because it sounds less trival then next kingdom.
     
  9. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    Not too much so, I hope? I figure it can't be more OP than Poland, haha.

    Been doing some work on Lithuania, UU and UB XML is done so far. I need a bit of help with the UA (I've made a thread in the main C&C section for that). I've got a few more civs planned... try and guess these:

    Spoiler :


     
  10. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    No clue on the new civs, but here's a quick mock-up I did of the Lithuania map - let me know what changes you'd like!

    Spoiler :
     
  11. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    That's fantastic! Maybe add a few embellishments here and there, but otherwise great work :D.

    I need some advice on the UA:

     
  12. sokradzh

    sokradzh Chieftain

    Joined:
    Aug 7, 2013
    Messages:
    8
    Belarus and the symbol)
     
  13. AW Arcaeca

    AW Arcaeca Deus Vult

    Joined:
    Mar 10, 2013
    Messages:
    2,958
    Gender:
    Male
    Location:
    Operation Padlock ground zero
    Do you have a G&K version of this available? I tried playing it but apparently I have a 'missing dependency' which is, incidentally, BNW. :undecide:

    EDIT: and to guess on which civs you're planning next, based on the icons... I'll guess the duchy of savoy, timurids and minoans
     
  14. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    It should work fine in G&K, you just need to go into the modinfo file and remove the code that makes BNW a dependency.

    As for your guesses, way off, haha. Though with the Timurids you're kind of on the right track for a couple of them (there's already a couple of good Timurid civs out there). There's a not so subtle hint in the icons themselves...

    Oh, and here's Lithuania's UA (can be done in xml):
    -'Missionaries and Inquisitors can be built or purchased with gold in addition to being able to be bought with faith'
     
  15. AW Arcaeca

    AW Arcaeca Deus Vult

    Joined:
    Mar 10, 2013
    Messages:
    2,958
    Gender:
    Male
    Location:
    Operation Padlock ground zero
    It works great! :goodjob:
    I don't know if this is a bug, but the map and Dawn of Man screens show up black. Are their images just not included, or...?

    EDIT: Nope, upon looking through the art folder they are clearly included. It doesn't show up red like images do when they aren't imported into VFS, so that can't be the problem either...
     
  16. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    Yeah I have no idea what is causing that. All of the art works perfectly on my end so I have no idea...

    Edit: I've uploaded a new version with the following changes"
    -Nulla Nulla now has Unit AI code for attacking
    -The file on Civfanatics is now a .rar archive of the version of the mod in my Mods folder rather than the package. As the art all works fine for me I'm hoping that this will fix any of the art issues that some people have been experiencing. Let me know if this helps!
     
  17. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
  18. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    Did you end up using my map or another one?
     
  19. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,093
    Location:
    Where The Streets Have No Name
    Yours. It looks excellent in-game.


    My next move:

    Spoiler :
     
  20. LastSword

    LastSword Prince

    Joined:
    Feb 24, 2013
    Messages:
    993
    I remember the times when units not bought with faith couldn't spread religion. Was it changed?

    I would probably increase the amount of penalty from Unwelcomed Evangelist for enemies (prophets as well, why not) [lua] and some kind of bonus for capturing enemy missionairy/prophet [lua].

    Then I would replace Pagan Infantry with unique Shrine (sacred grove?) with uber ability called "extra pantheon". Player would be able to choose one additional bonus, which would work in the city only if there is no major religion there.[lua]

    Quite weird gameplay called delay the religion, might be interesting. Why I am writing this, because I bet that building Missionaires is OP (dunno if you make them increasing cost over time yet) and beats free early prophet. You can't balance it with Poland/Babylon/Korea, because those civs are centered in buffing Science (yes, Poland as well), which is currently the most imba/investment worthy thing and they will always beat Religion centered civs in terms of easiness. Looking at Byzantium or Celts your civs are probably much better to do the same staff. Consider it balance warning :D for future.

    If you are interested in my ideas, I may help you code them, not so timewasting except last.
     

Share This Page