The GalCiv III: Crusade thread

Draginol

GalCiv2 Designer
Joined
Feb 12, 2006
Messages
100
Greetings!

Brad here from Stardock.

As many of you know, Galactic Civilizations was originally premised (back when the first version came out in 1993) as "what happened after the ship left earth"?

Of course, I was a college student back then and no sane person would be quite as direct in what their game was about today. I went on to design Galactic Civilizations I and Galactic Civilizations II. I worked on Ashes of the Singularity and Offworld Trading Company while the team at Stardock made Galactic Civilizations III.

Now that I'm back on my first love, Galactic Civilizations, I've designed the biggest expansion for it we've ever done: Crusade.

You can learn more about it here: http://www.galciv3.com/crusade

Let me know if you have any questions.
 
Cool beans.

What are the mistakes in Gal Civ III? What are its weak points? How does this expansion address those?

What are the strong elements of Gal Civ III? What does this expansion do to capitalize on them?

Is Crusade more of the same? Is it a shakeup of Gal Civ?

There are have been some shakeups in the space 4x genre, with Endless Space and Stellaris really setting some high bars in innovation. What are you taking as inspiration from those games? How are other games inspiring you to make exiting changes in Gal Civ?

Gal Civ III has a lot of piecemeal DLC. How is Crusade different from those bits of DLC? Will a user who jumps into Crusade feel out of place if she doesn’t have a lot of the DLC?

You’ve got a Star Fury in your promo material. Star bases are important in Gal Civ. The new expansion is called “Crusade.” Are we going to see some game elements that evoke Babylon 5 in the new expansion?
 
@BvBPL
the strenghts and weaknesses of a game are very subjective. every player has different issue with a game and ideas on how to fix them, i.e. the only person who can answer your first bunch of questions is yourself. you probably get a very different answers from frogboy than from me.

my main issues with Galciv3 are that is feels very sterile and drowns the player in micromanagement and little optimization problems. i don't see the expansion fixing those problems to an extend that i am happy with, but i only looked the current previews. i found my space 4x fix with stellaris and endless space 2 who are much more immersive and deal with large empires much better especially stellaris.

the main strength of galciv is the ship designer, but i don't need the game attached to it. don't get me wrong i don't deem it a bad game i just find the two alternatives i mentioned above much more to my liking.
 
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