The Omega
Completely Insane
The Gaia War
Ripped from the story thread said:December 21, 2012
There had been no warning for the events of that day. Astronomers had for years reported nothing but boring, black space around the Earth. It was as though the meteorite had just suddenly appeared in orbit, leaving only a scant few minutes for word to spread before impact.
As the meteorite hurtled through the atmosphere, fragments broke off, creating a rain of fire spread for miles beyond the main impact site.
The actual damage caused by the impact was surprisingly small, however. Impossibly small, according to some. The main meteorite only destroyed a small, mostly uninhabited island. The smaller fragments, whilst more widespread, mostly hit the outskirts of cities, killing far fewer than would have been expected. Even the aftereffects were strangely muted; the apocalyptic visions of the widespread destruction caused by such a scenario never came to be. There was no gigantic cloud of dust blocking out the sun, nor were there earthquakes, or floods, or any of the events that should have followed such a cataclysm. It was as if the laws of physics had, for some unfathomable reason, chosen to spare the human race.
But while the impact itself would not destroy the world, it would cause the most bloody and destructive period in history, and the ascension of mankind into something greater....
The Gaia War is a scenario which began over a year ago, when I decided to make a civ3 scenario based on the nations created by me and two of my friends on Facebook's Nation app. While originally conceived as a simple, short project, which I wasn't even certain would have any custom graphics, the scope of the project grew increasingly larger as I worked on it.
The setting is the fictitious Erebian Peninsula which, in case you just decided to skim over the opening quote, was struck by a meteorite shower on December 21, 2012. The meteorites were made of a previously unknown substance, labeled Gaia, and their impact sparks a massive war between the major powers on the peninsula.
The locked alliances and nations are:
The Triumvirate of the Strong
Standard Eviltm Alliance; the civs in this alliance are the ones based off the Facebook Nations. They start out at war with EVERYONE.
Omegia (Gee, I wonder whose nation this is?)
Militaristic, Industrious, Commercial
Led by Emperor Sean, Omegia is a rather benevolent dictatorship (benevolent in the sense that no one in command cares enough about the citizenry to actively oppress them). Their units are in generally stronger, but more expensive, than most other civilizations. They get more Gaia-based wonders and units than anyone else. Omegia has a strong industrial base, which makes up for its relative small size when compared to the massive nations around it.
Erebia
Militaristic, Industrious, Agricultural
Led by Dark Lord Daniel. When I say that they are a Satanic Empire, it is in no way an exaggeration; the nation is built around a Satanic cult. The ability to sacrifice enemy workers, xenophobic government, forced production, happiness generated from blood games.... They proudly hold the title of Most Evil Nation in the scenario. Erebia's units are some of the weakest in the game, but they have hordes of them. The general strategy with Erebia is to charge forward until their foes run out of bullets. Erebia is a large nation, but outside of its core, many of its cities are underdeveloped. Once those cities are built up, it becomes a major force to be reckoned with.
Pwnzoria
Industrious, Seafaring
Led by Grand Duke Alek. The most uber l33t nation to ever appear in Civilization, they're unit lines are rather.... Unique? Out of the three Triumvirate nations, they are the weakest militarily. For the first half of the tech tree, their buildable units are rather weak, and they rely on autoproduced ones to beef up their army. However, they have a very powerful navy, which due to the focus on naval combat they'll be having, makes up for the weakness on the ground. Their capital, Pwnzopolis, starts out as the best city in the scenario, and has the capacity to become even better. However, their other cities are very underdeveloped, even more so than Erebia's, and will take time to build up.
The Righteous Coalition
The good guys of the scenario. They start out at war with the Triumvirate of the Strong.
Iustitia
Militaristic, Industrious, Commercial
Led by President Kari. Militantly democratic, and perfectly willing to use force to spread FREEDOM and JUSTICE to the world. They start out as the largest and most powerful civilization. Their units are strong and cheap, and they start out with a powerful industrial base in many of their cities. But if they allow the Triumvirate too much time to build up and research, they'll start to find themselves facing some difficulty.
Bhyu
Scientific, Commercial
Led by Prime Minister Yamato. As the junior partner of the Righteous Coalition, they don't get all the kewl things Iustitia does, but they are still one of the more powerful civs at the start of the game. Bhyu starts out with a relatively small military, and most of their units are less than impressive. But their tanks are the second best in the scenario, and aren't wheeled (a major advantage, as most of the fighting will take place in hills/mountains)
The Gaia Federation
The underdogs of the scenario. Small in size, militarily weak, surrounded by enemies, and at war with both the Triumvirate of the Strong and The Crusaders, the Gaia Federation nations' best chance is to turtle up, research to the end of the tech tree, and go for a victory point win. Both nations in the alliance have the advantage of starting with a slight tech lead, and have a powerful navy to defend themselves with.
Schripia
Commercial Seafaring
Led by Chairman Smithy. They're the corporate nation, which for once isn't evil or secretly making zombies/SkyNet. They start with only two cities, however their capital has a very strong industry, and they have decent to good units, giving them the ability to expand.
Arigos League
Agricultural, Seafaring
Led by Prince Arigo XI. While they start with more cities than their Schripian allies, they're actually in a worse position. Less industry, weaker units, and the fact that AI Pwnzoria seems to send over an invasion force every other turn, they're biggest advantage is their powerful navy, and the fact that they control the only victory point in the game. If they can hold on until reaching the end of the tech tree, they can go for a victory point win.
The Crusaders
There's only one nation in the Crusaders, but they had to be in their own alliance to set up the wars. They're at war with the Triumvirate of the Strong and the Gaia Federation.
Chrio
Militaristic, Expansionist, Religious
Led by Pope Parker III. They are a militant Christian theocracy (which could be considered justifiable, as there is a genuine Satanic nation bent on killing them all not far away). Like the Erebians, they can sacrifice enemy workers for culture (sending people to the Inquisition). Chrio starts out away from the main fighting, but has the strongest (and most expensive) units in the scenario, making them a powerful force once they organize their armies and get them over to the frontlines. Chrio has the fewest number of Gaia based units/buildings.
Victory conditions are Conquest and Victory Points. The only way to gain victory points is to get to the end of the tech tree, where you can build a small wonder which will autoproduce "Victory Piece" units every 2 turns. If you can bring 10 Victory pieces to the victory point on the main crater, you will be declared the winner.
I should also point at that this is very much a war game; some playtests had stacks of nearly 100 units battling destroying each other, and then having their losses replenished a few turns later. The defender has the advantage for most the game, and it will take a serious, heavily supported attack to advance any distance at all (Unless you start getting creative with the helicopters and the amphibious landings)
Download Instructions: Click on the link below, and extract the files to your Conquests\Scenarios folder (See, that wasn't so hard, was it?)
Dowload
Version 1.1 Patch
Link to the OFFICIAL Story (Ongoing)