It's complete! Well, atleast the first one so far. I've completed the 256x161 map. If you don't know what "Future is Wild" is, it's the Animal Planet special that was on a year ago, and repeated a few months ago on how the earth might look 50, 100 and 200 million years from now. Supposedly, the earth will become a pangaea (which is one of the theories). In civ-terms, this is a 60%, dry, temperate world.
I used the map from Future is Wild, and saved it into PSP7, reducing the colors. I then used bmp2bic to save it, then imported it to C3C. This resulted in 2 problems that I've dealt with.
1 - Civ3 only had tundra, so the software could only use tundra as a graphic. So, that left tons of tundra in the middle and edges of the map. I made most of the central (interior) "tundra" into snow-capped mountains, and the outer edges into marshes. The only exception was in the west (former Europe) which is theorized to have lots of forest, and be very wet. So, what better place to add a marsh.
2 - Land featues and 'artifacts'. From the map in Future is Wild, there's a huge line of white (clouds) in the north-east part of the map. This caused PSP7 to turn it into desert when I reduced the colors. So, I improvised and turned it into grassland and plains from what it looked like in the main image. So, that's the only place where you'll find bonus grassland.
Also, there's one place I added marshes where there weren't any tundra. That's where there's a river. In the real picture, there's a huge river flowing, which was hard to capture in the bic version. So, I added marshes to where there was grassland, up to 2 snowcapped mountains. I also put in a river, which is the only river in the map.
Future is Wild Map
I used the map from Future is Wild, and saved it into PSP7, reducing the colors. I then used bmp2bic to save it, then imported it to C3C. This resulted in 2 problems that I've dealt with.
1 - Civ3 only had tundra, so the software could only use tundra as a graphic. So, that left tons of tundra in the middle and edges of the map. I made most of the central (interior) "tundra" into snow-capped mountains, and the outer edges into marshes. The only exception was in the west (former Europe) which is theorized to have lots of forest, and be very wet. So, what better place to add a marsh.
2 - Land featues and 'artifacts'. From the map in Future is Wild, there's a huge line of white (clouds) in the north-east part of the map. This caused PSP7 to turn it into desert when I reduced the colors. So, I improvised and turned it into grassland and plains from what it looked like in the main image. So, that's the only place where you'll find bonus grassland.
Also, there's one place I added marshes where there weren't any tundra. That's where there's a river. In the real picture, there's a huge river flowing, which was hard to capture in the bic version. So, I added marshes to where there was grassland, up to 2 snowcapped mountains. I also put in a river, which is the only river in the map.
Future is Wild Map