Pyrrhos
Vae Victis
- Joined
- Mar 15, 2007
- Messages
- 712
I have long suspected that when a player or AI Civ is successful, the game penalises them in order to level the playing field. Now I've managed to get proof of it playing the same game - MP 3 Mesopotamia - at different levels and trying the same deal.
Warlord - I am easily top dog. This is how the AI Phoenicians react:
Emperor - I am "forgotten" and,now the Phoenicians think this:
Yes, I had researched Tribal Council for the one turn which obviously lowered the price but the result is unequivocal.
It's the same with combat results, promotions, natural disasters etc - it's the game's way to ensure entropy, a "level playing field" and a "challenging game" for the human player, otherwise levels such as Deity and Sid would indeed be impossible.
An inelegant solution...
Warlord - I am easily top dog. This is how the AI Phoenicians react:
Spoiler :
Emperor - I am "forgotten" and,now the Phoenicians think this:
Spoiler :
Yes, I had researched Tribal Council for the one turn which obviously lowered the price but the result is unequivocal.
It's the same with combat results, promotions, natural disasters etc - it's the game's way to ensure entropy, a "level playing field" and a "challenging game" for the human player, otherwise levels such as Deity and Sid would indeed be impossible.
An inelegant solution...
