kornelm1978
Warlord
- Joined
- Oct 25, 2016
- Messages
- 119
I believe that the design of the game lacks story completly, and by that replyability (now it lacks event playability because of AI). By that I mean it is just logical puzzle, of effective distirct placement, effective locating archers on the hill and efective movement of the carpet.
I remember that every game in civ 4 was diferent. There was so many different options of war. Sea landings to support army advance (now you can't do that because your landing army will be spread across many tiles, in shooting range of 3 other cities. Similarly paratroopers landings. I remember in IV that you had random events which add story and made the gameplay more dyanmic and diverse. I think of Paradox games where random events change every game and require you modify your actions. I can think of Stellaris where your tech tree is not lienar. I can event think of Civ v, with all it's flaws where you had Democratic counties fighting Communism and Fascism. This game lacks it completly, you need to find a math and system and follow. Move you carpet or efectively design your cities. Everything so repetitive, lacks dynamism and diversity.
I didn't think, that I will stop playing after one day. I stoped because of AI, but i do not great potential of repayability even if AI is better. There would need to be so significant changes which I do not believe will happen. But on the other hand so easy to implement: more units per tile (I believe it's not only AI whcih suffers - gameplay suffers because of lack of strategical options, and dynamism suffers due to neccesity of moving tons of units repetiviely). The second - ad randomnes: so many ways I can think, unique technologies, events, unpreditable (but wise) AI behaviours...
I remember that every game in civ 4 was diferent. There was so many different options of war. Sea landings to support army advance (now you can't do that because your landing army will be spread across many tiles, in shooting range of 3 other cities. Similarly paratroopers landings. I remember in IV that you had random events which add story and made the gameplay more dyanmic and diverse. I think of Paradox games where random events change every game and require you modify your actions. I can think of Stellaris where your tech tree is not lienar. I can event think of Civ v, with all it's flaws where you had Democratic counties fighting Communism and Fascism. This game lacks it completly, you need to find a math and system and follow. Move you carpet or efectively design your cities. Everything so repetitive, lacks dynamism and diversity.
I didn't think, that I will stop playing after one day. I stoped because of AI, but i do not great potential of repayability even if AI is better. There would need to be so significant changes which I do not believe will happen. But on the other hand so easy to implement: more units per tile (I believe it's not only AI whcih suffers - gameplay suffers because of lack of strategical options, and dynamism suffers due to neccesity of moving tons of units repetiviely). The second - ad randomnes: so many ways I can think, unique technologies, events, unpreditable (but wise) AI behaviours...