1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

"The future will be better tomorrow."

Discussion in 'Civ4 - PBEM Games' started by Imp. Knoedel, Mar 9, 2013.

  1. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

    Joined:
    Nov 11, 2011
    Messages:
    8,686
    Location:
    The cooler Germany

    Link to video.

    Welcome to the future, which was worse yesterday!

    Settings:
    Next War mod
    Modern starting era
    6 random AIs
    Epic speed
    Huge world size
    Fractal
    All victory conditions enabled
    Advanced Start with slightly less points than default
    Raging Barbarians
    No Tech Trading
    Require complete kills

    Turn order:

    Imp. Knoedel (Catherine of Russia)
    kiwitt (Louis XIV of France)
    Nighthawk 419 (Shaka of Zululand)
    Luthor_Saxburg (Mansa Musa of Mali)
    Hercules90 (Tokugawa of Japan)
    Rodrigo Costa (Bismarck of Germany)

    on PBEM-Tracker

    House Rules:

    *You may only change the civics of a civ if you have more espionage points against them than they have against you.

    *If a human is the vassal of another human, the master may demand one resource as tribute every turn. If the vassal does not comply they must break the capitulation at the soonest opportunity. The vassal may cancel every such tribute as soon as the game allows, meaning a master can only have a maximum of 10 resources sent for free by their vassal at any one point unless the vassal sends them voluntarily.
     
  2. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
  3. Core Imposter

    Core Imposter Deity

    Joined:
    May 13, 2011
    Messages:
    3,642
    I might be interested if I can get some help configuring the mod used. I've had problems with mods. I am using 64 bit Windows 7. Runs great and fast with huge maps and marathon single player games.
     
  4. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
  5. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,425
    "This mod is in a very early stage"....

    After taking a second look I got rather discouraged. Same old culture issues, reworked Next War, not the original map, etc...

    Fixed borders need to become standard BTS feature. All those culture wars are highly unrealistic!

    Currently I can only fit one more big game to my PBEM schedule. I was hoping to prepare humans only Earth 2010 DominEarthion supergame. So I don't know. Let's wait and see how fast this will fill and what would be the final pick...
     
  6. academia

    academia Master of the Universe

    Joined:
    Mar 22, 2002
    Messages:
    2,292
    Location:
    Buenos Aires, ARGENTINA
    i agree with both kiwitt and tigranes. that 2100 mod looks very tempting!
    count me in if we finally go with this one.
     
  7. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

    Joined:
    Nov 11, 2011
    Messages:
    8,686
    Location:
    The cooler Germany
    Huh, actually I would rather have a randomly generated map instead of a precreated scenario, since I already have something like that in my Next War PBEM. Probably should have pointed that out in the OP. Anyhow, if the majority prefers, then so be it.
    Will update the OP with the current distribution of votes tomorrow.
     
  8. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    +1 for 2100 real world scenario. :D
     
  9. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,425
    kiwitt, your appetite for games is becoming legendary :crazyeye: How many games are you enrolled currently?
     
  10. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    Nine in total - they are my escape for a very bad RL.
     
  11. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,425
    Hmmm, sorry to hear that, dude. I hope nothing health-related. The rest can be worked out, trust me, seen lots of crappy days myself...
     
  12. Nighthawk419

    Nighthawk419 Deity

    Joined:
    Oct 12, 2011
    Messages:
    4,273
    I'd be in for the 2100 AD mod...
     
  13. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

    Joined:
    Nov 11, 2011
    Messages:
    8,686
    Location:
    The cooler Germany
    *sigh* And so democracy bit me in my behind once again.
     
  14. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    "It has been said that democracy is the worst form of government except all the others that have been tried." :D
     
  15. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    If I can choose - "The Grand Empire of China" - as I am playing Japan on the World Map.
     
  16. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

    Joined:
    Nov 11, 2011
    Messages:
    8,686
    Location:
    The cooler Germany
    Alright I think I´d better make some things clear. This is not the kind of game I wanted to host here. Don´t get me wrong, I´m sure the Scenario is nice and all, but that´s precisely my point: I don´t want a pre-set scenario, I´m already doing that in my Next War PBEM, I want to play a modern/futurish game on a randomly created map. I´m sorry I didn´t make that clear in the OP, I hope you are not mad at me for this misunderstanding. :blush:
    Now if you really want to play that 2100 AD scenario nobody´s stoping you from hosting your own game, it´s just that it´s not really what I expected from this one here. I´m really sorry for the inconvenience.
     
  17. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,425
    How do you envision playing future game with vanila BTS? In BTS time stops at 2025, no future units, just your regular jet fighters and nukes. So you wantr to give everyone like 2000 points settle down and nuke each other?

    Usually it is a bad idea to host any game without pre-testing it in hotseat mod. Do you have any random world created in vanila BTS? Does everything look balanced? Would culture or diplomacy make sense in that set up, or domination is the only option? Why don't you generate something so people could take a look and have an idea of what to expect :thumbsup:
     
  18. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

    Joined:
    Nov 11, 2011
    Messages:
    8,686
    Location:
    The cooler Germany
    Which is why I´d prefer Next War Epic or LoR, or really any mod that expands on the modern/future era while still feeling somewhat like BtS.

    Wait, do you suggest I should play an entire game against myself just to see whether it´s balanced?
    By their very nature Multiplayer-games lean themselves into war based victories anyway if I´m not mistaken, so this wouldn´t be so different from other games. Admittedly Culture becomes even less probable with a smaller number of turns, but really, how many MP-games are won by Culture?
    About balance, well we could ask a mapmaker to generate a map and make sure it´s not too unfair, e.g. by giving everyone Aluminium, Oil, Aluminium etc. close to their Capital and assigning all players their fair share of land. Heck for what I care we could play Custom Continents with 1 player per continents.
    Erm, what exactly am I supposed to generate? :confused: We haven´t even voted on a map script yet, let alone which mod to use.
     
  19. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,425
    Not the entire game, just few turns, to check how future player will feel like after they get their civ.

    Any well-made mod is far better than any vanila staff. Next War is ok "semi"-vanila mod, but nothing spectacular, quite frankly. They just add 10 more techs and very little new mechanics. 2100 expands on Next War and still looks like BTS -- because it is in early stages of development :lol:

    Random maps and few starting units feel natural in Ancient Era. You don't want to start with a Settler and Warrior knowing nuclear fission on the virgin land, right :lol:? Or maybe you do? Something like another Alpha Centauri? Maybe Earth had a Nuclear War after North Korea bombed USA and few surviving nations escaped to Mars? With desert-like terrain? Or we have a parallel universe set on the planet with temperate climate where humans reached Modern era?

    Well, for the sake of clarifying your ideas lets generate such world using Next War mod, Large size and 6 players, maybe? And see how it might look like before we go for actual game?

    See, in Modern/Future Era one would reasonably expect to take over ready to go world. With cities, you know. Buildings, borders and units. Using points might be enjoyable -- but some testing is required to see what is the reasonable amount of points for the given map size if we start in modern era.

    Lets start with basics: which mod, which size of the map and number of players do you prefer. NO Democracy, just generate working example so we would have something material to discuss :)
     
  20. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,425



    So here is what I am talking about -- kind of started to do your homework for us :D

    Suppose we go with Next War, no AI, 6 players and Large map. In choosing Map Type game offers Balanced Map option for Multiplayer only. Everybody will have Oil, Uranium Aluminium. Random everything else. Unrestricted leaders -- so first player became Victoria of Mali, second Stalin of Babylon, etc. 6000 points -- enough for 6-7 cities and few units here and there. For comparison -- buying a tech costs circa 5000 points. No nukes at the start -- someone has to build Manhattan first. Nobel difficulty still makes 36 turns to research the first Future era tech.

    So now we have something to talk about. Is this what you had in mind? Do we like what we see? Notice, for example, that unlike Ancient starts the World is already visible, you just don't see you opponents. No control over map when you chose Balanced. Etc, etc...
     

    Attached Files:

Share This Page