futurehermit
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- Apr 3, 2006
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The French Kiss of Death
First off, big thanks to BWS, Sanabas, and the gang over in this thread for helping me to reason out that
Overview
The general idea for this strategy is to leverage first France's UA with respect to per city bonuses, which means liberty and cranking out cities. However, as opposed to full out ICSing, I recommend halting expansion at some point (explained below) so that you can continue to rake in policies and not tank the rate at which you are gaining them. To support the UA, I outline how to complement France's culture production toward policy generation.
From there, the next piece of the puzzle is how to leverage France's two UUs toward domination. This means hitting Gunpowder and Replaceable Parts at a good enough pace that you can use what is hopefully a tech and military advantage to do a lot of damage, preferably wiping out multiple opponents.
In this strategy, which I playtested extensively at Emperor/Standard/Continents, I show how to open with 8 cities (correction -- can go up to 10 cities), wipe out your closest neighbour with composite bows, and get both sistine chapel (acoustics) and gunpowder by about turn 165. I outline an objectives-based strategy where the objectives are reference points for the strategy that you can deviate from and return to based on the specifics of your map and neighbours.
Part 1: Opening
Capital Build: Scout -- Monument -- Settler -- Settler -- Shrine
Tech: Pottery -- Archery -- Everything you need for happiness (Mining, Masonry, Calendar, Sailing, Trapping)
Buy: Worker -- Worker
Policies: Liberty -- Republic -- Collective Rule -- Citizenship
Religious Beliefs: Messenger of the Gods
(note: if you get a great desert location for desert folklore, go for it, it is insanely powerful. It just doesn't happen a ton with France start bias)
2nd City Build: Archer -- Shrine -- Monument -- Archer
3rd City Build: Archer -- Shrine -- Monument -- Warrior
4th City Build: Shrine -- Monument -- Archer
Objectives:
There are four main opening objectives:
1) Scout your region extensively with scout and warrior to get goody huts, meet city states, locate neighbours, and identify 7 (correction: up to 9) city spots (preferably near unique luxuries). Use your scouting to decide whether you can settle these spots before wiping out a neighbour or if you will have to expand through a neighbour.
2) Have a 4-city empire by about turn 40. Two settlers hard built and one free from collective rule. Try and keep a city site, preferably with a unique luxury, nearby so you can quickly settle it with your 3rd settler.
3 and 4) Get shrines and monuments up and running so you can push through liberty and also get a pantheon for messenger of the gods. You will make good use of the tech boost from this pantheon.
Part 2 to be continued below...