So most anyone who's played a few games of Civ V knows the AI is so bad, that deity level is no different than beginner level - other than your opponent starts with more "men" but is still just as dumb.
I fired up Civ V due to the new patch thinking things can only get better than being at the bottom...right?
The performance improvements I was hoping for are not there but I don't think those cannot come unless they re-write the entire game. But you'd think the inter-turn lag is due to the world class AI right? *cough*
So I start up a new huge map deity game and expect some mild pain finally. The one I was in was already well past the "I win for sure" stage so let's get a fresh board. A challenge!
*crickets*
It's much easier now than before, and that seemed impossible.
Why?
The _only_ risk you had at losing on deity before, other than you just installed the game and never read the manual or player before, was that you might have one (usually more than one) Civ _very_ close to your borders.
They were aggressive if too close, and given their incredible resource head start - not their more 'intelligent' play - they would often attack and if they teamed up, you simply couldn't respond due to being so far behind.
Now, the AI is even softer so that threat is gone, and it's impossible not to win by just attacking one AI after another once you get some footing. Beyond easy now.
I guarantee they will lose both the "casual" base they went after and the hardcores now.
The game offers little in terms of long term enjoyment to either group.
This is mostly due to their inability to design and code a challenging game and now it seems they are waffling on their "vision" to try and make everyone happy - and in the end, as it always turns out - will make no one happy.
Unless you buy a game from Blizzard or Valve, protip I learned; NEVER pre-order and always wait for word of mouth to be world class, or never buy.
*sigh*
I fired up Civ V due to the new patch thinking things can only get better than being at the bottom...right?
The performance improvements I was hoping for are not there but I don't think those cannot come unless they re-write the entire game. But you'd think the inter-turn lag is due to the world class AI right? *cough*
So I start up a new huge map deity game and expect some mild pain finally. The one I was in was already well past the "I win for sure" stage so let's get a fresh board. A challenge!
*crickets*
It's much easier now than before, and that seemed impossible.
Why?
The _only_ risk you had at losing on deity before, other than you just installed the game and never read the manual or player before, was that you might have one (usually more than one) Civ _very_ close to your borders.
They were aggressive if too close, and given their incredible resource head start - not their more 'intelligent' play - they would often attack and if they teamed up, you simply couldn't respond due to being so far behind.
Now, the AI is even softer so that threat is gone, and it's impossible not to win by just attacking one AI after another once you get some footing. Beyond easy now.
I guarantee they will lose both the "casual" base they went after and the hardcores now.
The game offers little in terms of long term enjoyment to either group.
This is mostly due to their inability to design and code a challenging game and now it seems they are waffling on their "vision" to try and make everyone happy - and in the end, as it always turns out - will make no one happy.
Unless you buy a game from Blizzard or Valve, protip I learned; NEVER pre-order and always wait for word of mouth to be world class, or never buy.
*sigh*