Release of v1.21 : just new biq files (SP and MP) that still need the main files and patch v1.2 (8th of June 2007). No need to redeonwload the patch/main files if you already had them. Biq files will be updated in this post. The "main files" folder is 14.6 MB and is needed to play. Extract it into Civilization3/Conquests/Scenarios They can be found here : http://www.3ddownloads.com/Strategy...ast of the Mohicans/LastOfTheMohicansV0.9.zip Biq files posted below are updates of the biq files only. They all have a number. Always go for the higher figure. But they will only work with the "main files". Minor update : v 1.21 (you just need to donwload/replace the biq files if you arelady installed the patch v 1.2). June 8, 2007 - Courreur des Bois : can now pillage and attack upped to 2 so they can be used in skirmishes. This is only true for the French to increase balance a little. - War parties strength upped by one point (HP bonus), they are also given stealth attack vs militias, british regulars, grenadiers and highlanders and French fusiliers and "chasseurs". They are now also "invisble". They still cannot retreat but that gives them an edge at the hit and "hide" tactic. Their cost however has been increased (from 24 to 30 so + 25%) as they are now pretty strong. - braves now have 2 MP, allowing them to retreat. - SoL and MoW both enslave to frigates (unaccurate but more balanced). Patch : v1.2 and biq files v1.2 (May the 31st) - corrects icons for luxuries - corrects movement penalties for ships, increased naval warfare - capitals moved to Europe. Trading furs will take longer, capture at sea is possible - war parties for all Indians - corrects and rebalances various other things - unit-spawning more frequent (more dynamic) - corrects the tech-tree bug. Indians get a specialist Patch : v1.0 (April the 25th, people who downloaded it on the 24th should redonwload it again as the new version definitely fixes the militia problem).Changes to the Indian cities gfx. End of tech-tree bug corrected. Corrected, added some pedia. Rebalanced some stats. Corrected the bug that prevented the English from trading early muskets to the Iroquois (which means nearly an automatical alliance between the two early on, later that's another issue). You need to unzip the file right into Scenarios and choose "replace" when prompted. It also contains a new biq file v1.0. Also added the MP version 1.0 to play in PBEM/MP (this one also solves the militia issue and adds some "barbarian" privateers). Attention : updated to v0.99 (April the twentieth) to give names to most regiments. Also set up Merchant Harbors which prevents the related bug from happening. Also changed some stats (trappers, ships,...). Militias are also supposed to work now. The English have been changed to British and these have less troops near Fort Frontenac. It still does not solve the tech bug for Indian civs though. Correction in v0.98 : bugged tech costs. Also changed some English courreurs des bois into trappers (first all were courreur des bois then I created the trapper). Added another "English weapons" to trade with the Iroquois) and drag them into the war ! Also removed English grenadiers from the basic building list. Also made "France" coastal.